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Continental Booze Dice

Liar's Dice with stakes. This game was designed as an allegory for moral hazards in complex social systems. Also to get v drunk v fast.

Getting Started

Know the basic rules of Liar's Dice.

Supplies

Each player should start with 5+ die, a shot glass, and a glass (or bottle/can).

Rules beyond Liar's Dice

  • On a losing call, player drinks and loses a die
  • When you lose your last die, you can take a shot to buy it back
  • On a correct EXACT call, everyone else drinks and you get a die back, up to starting number
  • Toms rule: any die won from EXACT call can be donated to someone else
  • Sharing drinks is allowed (Continental Rules - see alternative Chattanooga Hooch Dice Rules)
  • Players who are out can contribute drinks
  • Third party buybacks are single opt-in
  • 18/3 = 6

Win Conditions

  • Last player standing
  • Returning to the starting number of dice from one

Advanced Rules

  • Simple majority of active players can take shot to implement new rule
  • If all die are the same (counting wilds) all players drink
  • A player who's out can take a shot and roll a die at any time before a turn resolves
  • Any player can take a shot to add or decrement value of an exact call before roll is resolved
  • Ian's Rule: at any time while a player is deciding their call, Ian Chang may call bullshit to take control of the call and turn

Alternative Rules

Chattanoga Hooch Dice

All rules are the same, except

  • Drinks cannot be shared bc that's communist

Contributing

All are welcome to submit pull requests

Authors

  • The Leather Apron Club - Initial work
  • Ian Chang - The Ian Rule
  • The Warwick Pact - Latest win and elimination rules

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Acknowledgments

  • shout out to my asshole friends who insist on playing this

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