Release - v1.8
v1.8 (05/22/2016) - By Syntax
General:
-NEW: added recent database list for fast switching
-UP: added the option to only copy the name of something when right-clicking and copying
-UP: increased the minimum width and heigh of the main window
-UP: re-organized global filter to allow you to filter by level and alignment without having a class selected
-UP: shops will now show the appropriate coin type value next to the copper value when buying, selling, training
-UP: added a donate menu item under help
-UP: checking "simple" on the textblock results window will no longer hide "minlevel #"
Rooms:
-NEW: complete overhaul of path creation. can now create a complete megamud path with room codes and all.
-NEW: Expanded external map to 50x50! Added options for 30x50 and 50x50
-UP: expanded map size on rooms tab as well to 30x23 (was 20x20)
-UP: Added options to both maps to mark shops or room spells
-UP: Added option to both maps to permit the drawing of duplicate rooms (labyrinth, etc)
-FIX: Fixed presets. Consider resetting them! Removed the "feature" that stores them specific to databases
Spells:
-NEW: new field (from NMR v1.8+ exports) for displaying if a spell is resistible by no one, anyone, and anti-magic
-NEW: damage column displaying average damage
-NEW: damage/mana efficiency column
-UP: spells restricted to classes via learning method now filtered (requires database created with NMR v1.7+)
-UP: spells that are not learnable or not detected as casted by anything will now be considered "not in the game" and hidden if the corresponding setting is enabled
-UP: if a spell executes a textblock and that textblock only casts spells, the spells will be displayed in the detail window
Items:
-NEW: filter weapons and armor by ability value and negate spell
-UP: added an "ability" column which will show the filtered ability value (won't show on compare window though)
-UP: equipped items will now be highlighted on the weapons and armour tabs
-UP: added a crits column to weapons and armor
-UP: added an "average damage * 5" column to weapons
-UP: you can now un-equip items from the weapons/armour tabs as well
-UP: item/key references for rooms and textblocks expanded (requires database created with NMR v1.7+)
-UP: when chests are listed as a source for an item the monsters that drop those chests will also be listed
-UP: find best will now take AC/Enc ratio into account when stats are equal
-UP: hardcoded item #s 68 & 100 (dragger & quarterstaff) as usable by "limited" weapon classes as is in the DLL
-UP: added a non-crit average damage to swing calc
-UP: increased magic level dropdown on weapons from 6+ to 10+
-FIX: changed the upper default weapon speed limit to 999999 (mudrev weapons, in particular)
Monsters:
-NEW: new field (from NMR v1.7.1+ exports) for reporting and evaluating monster energy & attacks accurately
-NEW: columns on monster list: added "# lairs (% average lairs)", (and for NMR v1.8+ exports): average damage and "scripting value" which is the number of lairs for the monster compared to the average lairs for the database multiplied by (EXP/(DMG+HP))
-NEW: filtering capabilities: cash, hp, damage, regen, experience
-UP: added coloring to health
-UP: monster attack spells now ignore min/max level caps on the spells themselves (as mmud handles it)
-UP: cash drops totaled and simplified
-FIX: min/max spell damage was sometimes incorrect if the cast level was outside the spell's min/max level caps
Character:
-UP: load character form will now be displayed when loading from recent list as well
-UP: made using the second wrist slot default (for new installs)
-UP: added MR value corresponding resistance values
-UP: added AC value to show miss rate vs accuracy values
-UP: bless spells list will now always show record numbers, regardless of setting in settings
-FIX: pasting of equipped eye, face, and back items
-FIX: second alignment checkbox not saving on character tab