Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[f41] fix gamescope for older GPUs (#1930) #1994

Open
wants to merge 1 commit into
base: f41
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
36 changes: 36 additions & 0 deletions anda/games/gamescope/0001-cstdint.patch
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
From 5529e8ac8f3232ec6233e33286834548e1d8018d Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Franti=C5=A1ek=20Zatloukal?= <[email protected]>
Date: Sun, 8 Oct 2023 22:10:33 +0200
Subject: [PATCH] <cstdint>

---
src/reshade/source/effect_parser_stmt.cpp | 1 +
src/reshade/source/effect_token.hpp | 1 +
2 files changed, 2 insertions(+)

diff --git a/src/reshade/source/effect_parser_stmt.cpp b/src/reshade/source/effect_parser_stmt.cpp
index 7829729..f126be2 100644
--- a/src/reshade/source/effect_parser_stmt.cpp
+++ b/src/reshade/source/effect_parser_stmt.cpp
@@ -9,6 +9,7 @@
#include <cctype> // std::toupper
#include <cassert>
#include <functional>
+#include <limits>
#include <string_view>

struct on_scope_exit
diff --git a/src/reshade/source/effect_token.hpp b/src/reshade/source/effect_token.hpp
index 072d439..e4bb633 100644
--- a/src/reshade/source/effect_token.hpp
+++ b/src/reshade/source/effect_token.hpp
@@ -5,6 +5,7 @@

#pragma once

+#include <cstdint>
#include <string>
#include <vector>

--
2.41.0
21 changes: 21 additions & 0 deletions anda/games/gamescope/0001-limits.patch
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
From 88ce1e5de62886aa14c74421cde6130e16e70d7d Mon Sep 17 00:00:00 2001
From: psykose <[email protected]>
Date: Sat, 6 Jul 2024 20:52:50 +0200
Subject: [PATCH] utils: include limits.h for PATH_MAX

---
src/Utils/Process.cpp | 1 +
1 file changed, 1 insertion(+)

diff --git a/src/Utils/Process.cpp b/src/Utils/Process.cpp
index e71786f75..3e748e0d3 100644
--- a/src/Utils/Process.cpp
+++ b/src/Utils/Process.cpp
@@ -21,6 +21,7 @@
#include <pthread.h>
#include <stdlib.h>
#include <dirent.h>
+#include <limits.h>
#include <unistd.h>
#include <sys/types.h>
#include <signal.h>
239 changes: 0 additions & 239 deletions anda/games/gamescope/1231.patch

This file was deleted.

34 changes: 34 additions & 0 deletions anda/games/gamescope/1483.patch
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
From ca58cb2453e6d9ef44d799e394ee9950b7a35b30 Mon Sep 17 00:00:00 2001
From: Cappy Ishihara <[email protected]>
Date: Wed, 21 Aug 2024 03:56:53 +0700
Subject: [PATCH] Check if current GPU supports Vulkan DRM modifiers when
`--backend=auto` is used.

This works around #1218 by making use of the new backend option added in #1321,
but adds a check to automatically fall back to the SDL backend if the current
GPU does not support Vulkan DRM modifiers.
---
src/main.cpp | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)

diff --git a/src/main.cpp b/src/main.cpp
index ca4001249..bc6b16904 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -817,9 +817,13 @@ int main(int argc, char **argv)
if ( eCurrentBackend == gamescope::GamescopeBackend::Auto )
{
if ( g_pOriginalWaylandDisplay != NULL )
- eCurrentBackend = gamescope::GamescopeBackend::Wayland;
- else if ( g_pOriginalDisplay != NULL )
- eCurrentBackend = gamescope::GamescopeBackend::SDL;
+ // Additional check if the current GPU supports Vulkan DRM modifiers
+ // Fallback to SDL if not supported (e.g Older AMD GPUs like Polaris 10/20)
+ if ( vulkan_supports_modifiers() )
+ eCurrentBackend = gamescope::GamescopeBackend::Wayland;
+ else
+ eCurrentBackend = gamescope::GamescopeBackend::SDL;
+
else
eCurrentBackend = gamescope::GamescopeBackend::DRM;
}
Loading
Loading