Releases: theRustyKnife/CraftingCombinator
0.13.4 pre-release
Bugfixes:
- Fixed a crash in the 0.13.3 migration script (https://mods.factorio.com/mod/crafting_combinator/discussion/5d50e75539d900000d1c2100)
0.13.3 pre-release
Bugfixes:
- Fixed that old combinators in blueprints didn't get their settings updated, which caused crashes (https://mods.factorio.com/mod/crafting_combinator/discussion/5d4f0c0d70bc67000ca3e6b5)
0.13.2 pre-release
Bugfixes:
- Fixed a couple issues with migrations, including a crash (https://mods.factorio.com/mod/crafting_combinator/discussion/5d4e12ca7e079e000c127036)
0.13.1 pre-release
0.13.0 pre-release
Bugfixes:
- Fixed a crash when other mods added recipes with no subgroup (https://mods.factorio.com/mod/crafting_combinator/discussion/5d39d919b007eb000b2178d3)
Changes:
- Used new features of 0.17.59 to make guis draggable
0.12.2 pre-release
Bugfixes:
- Fixed a crash when other mods added recipes before their subgroups existed (https://mods.factorio.com/mod/crafting_combinator/discussion/5d39d919b007eb000b2178d3)
Changes:
- Time multiplier input now only accepts numbers
0.12.1 pre-release
Bugfixes:
- Fixed a crash when other mods removed recipes (https://mods.factorio.com/mod/crafting_combinator/discussion/5d3971180f01ac002dc97be3)
- Fixed that recipe combinator wouldn't output everything if there was a lot of results (#59)
0.12.0 pre-release
Features:
- Added usage mode to recipe combinator (#55)
Bugfixes:
- Fixed missing names and icons of generated signals (#57)
- Fixed that mods adding recipes in data-final-fixes.lua could cause a crash (#56)
- Disguised the module chest as the crafting combinator, so it looks right in deconstruction planner filters (#54)
0.11.2 pre-release
Bugfixes:
- Fixed that crafting combinators could change recipes of assemblers with a fixed recipe (https://mods.factorio.com/mod/crafting_combinator/discussion/5d1d3623cde101000dd8b0b2)