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Update README.md
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themuffinator authored Nov 5, 2024
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Expand Up @@ -44,11 +44,17 @@ Muff Mode includes the game logic, a server config, bot files and some map entit

### Muff Maps
- Almost Lost [ALpha v1] (mm-almostlost-a1)
Left out from Quake III: Arena's release, this level was eventually finished off and officially released as a seperate map as pro-q3tourney7. Revised in Quake Live, this map is streamlined for fast-paced FFAs and Duels.
- Arena of Death [Alpha v3] (mm-arena-a3)
A small and simple gem from Quake III: Arena.
- Hidden Fortress [Alpha v4] (mm-fortress-a4)
A small-to-medium-sized level connected via two teleporters. Originally created by Raster Productions for Quake III for Dreamcast, this offers the revised layout found in Quake Live.
- Longest Yard [Beta v2] (mm-longestyard-b2)
The quintessential space map from Quake III: Arena.
- Proving Grounds [Alpha v4] (mm-proving-a4)
A small Duel map from Quake III: Arena.
- Vertical Vengeance [Alpha v2] (mm-vengeance-a2)
A small Duel map from Quake III: Arena.

### New Gametypes
- Horde: Battle waves of monsters, stay on top of the scoreboard while defeating up to 16 waves to be victorious! Note: currently does not handle limited lives.
Expand Down Expand Up @@ -442,11 +448,12 @@ Some entity overrides are included which add some subtle ambient sounds, mover s
- Server-side player configs, stats, Elo, ranked matches, Elo team balancing (WIP)
- Gladiator bots
- Menu overhaul, adding voting, full admin controls, mymap, player config
- Quake II Santuary community for testing. A shout out particularly to Sata, TurboPtys_drk and Jobe for their help.

## Credits:
- The Stingy Hat Games YouTube channel for their excellent modding tutorial, without it I would never be able to compile the damned source!
- Nightdive team for the impressive remaster, also some on the team who patiently answered all my annoying modding questions (particularly Paril, sponge, Edward850)
- Paril for some of the Horde Mode code (really just the spawn code), [link to Paril's mod](https://github.com/Paril/q2horde)
- id Software, both for Quake II and Quake III Arena (some code ported from the latter)
- ceeeKay for the eyecam code from Q2Eaks
- The Q2Re player community for bug spotting and general feedback
- The Q2Re player community for bug spotting and general feedback

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