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Fixed the default renderer to call into begin/end pass and commit #199

Fixed the default renderer to call into begin/end pass and commit

Fixed the default renderer to call into begin/end pass and commit #199

Workflow file for this run

name: Windows
on:
push:
paths:
- 'src/**'
- 'example/**'
- '.github/workflows/windows.yml'
- 'CMakeList.txt'
- 'CMakeOptions.txt'
- 'cmake/**'
pull_request:
paths:
- 'src/**'
- 'example/**'
- '.github/workflows/windows.yml'
- 'CMakeList.txt'
- 'CMakeOptions.txt'
- 'cmake/**'
release:
types: [published]
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest
env:
RELEASE_NAME: binocle-windows-x64
BUILD_TYPE: Release
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Setup Release Version
run: |
echo "RELEASE_NAME=binocle-${{ github.event.release.tag_name }}-windows-x64" >> $GITHUB_ENV
shell: bash
if: github.event_name == 'release' && github.event.action == 'published'
- name: Setup Environment
run: |
mkdir ${{github.workspace}}/build
cd ${{github.workspace}}/build
mkdir ${{ env.RELEASE_NAME }}
cd ${{ env.RELEASE_NAME }}
mkdir include
mkdir include/backend
mkdir lib
cd ../..
# Setup MSBuild.exe path if required
- name: Setup MSBuild
uses: microsoft/[email protected]
- name: Install system dependencies
run: choco install doxygen.install graphviz openssl -y --force
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: |
cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DBINOCLE_HTTP=1
- name: Build
shell: powershell
working-directory: ${{github.workspace}}/build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C ${{env.BUILD_TYPE}}
- name: Generate artefacts
shell: cmd
run: |
copy /Y .\src\binocle\core\*.h .\build\${{ env.RELEASE_NAME }}\include
copy /Y .\src\binocle\core\backend\*.h .\build\${{ env.RELEASE_NAME }}\include\backend
copy /Y .\build\src\${{env.BUILD_TYPE}}\binocle-static.lib .\build\${{ env.RELEASE_NAME }}\lib
cd build
7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }}
- name: Upload artefacts
uses: actions/upload-artifact@v3
with:
name: ${{ env.RELEASE_NAME }}.zip
path: ./build/${{ env.RELEASE_NAME }}.zip
- name: Upload artefact to release
uses: actions/[email protected]
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ github.event.release.upload_url }}
asset_path: ./build/${{ env.RELEASE_NAME }}.zip
asset_name: ${{ env.RELEASE_NAME }}.zip
asset_content_type: application/zip
if: github.event_name == 'release' && github.event.action == 'published'