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added brigmedic
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pxc1984 committed Jun 7, 2024
1 parent bdbda62 commit 8bc088e
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Showing 14 changed files with 122 additions and 37 deletions.
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Expand Up @@ -13,3 +13,6 @@ ent-BoxHug = box of hugs
.suffix = Emergency
ent-BoxSurvivalSyndicate = extended-capacity survival box
.desc = It's a box with basic internals inside. This one is labelled to contain an extended-capacity tank.
ent-BoxSurvivalBrigmedic = survival box
.desc = It's a box with basic internals inside. This one contains to extra medipens.
.suffix = Brimedic
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Expand Up @@ -13,3 +13,6 @@ ent-BoxHug = коробка обнимашек
.suffix = Аварийный
ent-BoxSurvivalSyndicate = расширенный аварийный запас
.desc = Коробка с базовым набором для выживания. Согласно этикетке, содержит более ёмкий баллон.
ent-BoxSurvivalBrigmedic = аварийный набор
.desc = Коробка с базовым набором для выживания. Солгасно дополнительной этикетке, содержит 2 экстренных медипена.
.suffix = Бригмедик
10 changes: 0 additions & 10 deletions Resources/Prototypes/Entities/Markers/Spawners/jobs.yml
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Expand Up @@ -486,16 +486,6 @@
- state: green
- state: detective

- type: entity
id: SpawnPointBrigmedic
parent: SpawnPointJobBase
name: brigmedic
components:
- type: Sprite
layers:
- state: green
- state: brigmedic

# SPECIAL
# ERT
- type: entity
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Expand Up @@ -433,16 +433,6 @@
- type: PresetIdCard
job: HeadOfSecurity

- type: entity
parent: IDCardStandard
id: BrigmedicIDCard
name: brigmedic ID card
components:
- type: Sprite
layers:
- state: default
- state: idbrigmedic

- type: entity
parent: IDCardStandard
id: CentcomIDCard
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17 changes: 0 additions & 17 deletions Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml
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Expand Up @@ -153,23 +153,6 @@
inhand:
- WeaponMeleeToolboxRobust

#Brigmedic

- type: startingGear
id: BrigmedicGear
equipment:
jumpsuit: ClothingUniformJumpsuitBrigmedic
outerClothing: ClothingOuterCoatAMG
back: ClothingBackpackBrigmedic
shoes: ClothingShoesColorRed
gloves: ClothingHandsGlovesNitrile
eyes: ClothingEyesHudMedical
head: ClothingHeadHatBeretBrigmedic
id: BrigmedicPDA
ears: ClothingHeadsetBrigmedic
mask: ClothingMaskBreathMedicalSecurity
belt: ClothingBeltMedicalFilled

# Aghost
- type: startingGear
id: MobAghostGear
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1 change: 1 addition & 0 deletions Resources/Prototypes/Roles/Jobs/departments.yml
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Expand Up @@ -82,6 +82,7 @@
- SecurityOfficer
- Detective
- Warden
- Brigmedic # Sunrise-Brigmedic

- type: department
id: Science
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Expand Up @@ -16,3 +16,13 @@
contents:
- id: BoxSurvivalMedical
- id: RubberStampPsychologist

- type: entity
noSpawn: true
parent: ClothingBackpackBrigmedic
id: ClothingBackpackBrigmedicFilled
components:
- type: StorageFill
contents:
- id: BoxSurvivalBrigmedic
- id: Flash
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Expand Up @@ -16,3 +16,13 @@
contents:
- id: BoxSurvivalMedical
- id: RubberStampPsychologist

- type: entity
noSpawn: true
parent: ClothingBackpackDuffelBrigmedic
id: ClothingBackpackDuffelBrigmedicFilled
components:
- type: StorageFill
contents:
- id: BoxSurvivalBrigmedic
- id: Flash
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Expand Up @@ -16,3 +16,13 @@
contents:
- id: BoxSurvivalMedical
- id: RubberStampPsychologist

- type: entity
noSpawn: true
parent: ClothingBackpackSatchelBrigmedic
id: ClothingBackpackSatchelBrigmedicFilled
components:
- type: StorageFill
contents:
- id: BoxSurvivalBrigmedic
- id: Flash
19 changes: 19 additions & 0 deletions Resources/Prototypes/_Sunrise/Catalog/Fills/Boxes/emergency.yml
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@@ -0,0 +1,19 @@
- type: entity
name: survival box
parent: BoxCardboard
id: BoxSurvivalBrigmedic
description: It's a box with basic internals inside.
suffix: Medical
components:
- type: StorageFill
contents:
- id: ClothingMaskBreathMedicalSecurity
- id: EmergencyOxygenTankFilled
- id: EmergencyMedipen
- id: EmergencyMedipen
- id: FoodSnackNutribrick
- id: DrinkWaterBottleFull
- type: Sprite
layers:
- state: internals
- state: emergencytank
11 changes: 11 additions & 0 deletions Resources/Prototypes/_Sunrise/Entities/Markers/Spawners/jobs.yml
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@@ -0,0 +1,11 @@
- type: entity
id: SpawnPointBrigmedic
parent: SpawnPointJobBase
name: brigmedic
components:
- type: SpawnPoint
job_id: Brigmedic
- type: Sprite
layers:
- state: green
- state: brigmedic
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Expand Up @@ -9,3 +9,15 @@
- state: idiaa
- type: PresetIdCard
job: IAA

- type: entity
parent: IDCardStandard
id: BrigmedicIDCard
name: brigmedic ID card
components:
- type: Sprite
layers:
- state: default
- state: idbrigmedic
- type: PresetIdCard
job: Brigmedic
40 changes: 40 additions & 0 deletions Resources/Prototypes/_Sunrise/Roles/Jobs/Security/brigmedic.yml
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@@ -0,0 +1,40 @@
- type: job
id: Brigmedic
name: job-name-brigmedic
description: job-description-brigmedic
playTimeTracker: JobBrigmedic
requirements:
- !type:DepartmentTimeRequirement
department: Medical
time: 18000
- !type:DepartmentTimeRequirement
department: Security
time: 7200
startingGear: BrigmedicGear
icon: "JobIconBrigmedic"
supervisors: job-supervisors-hos
canBeAntag: false
access:
- Medical
- Security
- Brig
- Maintenance
- External
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]

- type: startingGear
id: BrigmedicGear
equipment:
jumpsuit: ClothingUniformJumpsuitBrigmedic
outerClothing: ClothingOuterCoatLabSecurityMedic
back: ClothingBackpackBrigmedicFilled
shoes: ClothingShoesColorRed
gloves: ClothingHandsGlovesLatex
eyes: ClothingEyesHudMedSec
head: ClothingHeadHatBeretSecurityMedic
id: BrigmedicPDA
ears: ClothingHeadsetBrigmedic
mask: ClothingMaskSterile
belt: ClothingBeltMedicalFilled
3 changes: 3 additions & 0 deletions Resources/Prototypes/_Sunrise/Roles/play_time_trackers.yml
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@@ -1,2 +1,5 @@
- type: playTimeTracker
id: JobIAA

- type: playTimeTracker
id: JobBrigmedic

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