Releases: splintermind/Dwarf-Therapist
Releases · splintermind/Dwarf-Therapist
Version 37.0.0
For Dwarf Fortress 42.03-42.06
- DF 42.06 memory layouts for windows and linux (sv-esk)
- added new jobs for crafting (sv-esk)
- added a global option to abbreviate experience and stress numbers
- added a rust description on the skill column information/tooltips
- fixed uniforms not displaying correctly for miners, woodcutters and hunters (sv-esk)
- fixed experience formatting
Version 36.0.0
For Dwarf Fortress 42.03-42.05
- livestock is determined by CAN_LEARN tag, which should allow for setting labor on modded intelligent creatures
- livestock incoming with a migration wave should appear now
- fixed audience job not showing for dances
- fixed gelding for creatures without LOWERBODY
Version 35.0.0
- toggling labors at a group/set level works properly with filters
- right clicking and toggling a set of labors, all selected units are affected
- added support for multiple moodable skills
- replaced the text for group by and filter with icons and tooltips
- added icons to more of the right-click context menus
- changed the filter label and dropdown to a single widget
- added a scroll area to the option's tooltip tab to reduce the overall height of the options window
- moved all the 'cheating' options to their own section in the general options tab
- fixed many issues with jobs, activities and squad orders not displaying correctly
- fixed labor/flag toggling when selecting all with CTRL-A when both a group and filter are active
- fixed flag columns incorrectly toggling labors when clicking the group row's cells
- fixed the right click squad menu on non-squads groups
- fixed how moodable skills are determined (raw base level, not inc. xp to next level)
- fixed some knowledge descriptions
- OSX fix for crashing on first read (Numerius)
Version 34.0.0
Note: This version is NOT compatible with previous versions of Dwarf Fortress at this time!
- update memory layouts for DF 42.04
- fortress citizens/residents from other races should be visible and can have labors/squads assigned where applicable (ie. mercenaries can join squads and citizens can have labor toggled)
- added musical/poetic/dance preferences
- added new emotions
- added new thoughts
- added new jobs for activities, meeting and squad orders/training
- added many new job icons and activity icons
- added grouping by job type, and occupation
- incoming migrants should show up, even if they're not on the map yet
- added basic body part sorting for the equipment column
- added message regarding caged animals to the butcher column
- specific items and general item types should compare correctly for equipment
- added 'chain' to armor names when applicable
- added 'large' and 'small' prefixes to armor when applicable
- added [S] to armor when applicable to indicate shaped
- holding CTRL when using the information dock will prevent the text for updating
- fixed an issue where some fortress positions weren't always loaded
- fixed some unit preferences
- fixed equipment columns sometimes showing multiple gloves/boots for specified items
- fixed the useless warning about unknown column views
- fixed the tooltip text color for weapon and equipment columns
- fixed units not being reselected after committing
- fixed cell colors not immediately updating after copying views
- fixed attribute columns not showing values for children
- fixed some edge case drawing issues with cells
- fixed some material names/descriptions
Version 33.0.0
Initial release for DF 42.x
Version 32.0.0
- moved the gridview controls (grouping, searching, population counts) to their own toolbar, which can be moved, hidden, etc.
- changed the unit details dock to display skills, attributes, preferences, etc. in individual dock windows instead of using tables/trees in a splitter.
- updated some thought descriptions
- updated/fixed skill_level functions for scripts and updated the documentation
- added is_female() script function
- removed alchemy from the hauling labours in the default view
- fixed script functions for get_gender, get_orientation, trained_level
- fixes an issue with rusted dabbling skills showing as legendary
- fixed typos
- fixes setting nicknames/professions (felliott)
Version 31.0.0
- added new labors (road building, construction) to the game_data.ini and the default full labor view
- added global options for showing the roles in skill/labors and hiding non-adults
- added a new feature to override cell background colors for active, pending and disabled cells in the views on a set or column level
- the row highlight border will show now even when hovering over the row
- grid cells that cannot have the labor toggled (roles, labors) will highlight the cells in red (eg. children, moods)
- updated the skill columns to give a description of why the labor toggling is disabled
- also fixes the gelding columns allow to geld when already gelded
- memory tools will only show up in debug mode
- memory layouts for 40.20-24
- fixed an issue where updating a column's color didn't immediately update the column header's color
- fixed some wording and cleaned up obsolete game_data entries
- fixed some material description in reactions
- fixed the drawing on the skill legend
- fixed a crash on exit when moving between different world saves due to different weapons existing
- fixed reading the game_data.ini with translations
- fixed an issue where re-connecting could cause DT to crash on exit
- fixed diagnosis required from showing in the health grid when it wasn't required
- fixed unauthorized DT instances quit correctly (Lethosor)
Version 30.1.0
- added a geld column to the animal view
- added new gelder profession icon
- added new health issue for gelded
- added misc. trait for 'detatched' to existing traits
- added cave adaption to traits
- added new job icon for caged units
- updated the aggregate tooltip for happiness to include stress
- fixed an issue with items not showing properly on OSX (Fricy)
- fixed the display of role groups with negative weights
- fixed the display of traits' special notes
- fixed duplicate health reading
- fixed caged civilians from not showing
- fixed the sorting of the happiness column
- fixed an issue where the last few icons couldn't be used when overriding profession icons
Version 30.0.0
- 40.19 memory layouts
- added new columns for gelding to default labor views
- added new gelding role (based on shearer)
- fixed domestic creature role preference
Version 29.0.0
- added support for new emotions
- added stress information with happiness (tooltips, columns, etc)
- added stress descriptions to the tooltip emotions (haggard and drawn, utterly harrowed, etc.)
- restored the additional information on traits that should be valued inversely or potential to fall into certain moods
- added asterisks to the dwarf details pane to better indicate cultural conflicts and inversely valued traits
- a new option has been added to select how many weeks/months of emotions/thoughts to show
- units that go insane are now still displayed, but their labors cannot be set
- added the type/description of moods to tooltips
- units in moods have their labors locked from being changed
- 40.14-40.18 memory layouts
- fixed ambushing hunters not being shown
- fixed a grouping issue with ammunition of the same types
- fixed role scripts not saving/loading properly
- fixed gradients on label tooltips in the dwarf details pane