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Added the flat shader generation #198

Added the flat shader generation

Added the flat shader generation #198

Workflow file for this run

name: iOS
on:
push:
paths:
- 'src/**'
- 'example/**'
- '.github/workflows/ios.yml'
- 'CMakeList.txt'
- 'CMakeOptions.txt'
- 'cmake/**'
pull_request:
paths:
- 'src/**'
- 'example/**'
- '.github/workflows/ios.yml'
- 'CMakeList.txt'
- 'CMakeOptions.txt'
- 'cmake/**'
release:
types: [published]
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-latest
strategy:
fail-fast: false
max-parallel: 1
matrix:
APPLE_SDK: ["iphoneos", "iphonesimulator"]
ARCH: ["arm64", "x86_64"]
exclude:
- APPLE_SDK: iphoneos
ARCH: x86_64
- APPLE_SDK: iphonesimulator
ARCH: arm64
env:
RELEASE_NAME: binocle-ios-${{ matrix.APPLE_SDK }}
BUILD_TYPE: Release
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Setup Release Version
run: |
echo "RELEASE_NAME=binocle-${{ github.event.release.tag_name }}-ios-${{ matrix.APPLE_SDK }}" >> $GITHUB_ENV
shell: bash
if: github.event_name == 'release' && github.event.action == 'published'
- name: Setup latest Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest-stable
- name: Setup Environment
run: |
mkdir ${{github.workspace}}/build
cd ${{github.workspace}}/build
mkdir ${{ env.RELEASE_NAME }}
cd ${{ env.RELEASE_NAME }}
mkdir include
mkdir include/backend
mkdir lib
cd ../..
- name: Install system dependencies
run: brew install doxygen sphinx-doc graphviz
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: |
cmake -G Xcode -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -D IOS=1 -D BINOCLE_HTTP=OFF -D BINOCLE_IOS_SDK=${{ matrix.APPLE_SDK }} -D BINOCLE_IOS_ARCH=${{ matrix.ARCH }}
- name: Build
shell: bash
working-directory: ${{github.workspace}}/build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C ${{env.BUILD_TYPE}}
- name: Generate artefacts
run: |
cp -v ./src/binocle/core/*.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/binocle/core/backend/*.h ./build/${{ env.RELEASE_NAME }}/include/backend
cp -v ./build/src/${{env.BUILD_TYPE}}-${{ matrix.APPLE_SDK }}/libbinocle-static.a ./build/${{ env.RELEASE_NAME }}/lib
cd build
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
- name: Upload artefacts
uses: actions/upload-artifact@v3
with:
name: ${{ env.RELEASE_NAME }}.tar.gz
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
- name: Upload artefact to release
uses: actions/[email protected]
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ github.event.release.upload_url }}
asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz
asset_name: ${{ env.RELEASE_NAME }}.tar.gz
asset_content_type: application/gzip
if: github.event_name == 'release' && github.event.action == 'published'