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Getting weird results on the first frame of rendering using a typical setup with gl-geometry + gl-shader and some attributes for position, normal. The first frame gl-geometry sets up the attribute locations accordingly, but it isn't until the second frame that they seem to "kick in." This is a problem for GL apps that only need to be run once (e.g. render scene to texture).
Will keep poking around.
The text was updated successfully, but these errors were encountered:
Getting weird results on the first frame of rendering using a typical setup with
gl-geometry
+gl-shader
and some attributes forposition
,normal
. The first framegl-geometry
sets up the attribute locations accordingly, but it isn't until the second frame that they seem to "kick in." This is a problem for GL apps that only need to be run once (e.g. render scene to texture).Will keep poking around.
The text was updated successfully, but these errors were encountered: