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app.samples: add the PathConstraintTest class
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src/test/java/testjoltjni/app/samples/constraints/PathConstraintTest.java
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/* | ||
Copyright (c) 2024 Stephen Gold | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
*/ | ||
package testjoltjni.app.samples.constraints; | ||
import com.github.stephengold.joltjni.*; | ||
import com.github.stephengold.joltjni.enumerate.*; | ||
import com.github.stephengold.joltjni.operator.Op; | ||
import java.util.*; | ||
import testjoltjni.app.samples.*; | ||
/** | ||
* A line-for-line Java translation of the Jolt Physics path-constraint test. | ||
* <p> | ||
* Compare with the original by Jorrit Rouwe at | ||
* https://github.com/jrouwe/JoltPhysics/blob/master/Samples/Tests/Constraints/PathConstraintTest.cpp | ||
*/ | ||
public class PathConstraintTest extends Test{ | ||
EPathRotationConstraintType sOrientationType = EPathRotationConstraintType.Free; | ||
PathConstraintPathRef[]mPaths=new PathConstraintPathRef[2]; | ||
TwoBodyConstraintRef[]mConstraints=new TwoBodyConstraintRef[2]; | ||
static float sMaxMotorAcceleration=20; | ||
static float sMaxFrictionAcceleration; | ||
static float sFrequency=2; | ||
static float sDamping=1; | ||
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public void Initialize() | ||
{ | ||
// Floor | ||
CreateFloor(); | ||
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{ | ||
// Create spiral path | ||
PathConstraintPathHermite path = new PathConstraintPathHermite(); | ||
Vec3 normal=new Vec3(0, 1, 0); | ||
List<Vec3> positions=new ArrayList<>(); | ||
for (float a = -0.1f * Jolt.JPH_PI; a < 4.0f * Jolt.JPH_PI; a += 0.1f * Jolt.JPH_PI) | ||
positions.add(new Vec3(5.0f * Math.cos(a), -a, 5.0f * Math.sin(a))); | ||
for (int i = 1; i < (int)(positions.size() - 1); ++i) | ||
{ | ||
Vec3 tangent = Op.multiply(0.5f , Op.subtract(positions.get(i + 1) , positions.get(i - 1))); | ||
path.addPoint(positions.get(i), tangent, normal); | ||
} | ||
mPaths[0] = path.toRef(); | ||
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// Dynamic base plate to which the path attaches | ||
Body body1 = mBodyInterface.createBody(new BodyCreationSettings(new BoxShape(new Vec3(5, 0.5f, 5)),new RVec3(-10, 1, 0), Quat.sIdentity(), EMotionType.Dynamic, Layers.MOVING)); | ||
mBodyInterface.addBody(body1.getId(), EActivation.Activate); | ||
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// Dynamic body attached to the path | ||
Body body2 = mBodyInterface.createBody(new BodyCreationSettings(new BoxShape(new Vec3(0.5f, 1.0f, 2.0f)),new RVec3(-5, 15, 0), Quat.sIdentity(), EMotionType.Dynamic, Layers.MOVING)); | ||
body2.setAllowSleeping(false); | ||
mBodyInterface.addBody(body2.getId(), EActivation.Activate); | ||
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// Create path constraint | ||
PathConstraintSettings settings=new PathConstraintSettings(); | ||
settings.setPath ( path); | ||
settings.setPathPosition (new Vec3(0, 15, 0)); | ||
settings.setRotationConstraintType ( sOrientationType); | ||
mConstraints[0] = (settings.create(body1, body2).toRef()); | ||
mPhysicsSystem.addConstraint(mConstraints[0].getPtr()); | ||
} | ||
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{ | ||
// Create circular path | ||
PathConstraintPathHermite path = new PathConstraintPathHermite(); | ||
path.setIsLooping(true); | ||
Vec3 normal=new Vec3(0, 1, 0); | ||
List<Vec3> positions=new ArrayList<>(12); | ||
for (int i = -1; i < 11; ++i) | ||
{ | ||
float a = 2.0f * Jolt.JPH_PI * i / 10.0f; | ||
positions.add(new Vec3(5.0f * Math.cos(a), 0.0f, 5.0f * Math.sin(a))); | ||
} | ||
for (int i = 1; i < (int)(positions.size() - 1); ++i) | ||
{ | ||
Vec3 tangent = Op.multiply(0.5f , Op.subtract(positions.get(i + 1) , positions.get(i - 1))); | ||
path.addPoint(positions.get(i), tangent, normal); | ||
} | ||
mPaths[1] = path.toRef(); | ||
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// Dynamic base plate to which the path attaches | ||
