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Merge pull request #177 from specklesystems/JR-Morgan-patch-1
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Update unreal.md
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bimgeek authored Sep 13, 2023
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Our Unreal Engine Connector is in an **beta** stage of development. <br/>
Currently, we only support **receiving geometry** (sending support is on our roadmap). <br/>

We officially support Unreal Engine 4.26, 4.27, and 5.0 on Windows, Mac, and Linux platforms (other platforms untested).
We officially support Unreal Engine 4.27 and newer 5.X versions on Windows, Mac, and Linux platforms (other platforms untested).

Make sure to check out (and star :star: ) our Github repository: [https://github.com/specklesystems/speckle-unreal](https://github.com/specklesystems/speckle-unreal)
If you have any thoughts or suggestions about this plugin, you're welcome to [discuss them in our forum](https://speckle.community/).
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| [`Objects.Geometry.Mesh`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Mesh.cs) || [Static Mesh Component](https://docs.unrealengine.com/4.27/en-US/API/Runtime/Engine/Components/UStaticMeshComponent/) /<br/> [Procedural Mesh Component](https://docs.unrealengine.com/4.27/en-US/API/Plugins/ProceduralMeshComponent/UProceduralMeshComponent/) |
| [`Objects.Geometry.PointCloud`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Pointcloud.cs) || [LiDAR Point Cloud](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/LidarPointCloudPlugin/LidarPointCloudPluginReference/) |
| [`Objects.Other.BlockInstance`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Other/Block.cs) || Actor with Transform |

| [`Objects.BuiltElements.View`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/BuiltElements/View.cs) || Camera |
| [`Speckle.Core.Models.Collection`](https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Models/Collection.cs) || EmptyActor |

> `StaticMeshConverter` and `ProceduralMeshConverter` are mutually exclusive, and for most users we recommend using static meshes (default).
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