Releases: stride3d/stride-community-toolkit
v1.0.0.0-preview.53
Breaking changes:
- Additional logic related to Bullet Physics moved to
Stride.CommunityToolkit.Bullet
NuGet library - Make sure that you add relevant Physics library
Stride.CommunityToolkit.Bepu
orStride.CommunityToolkit.Bullet
to your project
What's Changed
🔧 Engineering
- refactor!: Remove package version and .sdpkg packaging by @VaclavElias in #197
- fix: Include .sdpkg files in package output by @VaclavElias in #198
- refactor: Upgrade examples to Bepu by @VaclavElias in #201
📄 Docs
- docs: Update troubleshooting guide by @VaclavElias in #204
🎓 Examples
- feat: New example added - Example01_Basic3DScene_MeshLine by @VaclavElias in #203
🔁 Build & Deploy
- ci-cd: Action name correction by @VaclavElias in #196
Full Changelog: v1.0.0.0-preview.50...1.0.0.0-preview.53
v1.0.0.0-preview.50
Release notes for 1.0.0.0-preview.50
Breaking changes:
- The Bullet physics logic was moved to a new NuGet package
Stride.CommunityToolkit.Bullet
. Make sure you add this package to your project and reference it in your codeusing Stride.CommunityToolkit.Bullet;
- DebugShapes logic also moved to a new package
Stride.CommunityToolkit.DebugShapes
- Contributing section added
- Linux note added
Read the updated docs https://stride3d.github.io/stride-community-toolkit/index.html.
What's Changed
💥 Breaking Changes
- refactor: Major updates and breaking changes by @VaclavElias in #191
🔧 Engineering
- refactor!: Moved project into new package structure by @Doprez in #193
- chore: Refactoring, consistency updates, docs updates. by @VaclavElias in #194
🔁 Build & Deploy
- ci-cd: DebugShapes project added by @VaclavElias in #195
Full Changelog: v1.0.0.0-preview.49...1.0.0.0-preview.50
v1.0.0.0-preview.49
Release notes for 1.0.0.0-preview.49
What's Changed
🐞 Bug Fixes
🔧 Engineering
🎓 Examples
- feat: Other examples added to the example launcher by @VaclavElias in #188
Full Changelog: v1.0.0.0-preview.48...1.0.0.0-preview.49
v1.0.0.0-preview.48
What's Changed
🔧 Engineering
- chore: NuGet packages bumped by @VaclavElias in #185
🎓 Examples
💪 Other Changes
- refactor: Spacing updates by @VaclavElias in #182
- refactor: Code improvements by @VaclavElias in #183
- feat: Enables sourcelink by @VaclavElias in #184
Full Changelog: v1.0.0.0-preview.47...v1.0.0.0-preview.48
v1.0.0.0-preview.47
Release notes for 1.0.0.0-preview.47
What's Changed
🎉 New Features
🐞 Bug Fixes
🔧 Engineering
- chore: NuGet packages bumped by @VaclavElias in #178
New Contributors
Full Changelog: v1.0.0.0-preview.46...1.0.0.0-preview.47
v1.0.0.0-preview.46
Release notes for 1.0.0.0-preview.46
What's Changed
💥 Breaking Changes
🎉 New Features
- feat: added ImGui from https://github.com/Eideren/StrideCommunity.ImGuiDebug by @Doprez in #169
- feat: Simple screenshot extension by @Doprez in #171
🔧 Engineering
- feat: Various updates by @VaclavElias in #164
- fix: Prevent crash due to NaN by @Doprez in #168
- refactor: Code consistency updates by @VaclavElias in #172
🎓 Examples
- feat: New examples added, SceneRenderer and Stride UI Drag and Drop by @VaclavElias in #165
- feat: Render Example code improvements by @VaclavElias in #166
🔁 Build & Deploy
- chore: Clean up of unused GitHub actions by @VaclavElias in #173
- feat: GitHub action updates by @VaclavElias in #174
Full Changelog: v1.0.0.0-preview.45...1.0.0.0-preview.46
v1.0.0.0-preview.45
Release notes for 1.0.0.0-preview.45
Nothing major. NuGet packages bumped and renderer example added.
What's Changed
🔧 Engineering
- chore: NuGet packages bumped by @VaclavElias in #163
📄 Docs
- docs: Reference runtime win-x64 removed by @VaclavElias in #160
🎓 Examples
- feat: Example09_Renderer added by @VaclavElias in #161
- fix: Project location corrected by @VaclavElias in #162
Full Changelog: v1.0.0.0-preview.44...1.0.0.0-preview.45
v1.0.0.0-preview.44
This release brings a lot of new extensions migrated from dfkeenan's toolkit. Thank you, @dfkeenan.
Additionally, some short tutorials have been added, based on dfkeenan's demo code.
What's Changed
🔧 Engineering
- fix: use maybe null by @IXLLEGACYIXL in #151
- Refactoring 03 by @VaclavElias in #154
- Refactoring 04 by @VaclavElias in #156
- feat: New projects, tutorials, and extensive extension methods to enhance functionality and documentation by @VaclavElias in #158
- chore: NuGet packages bumped by @VaclavElias in #159
📄 Docs
- docs: Reference runtime win-x64 removed by @VaclavElias in #160
💪 Other Changes
- Refactoring 05 by @VaclavElias in #157
Full Changelog: v1.0.0.0-preview.42...1.0.0.0-preview.44
v1.0.0.0-preview.42
What's Changed
🎉 New Features
🐞 Bug Fixes
🔧 Engineering
- Refactoring - Code readability improvements by @VaclavElias in #142
- refactor: Code improvements by @VaclavElias in #143
- Refactoring 01 - Further improvements by @VaclavElias in #144
- [Engine] Refactoring 02 - Code improvements by @VaclavElias in #145
- update nugets and add config for sdsl files by @Doprez in #149
📄 Docs
- feat: Docs updated, mentioning --runtime win-x64 by @VaclavElias in #141
🔁 Build & Deploy
- fix: GitHub action improvements by @VaclavElias in #140
Full Changelog: v1.0.0.0-preview.41...1.0.0.0-preview.42
v1.0.0.0-preview.41
Release notes for 1.0.0.0-preview.41
What's Changed
🐞 Bug Fixes
- fix: Correcting example references to Stride.CommunityToolkit.Windows by @VaclavElias in #136
🔧 Engineering
- Update 17 - Refactoring - Code improvements by @VaclavElias in #138
- Update 18 - Additional ndepend updates by @VaclavElias in #139
📄 Docs
- docs: Description and Title added by @VaclavElias in #135
Full Changelog: v1.0.0.0-preview.39...1.0.0.0-preview.41