C++ framework for writing applications based on Espressif's ESP-IDF.
Unless you're seriously intending to contribute to the project, please do not fork. Press that ⭐-button instead - it shows your support for the project while keeping the number of (potentially) dead forks to a minimum.
Smooth provides a set of classes that makes life as a developer easier compared to working directly with ESP-IDF & FreeRTOS APIs. An application built with Smooth is entirely event driven and thread-safe*. Smooth utilizes the power of FreeRTOS, but hides all the complexities from the application programmer.
Traditionally, embedded systems require a fully static memory footprint after start-up. Smooth takes
a somewhat more pragmatic view on this; it utilizes the standard library (which is not memory static) to provide cleaner code,
at the cost of some extra used bytes of RAM. However, where it is appropriate, such as with the queues, things are designed so
that the result is a memory static instance, i.e. a smooth::ipc::Queue
will have a memory static footprint once initialized.
mock-idf provides the ability to compile even applications that uses ESP-32 hardware for Linux with the only consideration that the mocks do not actually simulate the hardware.
*) To certain limits, of course.
- ESP-IDF v4.x
- GCC 8
Smooth is developed on a Linux machine so how well it compiles using the Windows toolset povided by Espressif is unknown.
- Application initialization
- Wifi configuration / control
- Tasks
- Queues with support for proper C++ objects, not just plain data structures
- Timer Events
- Event-driven TCP Sockets, including TLS support and server sockets.
- System events
- Output
- Input
- Input with interrupt to event translation
- I2C Master Device class
- SPI Master Device class
- Flash and SDCard initialization.
- HTTP(s) Server
- Simple templates
- Websocket support
- MQTT Client
- Device support
- SPI
- Sensors
- BME280
- Displays
- ILI9341
- ST7735
- SH1107
- Sensors
- I2C
- BME280
- MCP23017
- DHT12
- AxpPMU
- PCF8563
- RGB LED, i.e. WS2812(B), SK6812, WS2813, (a.k.a NeoPixel).
- SPI
- Filesystem helpers
In your projects's root folder, type the following to add smooth
as a submodule.
git submodule add https://github.com/PerMalmberg/Smooth.git externals/smooth
Then, to retrieve Smooth and its submodules, run:
git submodule update --init --checkout --recursive
Assuming you are following IDF's recommended way of structuring projects, make your top CMakeLists.txt
look something like this:
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 17)
if(${ESP_PLATFORM})
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
# Include Smooth as a component
set(EXTRA_COMPONENT_DIRS
externals/smooth/smooth_component)
project(name_of_your_project)
else()
# Empty project when not building for ESP (i.e. when loading the project into an IDE with already configured tool chains for native Linux)
endif()
Next, your main/CMakeLists.txt
should look something like this:
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 17)
set(SOURCES main.cpp
main.cpp
main.h
)
idf_component_register(SRCS ${SOURCES}
INCLUDE_DIRS
${CMAKE_CURRENT_LIST_DIR}
$ENV{IDF_PATH}/components
REQUIRES
smooth_component
)
Now build your project using the following commands, or via a properly setup IDE.
cd your_project_root
mkdir build && cd build
cmake .. -G "Ninja" -DESP_PLATFORM=1 -DCMAKE_TOOLCHAIN_FILE=$IDF_PATH/tools/cmake/toolchain-esp32.cmake && ninja
or, if you're using old-fashioned make
cd your_project_root
mkdir build && cd build
cmake .. -DESP_PLATFORM=1 -DCMAKE_TOOLCHAIN_FILE=$IDF_PATH/tools/cmake/toolchain-esp32.cmake && ninja
Next, flash your project to the target device.
idf.py -C .. --baud 921600 -p /dev/ttyUSB1 app-flash monitor
If it's the first time, use this command instead to also flash the partition table:
idf.py -C .. --baud 921600 -p /dev/ttyUSB1 flash monitor
Don't forget to configure your target properly by running ninja menuconfig
to update your file sdkconfig
before building.
There is an sdkconfig
file included with Smooth and used in the test projects. While you can use it for as a base by copying
it to your project root, you are encouraged to adjust it to your specific needs and use case.
Please see the the different test projects under the test folder. When compiling these, open the
root of the repo as a CMake project. Select the project you wish to build by setting selected_test_project
in the top CMakeLists.txt
. You will likely have to re-generate your build files after changing the selection.
Some libraries provided in the ESP distribution need to be installed as system libraries on the host. On Debian / Ubuntu:
apt-get install libsodium-dev libmbedtls-dev
With Homebrew on MacOS:
brew install libsodium mbedtls
To build your application on the host platform you must maintain a parallel build configuration as follows:
Top CMakeList.txt
if(${ESP_PLATFORM})
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
# Include Smooth as a component
set(EXTRA_COMPONENT_DIRS
externals/smooth/smooth_component)
project(your_project_name)
else()
if(${APPLE})
include_directories(SYSTEM /usr/local/include)
link_directories(/usr/local/lib)
endif()
add_subdirectory(main)
add_subdirectory(externals/smooth/lib)
add_subdirectory(externals/smooth/mock-idf)
endif()
Your main/CMakeList.txt
:
cmake_minimum_required(VERSION 3.10)
set(SOURCES} app.cpp app.h)
if(${ESP_PLATFORM})
idf_component_register(SRCS ${SOURCES}
INCLUDE_DIRS
${CMAKE_CURRENT_LIST_DIR}
$ENV{IDF_PATH}/components
REQUIRES
smooth_component)
else()
project(your_project_name.elf)
add_executable(${PROJECT_NAME} ${SOURCES})
target_link_libraries(${PROJECT_NAME} smooth pthread)
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR})
endif()
Currently only GCC is supported. You can install GCC via homebrew and then pass flags to CMake to use that compiler:
brew install gcc
mkdir cmake-macos
cd cmake-macos
cmake -DCMAKE_C_COMPILER=gcc-9 -DCMAKE_CXX_COMPILER=g++-9 ..
make
Here's an example of how your main.cpp
could look like if you want to compile for both ESP and Linux. The example
assumes you have named your main class App
and it is derived from smooth::core::Application
, which most
applications based on Smooth do. Doing so is not mandatory, it saves you some setup; see
Application.cpp for
details on what it does for you.
extern "C"
{
#ifdef ESP_PLATFORM
void app_main()
{
App app{};
app.start();
}
#else
int main(int /*argc*/, char** /*argv*/)
{
App app{};
app.start();
return 0;
}
#endif
}