Body body1 = mBodyInterface.createBody(new BodyCreationSettings(new BoxShape(new Vec3(5, 0.5f, 5)),new RVec3(10, 1, 0), Quat.sIdentity(), EMotionType.Dynamic, Layers.MOVING)); | ||
mBodyInterface.addBody(body1.getId(), EActivation.Activate); | ||
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// Dynamic body attached to the path | ||
Body body2 = mBodyInterface.createBody(new BodyCreationSettings(new BoxShape(new Vec3(0.5f, 1.0f, 2.0f)),new RVec3(15, 5, 0), Quat.sIdentity(), EMotionType.Dynamic, Layers.MOVING)); | ||
body2.setAllowSleeping(false); | ||
mBodyInterface.addBody(body2.getId(), EActivation.Activate); | ||
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// Create path constraint | ||
PathConstraintSettings settings=new PathConstraintSettings(); | ||
settings.setPath ( path); | ||
settings.setPathPosition (new Vec3(0, 5, 0)); | ||
settings.setPathRotation ( Quat.sRotation(Vec3.sAxisX(), -0.1f * Jolt.JPH_PI)); | ||
settings.setRotationConstraintType ( sOrientationType); | ||
mConstraints[1] = (settings.create(body1, body2)).toRef(); | ||
mPhysicsSystem.addConstraint(mConstraints[1].getPtr()); | ||
} | ||
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} | ||
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public void PrePhysicsUpdate(PreUpdateParams inParams) | ||
{ | ||
for (TwoBodyConstraintRef cr : mConstraints) | ||
{ | ||
PathConstraint c=(PathConstraint)(cr.getPtr()); | ||
MotorSettings motor_settings = c.getPositionMotorSettings(); | ||
motor_settings.setForceLimit(sMaxMotorAcceleration / c.getBody2().getMotionProperties().getInverseMass()); // F = m * a | ||
motor_settings.getSpringSettings().setFrequency ( sFrequency); | ||
motor_settings.getSpringSettings().setDamping ( sDamping); | ||
c.setMaxFrictionForce(sMaxFrictionAcceleration / c.getBody2().getMotionProperties().getInverseMass()); | ||
} | ||
} | ||
/*TODO | ||
void PathConstraintTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) | ||
{ | ||
static Array<String> constraint_types = { "Free", "Tangent", "Normal", "Binormal", "Path", "Full" }; | ||
inUI->CreateTextButton(inSubMenu, "Configuration Settings", [this, inUI]() { | ||
UIElement *configuration_settings = inUI->CreateMenu(); | ||
inUI->CreateComboBox(configuration_settings, "Rotation Constraint", constraint_types, (int)sOrientationType, [=](int inItem) { sOrientationType = (EPathRotationConstraintType)inItem; }); | ||
inUI->CreateTextButton(configuration_settings, "Accept Changes", [this]() { RestartTest(); }); | ||
inUI->ShowMenu(configuration_settings); | ||
}); | ||
inUI->CreateTextButton(inSubMenu, "Runtime Settings", [this, inUI]() { | ||
UIElement *runtime_settings = inUI->CreateMenu(); | ||
inUI->CreateComboBox(runtime_settings, "Motor", { "Off", "Velocity", "Position" }, (int)mConstraints[0]->GetPositionMotorState(), [this](int inItem) { for (PathConstraint *c : mConstraints) c->SetPositionMotorState((EMotorState)inItem); }); | ||
inUI->CreateSlider(runtime_settings, "Target Velocity (m/s)", mConstraints[0]->GetTargetVelocity(), -10.0f, 10.0f, 0.1f, [this](float inValue) { for (PathConstraint *c : mConstraints) c->SetTargetVelocity(inValue); }); | ||
inUI->CreateSlider(runtime_settings, "Target Path Fraction", mConstraints[0]->GetTargetPathFraction(), 0, mPaths[0]->GetPathMaxFraction(), 0.1f, [this](float inValue) { for (PathConstraint *c : mConstraints) c->SetTargetPathFraction(inValue); }); | ||
inUI->CreateSlider(runtime_settings, "Max Acceleration (m/s^2)", sMaxMotorAcceleration, 0.0f, 100.0f, 1.0f, [](float inValue) { sMaxMotorAcceleration = inValue; }); | ||
inUI->CreateSlider(runtime_settings, "Frequency (Hz)", sFrequency, 0.0f, 20.0f, 0.1f, [](float inValue) { sFrequency = inValue; }); | ||
inUI->CreateSlider(runtime_settings, "Damping", sDamping, 0.0f, 2.0f, 0.01f, [](float inValue) { sDamping = inValue; }); | ||
inUI->CreateSlider(runtime_settings, "Max Friction Acceleration (m/s^2)", sMaxFrictionAcceleration, 0.0f, 10.0f, 0.1f, [](float inValue) { sMaxFrictionAcceleration = inValue; }); | ||
inUI->ShowMenu(runtime_settings); | ||
}); | ||
inUI->ShowMenu(inSubMenu); | ||
} | ||
*/ | ||
} |