Description: Sound System is a simple system which can be used in Hyper/Hybrid/Casual games. It use objectpooling to reuse the AudioSource for better performance and we can play multiple sounds at same time if needed.
How To:
- Drag the SoundManager to the scene. SoundManager is the main entity which controls how we play the sound.
- Assign SoundPlay script to the gameobject which need to make sound.
- Call SoundPlay.Play method to play the sound.
- Check DemoScene for better examples.
Tech Used:
- Unity Engine
- Object Pooling
- URP