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Releases: stride3d/stride-community-toolkit

v1.0.0.0-preview.53

03 Feb 11:57
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Breaking changes:

  • Additional logic related to Bullet Physics moved to Stride.CommunityToolkit.Bullet NuGet library
  • Make sure that you add relevant Physics library Stride.CommunityToolkit.Bepu or Stride.CommunityToolkit.Bullet to your project

What's Changed

🔧 Engineering

📄 Docs

🎓 Examples

  • feat: New example added - Example01_Basic3DScene_MeshLine by @VaclavElias in #203

🔁 Build & Deploy

Full Changelog: v1.0.0.0-preview.50...1.0.0.0-preview.53

v1.0.0.0-preview.50

19 Jan 01:50
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Release notes for 1.0.0.0-preview.50

Breaking changes:

  • The Bullet physics logic was moved to a new NuGet package Stride.CommunityToolkit.Bullet. Make sure you add this package to your project and reference it in your code using Stride.CommunityToolkit.Bullet;
  • DebugShapes logic also moved to a new package Stride.CommunityToolkit.DebugShapes
  • Contributing section added
  • Linux note added

Read the updated docs https://stride3d.github.io/stride-community-toolkit/index.html.

What's Changed

💥 Breaking Changes

🔧 Engineering

  • refactor!: Moved project into new package structure by @Doprez in #193
  • chore: Refactoring, consistency updates, docs updates. by @VaclavElias in #194

🔁 Build & Deploy

Full Changelog: v1.0.0.0-preview.49...1.0.0.0-preview.50

v1.0.0.0-preview.49

01 Jan 19:40
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Release notes for 1.0.0.0-preview.49

What's Changed

🐞 Bug Fixes

🔧 Engineering

🎓 Examples

Full Changelog: v1.0.0.0-preview.48...1.0.0.0-preview.49

v1.0.0.0-preview.48

15 Dec 00:35
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What's Changed

🔧 Engineering

🎓 Examples

💪 Other Changes

Full Changelog: v1.0.0.0-preview.47...v1.0.0.0-preview.48

v1.0.0.0-preview.47

07 Dec 19:42
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Release notes for 1.0.0.0-preview.47

What's Changed

🎉 New Features

  • feat: Particle extensions and Particle example added by @Doprez in #175

🐞 Bug Fixes

  • fix: Fixed Skybox environemnt light generation by @johang88 in #179

🔧 Engineering

New Contributors

Full Changelog: v1.0.0.0-preview.46...1.0.0.0-preview.47

v1.0.0.0-preview.46

09 Nov 17:47
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Release notes for 1.0.0.0-preview.46

What's Changed

💥 Breaking Changes

  • feat: Moved all bepu libraries into their own package by @Doprez in #170

🎉 New Features

🔧 Engineering

🎓 Examples

🔁 Build & Deploy

Full Changelog: v1.0.0.0-preview.45...1.0.0.0-preview.46

v1.0.0.0-preview.45

25 Sep 21:40
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Release notes for 1.0.0.0-preview.45

Nothing major. NuGet packages bumped and renderer example added.

image

What's Changed

🔧 Engineering

📄 Docs

🎓 Examples

Full Changelog: v1.0.0.0-preview.44...1.0.0.0-preview.45

v1.0.0.0-preview.44

23 Sep 15:56
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This release brings a lot of new extensions migrated from dfkeenan's toolkit. Thank you, @dfkeenan.

Additionally, some short tutorials have been added, based on dfkeenan's demo code.

What's Changed

🔧 Engineering

📄 Docs

💪 Other Changes

Full Changelog: v1.0.0.0-preview.42...1.0.0.0-preview.44

v1.0.0.0-preview.42

07 Jul 20:19
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What's Changed

🎉 New Features

🐞 Bug Fixes

  • Attempt to fix missing shaders for debugshapes by @Doprez in #147

🔧 Engineering

📄 Docs

🔁 Build & Deploy

Full Changelog: v1.0.0.0-preview.41...1.0.0.0-preview.42

v1.0.0.0-preview.41

28 May 00:35
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Release notes for 1.0.0.0-preview.41

What's Changed

🐞 Bug Fixes

  • fix: Correcting example references to Stride.CommunityToolkit.Windows by @VaclavElias in #136

🔧 Engineering

📄 Docs

Full Changelog: v1.0.0.0-preview.39...1.0.0.0-preview.41