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I've spent the past 6 years creating a game engine from scratch and I am keen to share what I have learned about optimisation, rendering and game development.

This engine was tightly integrated with Sector's Edge, so I am in the process of cleaning it up and making it available in this Sponsors page.

These engine features are currently available:

  • Window creation and input handling
  • Particle systems
  • Skeletal animations
  • Crepuscular rays, FXAA
  • Buffer and texture streaming
  • UI system + rendering
  • Cascaded shadow maps
  • Lazy Multithreading

I am currently working on these features:

  • Voxel rendering
  • Voxel destruction
  • Voxel raymarching

These features are next on my list:

  • Lag compensation
  • Packet delay detection
  • Postprocessing effects
  • Shaders (so many shaders)
  • Advanced texture streaming
  • Multithreaded OpenGL

Current sponsors 168

@MSylvia
@Kintar
@JackWick
@xls
Private Sponsor
@MarcellVokk
@Plixo2
@michaelsakharov
@Nerhak
@LeeryDig
@flickering-star
@MchBr02
@stuart6854
@ivl
@Minywire
@MrDevBot
@Minmoose
@zwinplayer64
@florianhartung
@LoshkinOleg
@eharquin
@zerotri
@kamaroyl
@Andreisgl
@mavenkim2
@ackerander
@NetzWerkPlan-GmbH
@hazilo
@JaeHeyK
@EndaHealion
@ewized
@PrestonS95
@K-Karol
@spimentel3
@rrtt2323
@Fios-Dev
@Martinecko30
@Felix-CodingClimber
@Arcevalis
@Zervox
@TheKeyblader
@florentin-leclercq
@araghon007
@Kiryu144
@Dedme
@FastestMolasses
@devo-ody
@MoistOverflow
@Byrandus
@tibo1503
Private Sponsor
@Notiooo
@mbwilding
Private Sponsor
Past sponsors 9
@noahswtf
@m5df5a
@CitroenGames
@vearen1
Private Sponsor
@jamiecropley
@BjarkeCK
Private Sponsor
@ZA0068

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