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fix gamescope for older GPUs (#1930)
* gamescope: make the SDL backend the default backend for all builds * add back funny patches * Obsolete gamescope-legacy with wrapper script, fix multiarch subpackage * fix dependency issue * terra downstream script patches * add the ctrl patch properly * revert * update to 3.15.0 * simplify wrapper script * handle calling gamescope-legacy from non-gamescope session * Use my PR patch for gamescope fallback * format patch from github * update patch --------- Signed-off-by: Cappy Ishihara <[email protected]>
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@@ -0,0 +1,36 @@ | ||
From 5529e8ac8f3232ec6233e33286834548e1d8018d Mon Sep 17 00:00:00 2001 | ||
From: =?UTF-8?q?Franti=C5=A1ek=20Zatloukal?= <[email protected]> | ||
Date: Sun, 8 Oct 2023 22:10:33 +0200 | ||
Subject: [PATCH] <cstdint> | ||
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--- | ||
src/reshade/source/effect_parser_stmt.cpp | 1 + | ||
src/reshade/source/effect_token.hpp | 1 + | ||
2 files changed, 2 insertions(+) | ||
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diff --git a/src/reshade/source/effect_parser_stmt.cpp b/src/reshade/source/effect_parser_stmt.cpp | ||
index 7829729..f126be2 100644 | ||
--- a/src/reshade/source/effect_parser_stmt.cpp | ||
+++ b/src/reshade/source/effect_parser_stmt.cpp | ||
@@ -9,6 +9,7 @@ | ||
#include <cctype> // std::toupper | ||
#include <cassert> | ||
#include <functional> | ||
+#include <limits> | ||
#include <string_view> | ||
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struct on_scope_exit | ||
diff --git a/src/reshade/source/effect_token.hpp b/src/reshade/source/effect_token.hpp | ||
index 072d439..e4bb633 100644 | ||
--- a/src/reshade/source/effect_token.hpp | ||
+++ b/src/reshade/source/effect_token.hpp | ||
@@ -5,6 +5,7 @@ | ||
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#pragma once | ||
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+#include <cstdint> | ||
#include <string> | ||
#include <vector> | ||
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-- | ||
2.41.0 |
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@@ -0,0 +1,21 @@ | ||
From 88ce1e5de62886aa14c74421cde6130e16e70d7d Mon Sep 17 00:00:00 2001 | ||
From: psykose <[email protected]> | ||
Date: Sat, 6 Jul 2024 20:52:50 +0200 | ||
Subject: [PATCH] utils: include limits.h for PATH_MAX | ||
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--- | ||
src/Utils/Process.cpp | 1 + | ||
1 file changed, 1 insertion(+) | ||
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diff --git a/src/Utils/Process.cpp b/src/Utils/Process.cpp | ||
index e71786f75..3e748e0d3 100644 | ||
--- a/src/Utils/Process.cpp | ||
+++ b/src/Utils/Process.cpp | ||
@@ -21,6 +21,7 @@ | ||
#include <pthread.h> | ||
#include <stdlib.h> | ||
#include <dirent.h> | ||
+#include <limits.h> | ||
#include <unistd.h> | ||
#include <sys/types.h> | ||
#include <signal.h> |
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@@ -0,0 +1,34 @@ | ||
From ca58cb2453e6d9ef44d799e394ee9950b7a35b30 Mon Sep 17 00:00:00 2001 | ||
From: Cappy Ishihara <[email protected]> | ||
Date: Wed, 21 Aug 2024 03:56:53 +0700 | ||
Subject: [PATCH] Check if current GPU supports Vulkan DRM modifiers when | ||
`--backend=auto` is used. | ||
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This works around #1218 by making use of the new backend option added in #1321, | ||
but adds a check to automatically fall back to the SDL backend if the current | ||
GPU does not support Vulkan DRM modifiers. | ||
--- | ||
src/main.cpp | 10 +++++++--- | ||
1 file changed, 7 insertions(+), 3 deletions(-) | ||
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diff --git a/src/main.cpp b/src/main.cpp | ||
index ca4001249..bc6b16904 100644 | ||
--- a/src/main.cpp | ||
+++ b/src/main.cpp | ||
@@ -817,9 +817,13 @@ int main(int argc, char **argv) | ||
if ( eCurrentBackend == gamescope::GamescopeBackend::Auto ) | ||
{ | ||
if ( g_pOriginalWaylandDisplay != NULL ) | ||
- eCurrentBackend = gamescope::GamescopeBackend::Wayland; | ||
- else if ( g_pOriginalDisplay != NULL ) | ||
- eCurrentBackend = gamescope::GamescopeBackend::SDL; | ||
+ // Additional check if the current GPU supports Vulkan DRM modifiers | ||
+ // Fallback to SDL if not supported (e.g Older AMD GPUs like Polaris 10/20) | ||
+ if ( vulkan_supports_modifiers() ) | ||
+ eCurrentBackend = gamescope::GamescopeBackend::Wayland; | ||
+ else | ||
+ eCurrentBackend = gamescope::GamescopeBackend::SDL; | ||
+ | ||
else | ||
eCurrentBackend = gamescope::GamescopeBackend::DRM; | ||
} |
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