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feat: new functions in stdlib from stdlib.fc
and math.fc
#986
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Sorry for reviewing the draft, I just wanted to keep those notes around :)
Co-authored-by: Novus Nota <[email protected]>
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@novusnota @anton-trunov Implemented all functions. I'd like to hear some intermediate feedback on them before I proceed with writing tests. I made sure to include all missing functions from both stdlib.fc and mathlib.fc with some exceptions (see PR description). |
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afair, mathlib.fc
has lots of functions for fixed-arithmetic as well, I think we should add those too (perhaps as a separate library, like fixed_point_math.tact
).
Also, I left a couple comments in the source code
CHANGELOG.md
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@@ -22,6 +22,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 | |||
- The `replace` and `replaceGet` methods for the `Map` type: PR [#941](https://github.com/tact-lang/tact/pull/941) | |||
- Utility for logging errors in code that was supposed to be unreachable: PR [#991](https://github.com/tact-lang/tact/pull/991) | |||
- Docs: `preloadRef` method for the `Slice` type: PR [#1044](https://github.com/tact-lang/tact/pull/1044) | |||
- New functions in stdlib from `stdlib.fc` and `math.fc`: PR [#986](https://github.com/tact-lang/tact/pull/986) |
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Let's list all the new functions here -- this is super-useful for editor plugins
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done
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done
stdlib/std/cells.tact
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refs: Int; | ||
} | ||
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asm fun computeDataSize(cell: Cell, maxCells: Int): DataSize { CDATASIZE TRIPLE } |
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Would TRIPLE
work here? Structures are returned as tensors, right?
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TRIPLE
makes three elements into a tuple of length 3. I think it should work
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yes, but our structs are tensors, not tuples, right?
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structs are implemented as tuples in Tact (that's why we had problems with long ones in the first place, remember?)
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ah, I must have mistaken it with the unbundled approach in the storage
… function for both cell and slice
stdlib/std/math.tact
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// floor(x*y/2^z) | ||
asm fun mulrshift(x: Int, y: Int, z: Int): Int { MULRSHIFT } |
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asm fun mulrshift(x: Int, y: Int, z: Int): Int { MULRSHIFT } | |
asm fun mulShiftRight(x: Int, y: Int, z: Int): Int { MULRSHIFT } |
Not sure if that'll make it less recognizable to users that know about MULRSHIFT
instruction, but it'll definitely make the function more accessible to others :)
Similar functions can be renamed in similar fashion
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let two: Int = 2;
two >> 1; // 1
4 >> 1; // 2
5 >> 1; // 2, due to flooring of integer values
pow(2, 254) >> 254; // 1
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done
src/generator/writers/writeStdlib.ts
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ctx.asm("", "UBITSIZE"); | ||
}); | ||
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ctx.fun(`__tact_sqrt`, () => { |
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how about we implement this in Tact?
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and what about other stdlib functions?
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if a function can be implemented efficiently in Tact, we should implement it in Tact or open an issue and fix it
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done
src/generator/writers/writeStdlib.ts
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int x = (s == 1 ? (num - 1) / 2 + 1 : 1 << ((s + 1) / 2)); | ||
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do { | ||
int q = (muldivc(num, 1, x) - x) / 2; |
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looks like muldivc(num, 1, x)
can be replaced with divc
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done
Co-authored-by: Novus Nota <[email protected]>
Issue
Closes #770, closes #1029
Checklist
docs/
and made the build locallyCurrent State
minmax
and noslice_bits_refs
because we don't have tensor types in Tact and it would be uselessset_data
andget_data
because Tact manages persistent storage by itselfbless
and other continuation functions because Tact doesn't support continuations nativelyraw_reserve_extra
because it requires anuint32 -> varuint32
dictionary and we only supportvaruint16
for values currentlynan
andis_nan
because we don't support NaN in Tactsub_rev
because it is useless in our case...MOD
instructions because they return two values as a tensor and it won't be very developer-friendly in Tact to make them return tuples in my opinion