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Add Bomb/Remote interaction
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Patschke committed Mar 21, 2019
1 parent 5851cf4 commit 93567c8
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions coffeescripts/cards-en.coffee
Original file line number Diff line number Diff line change
Expand Up @@ -1844,17 +1844,17 @@ exportObj.cardLoaders.English = () ->
'''I'll Show You the Dark Side''':
text: ''' When this card is assigned, if there is no faceup damage card on it, the player who assigned it searches the damage deck for 1 Pilot damage card and places it faceup on this card. Then shuffle the damage deck. When you would suffer 1 %CRIT% damage, you are instead dealth the faceup damage card on this card. Then, remove this card. '''
'Proton Bomb':
text: '''(Bomb Token) - At the end of the Activation Phase, this device detonates. When this device detonates, each ship at range 0–1 suffers 1 %CRIT% damage.'''
text: '''(Bomb Token) - At the end of the Activation Phase, this device detonates. When this device detonates, each ship and remote at range 0–1 suffers 1 %CRIT% damage.%LINEBREAK%<i>Errata (Official Rulings Thread 03/2019): Added: "and remote"</i>'''
'Seismic Charge':
text: '''(Bomb Token) - At the end of the Activation Phase this device detonates. When this device detonates, choose 1 obstacle at range 0–1. Each ship at range 0–1 of the obstacle suffers 1 %HIT% damage. Then remove that obstacle. '''
text: '''(Bomb Token) - At the end of the Activation Phase this device detonates. When this device detonates, choose 1 obstacle at range 0–1. Each ship and remote at range 0–1 of the obstacle suffers 1 %HIT% damage. Then remove that obstacle.%LINEBREAK%<i>Errata (Official Rulings Thread 03/2019): Added: "and remote"</i> '''
'Bomblet':
text: '''(Bomb Token) - At the end of the Activation Phase this device detonates. When this device detonates, each ship at range 0–1 rolls 2 attack dice. Each ship suffers 1 %HIT% damage for each %HIT%/%CRIT% result.'''
text: '''(Bomb Token) - At the end of the Activation Phase this device detonates. When this device detonates, each ship and remote at range 0–1 rolls 2 attack dice. Each ship and remote suffers 1 %HIT% damage for each %HIT%/%CRIT% result.%LINEBREAK%<i>Errata (Official Rulings Thread 03/2019): Added: "and remote"</i>'''
'Loose Cargo':
text: '''(Debris Token) - Loose cargo is a debris cloud.'''
'Conner Net':
text: '''(Mine Token) - After a ship overlaps or moves through this device, it detonates. When this device detonates, the ship suffers 1 %HIT% damage and gains 3 ion tokens.'''
'Proximity Mine':
text: '''(Mine Token) - After a ship overlaps or moves through this device, it detonates. When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 %HIT% plus 1 %HIT%/%CRIT% damage for each matching result.%LINEBREAK%<i>Errata (since rules reference 1.0.2): Add: "1 %HIT% plus"</i>'''
text: '''(Mine Token) - After a ship overlaps or moves through this device, it detonates. When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 %HIT% plus 1 %HIT%/%CRIT% damage for each matching result.%LINEBREAK%<i>Errata (since rules reference 1.0.2): Added: "1 %HIT% plus"</i>'''
'DRK-1 Probe Droid':
text: '''INIT: 0 %LINEBREAK% AGILITY: 3 %LINEBREAK% HULL: 1 %LINEBREAK% (Remote) - While a friendly ship locks an object or jams an enemy ship, it may measure range from you. %LINEBREAK% After an enemy ship overlaps you, that ship rolls 1 attack die. On a %FOCUS% result, you suffer 1 %HIT% damage. %LINEBREAK% System Phase: At your initiative, you may relocate using a [2 %BANKLEFT%], [2 %STRAIGHT%] or [2 %BANKRIGHT%] template.'''
'Buzz Droid Swarm':
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