Added the flat shader generation #198
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name: iOS | |
on: | |
push: | |
paths: | |
- 'src/**' | |
- 'example/**' | |
- '.github/workflows/ios.yml' | |
- 'CMakeList.txt' | |
- 'CMakeOptions.txt' | |
- 'cmake/**' | |
pull_request: | |
paths: | |
- 'src/**' | |
- 'example/**' | |
- '.github/workflows/ios.yml' | |
- 'CMakeList.txt' | |
- 'CMakeOptions.txt' | |
- 'cmake/**' | |
release: | |
types: [published] | |
jobs: | |
build: | |
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. | |
# You can convert this to a matrix build if you need cross-platform coverage. | |
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
runs-on: macos-latest | |
strategy: | |
fail-fast: false | |
max-parallel: 1 | |
matrix: | |
APPLE_SDK: ["iphoneos", "iphonesimulator"] | |
ARCH: ["arm64", "x86_64"] | |
exclude: | |
- APPLE_SDK: iphoneos | |
ARCH: x86_64 | |
- APPLE_SDK: iphonesimulator | |
ARCH: arm64 | |
env: | |
RELEASE_NAME: binocle-ios-${{ matrix.APPLE_SDK }} | |
BUILD_TYPE: Release | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
- name: Setup Release Version | |
run: | | |
echo "RELEASE_NAME=binocle-${{ github.event.release.tag_name }}-ios-${{ matrix.APPLE_SDK }}" >> $GITHUB_ENV | |
shell: bash | |
if: github.event_name == 'release' && github.event.action == 'published' | |
- name: Setup latest Xcode | |
uses: maxim-lobanov/setup-xcode@v1 | |
with: | |
xcode-version: latest-stable | |
- name: Setup Environment | |
run: | | |
mkdir ${{github.workspace}}/build | |
cd ${{github.workspace}}/build | |
mkdir ${{ env.RELEASE_NAME }} | |
cd ${{ env.RELEASE_NAME }} | |
mkdir include | |
mkdir include/backend | |
mkdir lib | |
cd ../.. | |
- name: Install system dependencies | |
run: brew install doxygen sphinx-doc graphviz | |
- name: Configure CMake | |
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
run: | | |
cmake -G Xcode -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -D IOS=1 -D BINOCLE_HTTP=OFF -D BINOCLE_IOS_SDK=${{ matrix.APPLE_SDK }} -D BINOCLE_IOS_ARCH=${{ matrix.ARCH }} | |
- name: Build | |
shell: bash | |
working-directory: ${{github.workspace}}/build | |
# Build your program with the given configuration | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- name: Test | |
working-directory: ${{github.workspace}}/build | |
# Execute tests defined by the CMake configuration. | |
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail | |
run: ctest -C ${{env.BUILD_TYPE}} | |
- name: Generate artefacts | |
run: | | |
cp -v ./src/binocle/core/*.h ./build/${{ env.RELEASE_NAME }}/include | |
cp -v ./src/binocle/core/backend/*.h ./build/${{ env.RELEASE_NAME }}/include/backend | |
cp -v ./build/src/${{env.BUILD_TYPE}}-${{ matrix.APPLE_SDK }}/libbinocle-static.a ./build/${{ env.RELEASE_NAME }}/lib | |
cd build | |
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }} | |
- name: Upload artefacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.RELEASE_NAME }}.tar.gz | |
path: ./build/${{ env.RELEASE_NAME }}.tar.gz | |
- name: Upload artefact to release | |
uses: actions/[email protected] | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ github.event.release.upload_url }} | |
asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz | |
asset_name: ${{ env.RELEASE_NAME }}.tar.gz | |
asset_content_type: application/gzip | |
if: github.event_name == 'release' && github.event.action == 'published' |