This documentation will serve as a guide to porting assets from games featuring Valve's Source game engine to Blender, the most popular free and open source 3D computer graphics software.
Note
This project is under active development and will receive constant updates. If what you're looking for isn't here at the moment, check back soon or join the TF2 Blender Discord server
Feel free to contribute to this documentation by submitting a pull request on the GitHub repository