Added support for inheriting MonoBehaviour bindings and injecting GameObject using FromComponentSibling() #300
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Added support for inheriting MonoBehaviour bindings (issue 294). To enable use
Container.InheritMonoBehaviourBindings = true;
Added support for injecting the current game object. It might be useful to inject the current GameObject as a property instead of using the built-in .gameObject reference. Usage example:
Bind<GameObject>().FromComponentSibling()
Added support for injecting static classes/members. Injecting static classes is useful for Unit Testing when using extension methods. To inject a static class from the installer:
Container.QueueForInject(typeof(GameObjectExtensions));
To make an extension class mockable: