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Includes the following: Added idle, critical and grow animations. Game cursor will return to the last place the user was on their turn. Player select screen has some extra infomation and will block starting a game if there are not enough players selected. Bug fixes for Current and Next not showing right. Bug fixes for single frame graphics courption on switching players. Added first pass box art (blue an black versions, both MegaDrive). Added the first pass of the tutorial.
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#ifndef TUTORIAL_STATE | ||
#define TUTORIAL_STATE | ||
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#include "SimpleState.h" | ||
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void TutorialStateStart(); | ||
void TutorialStateUpdate(); | ||
void TutorialStateEnd(); | ||
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extern SimpleState TutorialState; | ||
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#endif |
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Original file line number | Diff line number | Diff line change |
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// SPRITE ring_sprite "sprite/ring.png" 2 2 FAST 5 | ||
SPRITE Cursor "sprite/Cursor.bmp" 4 4 BEST 10 | ||
SPRITE profs_player "sprite/Prof-players.bmp" 6 6 BEST 0 | ||
SPRITE profs_robot "sprite/profs-robots.bmp" 6 6 BEST 0 | ||
SPRITE playerselect_cursor "sprite/menuCursor.bmp" 6 10 BEST 0 | ||
SPRITE playerselect_cursor "sprite/menuCursor.bmp" 6 10 BEST 0 | ||
SPRITE profs "sprite/players2.bmp" 6 6 NONE 0 | ||
SPRITE robo_pal "sprite/ProfPalette.bmp" 6 6 BEST 0 | ||
SPRITE controller "sprite/Buttons.bmp" 3 3 BEST 0 |
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