-
Notifications
You must be signed in to change notification settings - Fork 3.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Project Zero Warnings #33279
Comments
Can we assume then that maintainers are going to be more focused on preventing PR's from introducing more warnings? |
My current stance is that PRs adding warnings isn't big enough of a deal to warrant the effort to implement an automatic CI enforcement system like that. Best to just fix all the warnings right now. |
I have a branch open for updating the static logger to sawmill. It will probably be in later this week |
segfaulting is a concern with the non-static logger due to nullable annotation being incorrect; this will take longer than expected. |
Description
The game produces a ton of compiler warnings when built right now:
This has gradually piled up over years of development to RT and SS14, primarily due to deprecation of old APIs.
Incrementally cleaning up the code to remove these warnings is something any contributor can do in small batches. Contributions appreciated!
For MOTIVATIONAL REASONS, if want to track our progress, we have a public Grafana dashboard that tracks the repo's total warning count over time!
The text was updated successfully, but these errors were encountered: