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samples: add the DeformedHeightFieldShapeTest class
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src/test/java/testjoltjni/app/samples/shapes/DeformedHeightFieldShapeTest.java
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/* | ||
Copyright (c) 2024 Stephen Gold | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
*/ | ||
package testjoltjni.app.samples.shapes; | ||
import com.github.stephengold.joltjni.*; | ||
import com.github.stephengold.joltjni.enumerate.*; | ||
import com.github.stephengold.joltjni.operator.Op; | ||
import java.nio.FloatBuffer; | ||
import java.util.function.BiFunction; | ||
import testjoltjni.app.samples.*; | ||
import testjoltjni.app.testframework.Perlin; | ||
/** | ||
* A line-for-line Java translation of the Jolt Physics deformed heightfield-shape test. | ||
* <p> | ||
* Compare with the original by Jorrit Rouwe at | ||
* https://github.com/jrouwe/JoltPhysics/blob/master/Samples/Tests/Shapes/DeformedHeightFieldShapeTest.cpp | ||
*/ | ||
class DeformedHeightFieldShapeTest extends Test{ | ||
BodyId mHeightFieldID=new BodyId(); | ||
float mTime; | ||
float[]mHeightSamples; | ||
static final int cBlockSize=4,cSampleCount=128; | ||
static final int cBlockMask=cBlockSize-1; | ||
ShapeRefC mHeightField; | ||
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public void Initialize() | ||
{ | ||
final float cCellSize = 1.0f; | ||
final float cMaxHeight = 2.5f; | ||
final float cSphereRadius = 2.0f; | ||
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// Create height samples | ||
mHeightSamples=new float[cSampleCount * cSampleCount]; | ||
for (int y = 0; y < cSampleCount; ++y) | ||
for (int x = 0; x < cSampleCount; ++x) | ||
mHeightSamples[y * cSampleCount + x] = cMaxHeight * Perlin.Noise3((float)(x) * 8.0f / cSampleCount, 0, (float)(y) * 8.0f / cSampleCount, 256, 256, 256); | ||
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// Determine scale and offset of the terrain | ||
Vec3 offset=new Vec3(-0.5f * cCellSize * cSampleCount, 0, -0.5f * cCellSize * cSampleCount); | ||
Vec3 scale=new Vec3(cCellSize, 1.0f, cCellSize); | ||
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// Create height field | ||
HeightFieldShapeSettings settings=new HeightFieldShapeSettings(mHeightSamples, offset, scale, cSampleCount); | ||
settings.setBlockSize ( cBlockSize); | ||
settings.setBitsPerSample ( 8); | ||
settings.setMinHeightValue ( -15.0f); | ||
mHeightField = (settings.create().get()); | ||
mHeightFieldID = mBodyInterface.createAndAddBody(new BodyCreationSettings(mHeightField, RVec3.sZero(), Quat.sIdentity(), EMotionType.Static, Layers.NON_MOVING), EActivation.DontActivate); | ||
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// Spheres on top of the terrain | ||
ShapeRefC sphere_shape = new SphereShape(cSphereRadius).toRefC(); | ||
for (float t = 0.2f; t < 12.4f; t += 0.1f) | ||
{ | ||
// Get the center of the path | ||
Vec3 center = Op.add(offset , GetPathCenter(t)); | ||
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// Cast a ray onto the terrain | ||
RShapeCast shape_cast=new RShapeCast(sphere_shape, Vec3.sReplicate(1.0f), RMat44.sTranslation(Op.add(new RVec3(0, 10, 0) , center)),new Vec3(0, -20, 0)); | ||
ClosestHitCastShapeCollector collector=new ClosestHitCastShapeCollector(); | ||
mPhysicsSystem.getNarrowPhaseQuery().castShape(shape_cast,new ShapeCastSettings(){ }, RVec3.sZero(), collector); | ||
if (collector.getHit().getBodyId2() == mHeightFieldID) | ||
{ | ||
// Create sphere on terrain | ||
BodyCreationSettings bcs=new BodyCreationSettings(sphere_shape, shape_cast.getPointOnRay(collector.getHit().getFraction()), Quat.sIdentity(), EMotionType.Dynamic, Layers.MOVING); | ||
mBodyInterface.createAndAddBody(bcs, EActivation.DontActivate); | ||
