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the-argus/README.md

For my games, music, and writing, check out My Portfolio

About Me

I like to make games and software. I care a lot about tools and processes, so I've learned (and tried to make games in) a lot of different programming languages. Currently I'm writing games with C++20 and raylib.

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  1. ziglike ziglike Public

    Types similar to the Zig error union, optional, and slice types for C++ 17 and up

    C++ 2

  2. func-godot-lightpass func-godot-lightpass Public

    Godot addon companion for func_godot which allows placing visuals, such as lights an decals, from Godot instead of TrenchBroom.

    GDScript 4

  3. nixsys nixsys Public

    My NixOS system configuration.

    Nix 70

  4. zig-compile-commands zig-compile-commands Public

    A simple zig module to generate compile_commands.json from a slice of build targets.

    Zig 27 7

  5. vmath vmath Public

    my personal vector / SIMD math library, in C for portability. attempting to support x86, ARM, and RISCV

    C

  6. fufihiuse/Slorpus-Slaughter-VII fufihiuse/Slorpus-Slaughter-VII Public

    106 group game

    C# 4