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Merge pull request #62 from techno-dwarf-works/feature/refactoring
Version 0.0.59
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using System; | ||
using UnityEditor; | ||
using UnityEditor.UIElements; | ||
using UnityEngine.UIElements; | ||
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namespace Better.Commons.EditorAddons.Extensions | ||
{ | ||
public static class BaseSliderExtensions | ||
{ | ||
public static void SetupFromProperty<T>(this BaseSlider<T> self, SerializedProperty property) | ||
where T : IComparable<T> | ||
{ | ||
self.label = property.displayName; | ||
self.direction = SliderDirection.Horizontal; | ||
self.showInputField = true; | ||
self.BindProperty(property); | ||
self.AddToClassList("unity-base-field__aligned"); | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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using System; | ||
using UnityEngine; | ||
using Better.Commons.Runtime.DataStructures.Ranges; | ||
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namespace Better.Commons.Runtime.DataStructures.SerializedTypes | ||
{ | ||
/// <summary> | ||
/// Represents a range with minimum and maximum values of a generic type. | ||
/// </summary> | ||
/// <typeparam name="T">The type of the values defining the range.</typeparam> | ||
[Serializable] | ||
public class SerializedRange<T> : Range<T> | ||
{ | ||
[SerializeField] private T _min; | ||
[SerializeField] private T _max; | ||
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/// <summary> | ||
/// Initializes a new instance of the Range class with default minimum and maximum values. | ||
/// </summary> | ||
public SerializedRange() | ||
{ | ||
_min = default; | ||
_max = default; | ||
} | ||
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/// <summary> | ||
/// Initializes a new instance of the Range class by copying another range. | ||
/// </summary> | ||
/// <param name="range">The range to copy.</param> | ||
public SerializedRange(Range<T> range) | ||
{ | ||
_min = range.Min; | ||
_max = range.Max; | ||
} | ||
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/// <summary> | ||
/// Initializes a new instance of the Range class with specified minimum and maximum values. | ||
/// </summary> | ||
/// <param name="min">The minimum value of the range.</param> | ||
/// <param name="max">The maximum value of the range.</param> | ||
public SerializedRange(T min, T max) | ||
{ | ||
_min = min; | ||
_max = max; | ||
} | ||
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/// <summary> | ||
/// Gets the minimum value of the range. | ||
/// </summary> | ||
public override T Min => _min; | ||
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/// <summary> | ||
/// Gets the maximum value of the range. | ||
/// </summary> | ||
public override T Max => _max; | ||
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/// <summary> | ||
/// Creates a new instance of the Range that is a copy of the current Range. | ||
/// </summary> | ||
/// <returns>A new Range instance that is a copy of this Range.</returns> | ||
public override Range<T> Clone() | ||
{ | ||
return new SerializedRange<T>(_min, _max); | ||
} | ||
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/// <summary> | ||
/// Creates a new instance of the Range with the same minimum value as this instance and a new maximum value. | ||
/// </summary> | ||
/// <param name="maxValue">The new maximum value for the range.</param> | ||
/// <returns>A new Range instance with the updated maximum value while retaining the original minimum value.</returns> | ||
public SerializedRange<T> CopyWithMax(T maxValue) | ||
{ | ||
return new SerializedRange<T>(_min, maxValue); | ||
} | ||
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/// <summary> | ||
/// Creates a new instance of the Range with the same maximum value as this instance and a new minimum value. | ||
/// </summary> | ||
/// <param name="minValue">The new minimum value for the range.</param> | ||
/// <returns>A new Range instance with the updated minimum value while retaining the original maximum value.</returns> | ||
public SerializedRange<T> CopyWithMin(T minValue) | ||
{ | ||
return new SerializedRange<T>(minValue, _max); | ||
} | ||
} | ||
} |
3 changes: 3 additions & 0 deletions
3
Runtime/DataStructures/SerializedTypes/SerializedRange.cs.meta
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Original file line number | Diff line number | Diff line change |
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using Better.Commons.Runtime.DataStructures.Ranges; | ||
using UnityEngine.UIElements; | ||
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namespace Better.Commons.Runtime.UIElements | ||
{ | ||
public class RangeSliderFloat : Slider | ||
{ | ||
private Range<float> _range; | ||
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public RangeSliderFloat() | ||
{ | ||
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} | ||
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public RangeSliderFloat(Range<float> sliderRange) : this() | ||
{ | ||
SetRange(sliderRange); | ||
RefreshRange(); | ||
} | ||
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public void SetRange(Range<float> sliderRange) | ||
{ | ||
_range = sliderRange; | ||
} | ||
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public void RefreshRange() | ||
{ | ||
if(_range == null) return; | ||
lowValue = _range.Min; | ||
highValue = _range.Max; | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,33 @@ | ||
using Better.Commons.Runtime.DataStructures.Ranges; | ||
using UnityEngine.UIElements; | ||
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namespace Better.Commons.Runtime.UIElements | ||
{ | ||
public class RangeSliderInt : SliderInt | ||
{ | ||
private Range<int> _range; | ||
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public RangeSliderInt() | ||
{ | ||
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} | ||
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public RangeSliderInt(Range<int> sliderRange) : this() | ||
{ | ||
SetRange(sliderRange); | ||
RefreshRange(); | ||
} | ||
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public void SetRange(Range<int> sliderRange) | ||
{ | ||
_range = sliderRange; | ||
} | ||
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public void RefreshRange() | ||
{ | ||
if(_range == null) return; | ||
lowValue = _range.Min; | ||
highValue = _range.Max; | ||
} | ||
} | ||
} |
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