} | ||
} | ||
} | ||
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Vec3 GetPathCenter(float inTime) | ||
{ | ||
final float cOffset = 5.0f; | ||
final float cRadiusX = 60.0f; | ||
final float cRadiusY = 25.0f; | ||
final float cFallOff = 0.1f; | ||
final float cAngularSpeed = 2.0f; | ||
final float cDisplacementSpeed = 10.0f; | ||
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float fall_off = (float)Math.exp(-cFallOff * inTime); | ||
float angle = cAngularSpeed * inTime; | ||
return new Vec3(cRadiusX * Math.cos(angle) * fall_off + 64.0f, 0, cOffset + cDisplacementSpeed * inTime + cRadiusY * Math.sin(angle) * fall_off); | ||
} | ||
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public void PrePhysicsUpdate(PreUpdateParams inParams) | ||
{ | ||
final float cPitRadius = 6.0f; | ||
final float cPitHeight = 1.0f; | ||
final float cSpeedScale = 2.0f; | ||
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// Calculate center of pit | ||
Vec3 center = GetPathCenter(cSpeedScale * mTime); | ||
mTime += inParams.mDeltaTime; | ||
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// Calculate affected area | ||
int start_x = Math.max((int)Math.floor(center.getX() - cPitRadius) & ~cBlockMask, 0); | ||
int start_y = Math.max((int)Math.floor(center.getZ() - cPitRadius) & ~cBlockMask, 0); | ||
int count_x = Math.min(((int)Math.ceil(center.getX() + cPitRadius) + cBlockMask) & ~cBlockMask, cSampleCount) - start_x; | ||
int count_y = Math.min(((int)Math.ceil(center.getZ() + cPitRadius) + cBlockMask) & ~cBlockMask, cSampleCount) - start_y; | ||
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if (count_x > 0 && count_y > 0) | ||
{ | ||
// Remember COM before we change the height field | ||
Vec3 old_com = mHeightField.getCenterOfMass(); | ||
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// A function to calculate the delta height at a certain distance from the center of the pit | ||
final float cHalfPi = 0.5f * Jolt.JPH_PI; | ||
BiFunction<Float,Float,Float> pit_shape = (Float inDistanceX, Float inDistanceY)-> { return (Float)(float)Math.cos(Math.min(Math.sqrt(Jolt.square(inDistanceX) + Jolt.square(inDistanceY)) * cHalfPi / cPitRadius, cHalfPi)); }; | ||
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AaBox affected_area=new AaBox();FloatBuffer b=Jolt.newDirectFloatBuffer(count_x*count_y); | ||
for (int y = 0; y < count_y; ++y) | ||
for (int x = 0; x < count_x; ++x) | ||
{ | ||
// Update the height field | ||
float delta = pit_shape.apply((float)(start_x) + x - center.getX(), (float)(start_y) + y - center.getZ()) * cPitHeight; | ||
float h=(mHeightSamples[(start_y + y) * cSampleCount + start_x + x] -= delta);b.put(h); | ||
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// Keep track of affected area to wake up bodies | ||
affected_area.encapsulate(((HeightFieldShape)mHeightField.getPtr()).getPosition(start_x + x, start_y + y)); | ||
} | ||
((HeightFieldShape)mHeightField.getPtr()).setHeights(start_x, start_y, count_x, count_y, b, count_x, mTempAllocator); | ||
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// Notify the shape that it has changed its bounding box | ||
mBodyInterface.notifyShapeChanged(mHeightFieldID, old_com, false, EActivation.DontActivate); | ||
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// Activate bodies in the affected area (a change in the height field doesn't wake up bodies) | ||
affected_area.expandBy(Vec3.sReplicate(0.1f)); | ||
DefaultBroadPhaseLayerFilter broadphase_layer_filter = mPhysicsSystem.getDefaultBroadPhaseLayerFilter(Layers.MOVING); | ||
DefaultObjectLayerFilter object_layer_filter = mPhysicsSystem.getDefaultLayerFilter(Layers.MOVING); | ||
mBodyInterface.activateBodiesInAaBox(affected_area, broadphase_layer_filter, object_layer_filter); | ||
} | ||
} | ||
} |