Liar's Dice with stakes. This game was designed as an allegory for moral hazards in complex social systems. Also to get v drunk v fast.
Know the basic rules of Liar's Dice.
Each player should start with 5+ die, a shot glass, and a glass (or bottle/can).
- On a losing call, player drinks and loses a die
- When you lose your last die, you can take a shot to buy it back
- On a correct EXACT call, everyone else drinks and you get a die back, up to starting number
- Toms rule: any die won from EXACT call can be donated to someone else
- Sharing drinks is allowed (Continental Rules - see alternative Chattanooga Hooch Dice Rules)
- Players who are out can contribute drinks
- Third party buybacks are single opt-in
- 18/3 = 6
- Last player standing
- Returning to the starting number of dice from one
- Simple majority of active players can take shot to implement new rule
- If all die are the same (counting wilds) all players drink
- A player who's out can take a shot and roll a die at any time before a turn resolves
- Any player can take a shot to add or decrement value of an exact call before roll is resolved
- Ian's Rule: at any time while a player is deciding their call, Ian Chang may call bullshit to take control of the call and turn
All rules are the same, except
- Drinks cannot be shared bc that's communist
All are welcome to submit pull requests
- The Leather Apron Club - Initial work
- Ian Chang - The Ian Rule
- The Warwick Pact - Latest win and elimination rules
This project is licensed under the MIT License - see the LICENSE.md file for details
- shout out to my asshole friends who insist on playing this