Fix for UV rotation mismatch on tables #127
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This is a partial fix for #124
This PR rotates the UVs of the
east, west, up, down
faces for all of the table models in order to align them with vanilla planks.The table block doesn't have a FACING property, which makes this an easy fix.
This is the order of priority I assigned to whether or not I rotated a face's UV:
Following that priority I ended up with a near perfect match to vanilla planks, with only the
down
face not matching. It's usually not noticeable though, and matching the sides of the table is more important.java_7t7eNbjz5J.mp4
I'll talk about why I didn't do the other plank blocks such as the Desk and Nightstand in the comments of #124