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Initial JB Prem Add
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Chris D committed Feb 22, 2025
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15 changes: 15 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/ActionButton.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="ActionButton">Action Button</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('ActionButton');" />
<hr />
<p>Press the Action Button while it is lit/blinking the following colors for the following perks:</p>
<ul>
<li>Blue (Press) - Smart Missile</li>
<li>Flashing Yellow (Hold down) - Add-A-Ball</li>
<li>Pink (Press) - 007 Scoring Playfield Multiplier</li>
<li>Green (Hold down) - Swipe-A-Ball</li>
</ul>
<p>If multiple options are available, hitting a flipper will change the color.</p>
</body>
</html>
8 changes: 8 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/BONDLetters.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="BondLetters">B-O-N-D Letters</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('BONDLetters');" />
<hr />
<p>Roll through unlit lanes to light each B-O-N-D Letter. Lit lanes can be controlled via the flippers. Completing B-O-N-D an even number of times lights <span class="FeatureLink HighStakes" onclick="LoadFeatureToBottomSheet('HighStakes');">High Stakes</span>.</p>
</body>
</html>
9 changes: 9 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/BallSave.html
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<!DOCTYPE html>
<html>
<body>
<h1>Ball Save</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('BallSave');" />
<hr />
<p>Shoot the <span class="FeatureLink DragonTankTarget" onclick="LoadFeatureToBottomSheet('DragonTankTarget');">Dragon Tank Target</span> five times to light a ball save. Continue shooting the target to light the other ball save.</p>
<p>The lit ball save location can be controlled via the flippers.</p>
</body>
</html>
11 changes: 11 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/Bird1Multiball.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="Bird1Multiball">Bird 1 Multiball</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('Bird1Multiball');" />
<hr />
<p>Shoot the three drop targets in front of the rocket to light the locks. Begin Bird 1 Multiball by shooting up the center lane three times.</p>
<p>At the beginning of Bird 1 Multiball shoot the flashing green shots three times to earn a multiball extender.</p>
<p>Shoot green shots for jackpots. Clearing all jackpot shots reactivates them, and they first become double jackpots, then triple jackpots.</p>
<p>Shoot the rocket when the red lights at the base are flashing for a super jackpot.</p>
</body>
</html>
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<!DOCTYPE html>
<html>
<body>
<h1>Bond...James Bond Multiball</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('BondJamesBondMultiball');" />
<hr />
<p>Shoot ten lit shots followed by the side ramp for a super jackpot.</p>
</body>
</html>
17 changes: 17 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/BondWomen.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="BondWomen">Bond Women</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('BondWomen');" />
<hr />
<p>The following Bond Women can be collected and act as playfield multipliers:</p>
<ul>
<li>Honey Ryder</li>
<li>Tatiana Romanova</li>
<li>Pussy Galore</li>
<li>Domino</li>
<li>Kissy</li>
<li>Tiffany Case</li>
</ul>
<p>Once flashing, shoot the Bond Women inner loop to collect one. Their light will then turn solid. All Bond Women with a solid light are lost at the end of a ball.</p>
</body>
</html>
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<!DOCTYPE html>
<html>
<body>
<h1 class="DoubleOhSevenScoring">007 Scoring</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('DoubleOhSevenScoring');" />
<hr />
<p>Qualify 007 Scoring by lighting at least one of the <span class="FeatureLink BondWomen" onclick="LoadFeatureToBottomSheet('BondWomen');">Bond Women</span>. Press the <span class="FeatureLink ActionButton" onclick="LoadFeatureToBottomSheet('ActionButton');">Action Button</span> while lit pink to begin.</p>
<p>Each collected <span class="FeatureLink BondWomen" onclick="LoadFeatureToBottomSheet('BondWomen');">Bond Woman</span> adds +1X to your multiplier and adds 10 seconds to the mode.</p>
</body>
</html>
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<!DOCTYPE html>
<html>
<body>
<h1 class="DragonTankTarget">Dragon Tank Target</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('DragonTankTarget');" />
<hr />
<p>Repeatedly hitting the Dragon Tank Target lights a <span class="FeatureLink BallSave" onclick="LoadFeatureToBottomSheet('BallSave');">Ball Save</span>.</p>
<p>During <span class="FeatureLink JetpackMultiball" onclick="LoadFeatureToBottomSheet('JetpackMultiball');">Jetpack Multiball</span>, shoot this target while the figure is directly above it to score a super jackpot.</p>
</body>
</html>
8 changes: 8 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/ExtraBall.html
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<!DOCTYPE html>
<html>
<body>
<h1>Extra Ball</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('ExtraBall');" />
<hr />
<p>Extra Ball can be collected at the left eject.</p>
</body>
</html>
67 changes: 67 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/FeatureStyles.css
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.ActionButton {
color: #D0DBD3;
}

.Bird1Multiball {
color: #FFADC5;
}

.BondLetters {
color: #85FF47;
}

.BondWomen {
color: #CBE600;
}

.DoubleOhSevenScoring {
color: #FFB35C;
}

.DragonTankTarget {
color: #A7EDC7;
}

.HerMajestysSecretService {
color: #A8FFA4;
}

.HenchmenModes {
color: #DAC6B9;
}

.HighStakes {
color: #b1f3f2;
}

.JetpackMultiball {
color: #FAFFAD;
}

.MI6Lanes {
color: #FFD1A4;
}

.PopBumpers {
color: #B8CAEA;
}

.QBranch {
color: #DACBE7;
}

.RocketLane {
color: #FFF0DF;
}

.SkillShots {
color: #00E639;
}

.SPECTRELetters {
color: #4ad0fc;
}

.VillainModes {
color: #cff9bd;
}
18 changes: 18 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/HenchmenModes.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="HenchmenModes">Henchmen Modes</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('HenchmenModes');" />
<hr />
<p>Shoot the Henchmen Modes ramp to begin the lit henchmen mode. The lit mode can be changed via the <span class="FeatureLink PopBumpers" onclick="LoadFeatureToBottomSheet('PopBumpers');">Pop Bumpers</span> or Goldfinger target.</p>
<p>The Henchmen Modes are:</p>
<ul>
<li>Professor Dent (Sinister Summit)</li>
<li>Grant (Encounter on the Orient Express)</li>
<li>Oddjob (He Blew a Fuse)</li>
<li>Fiona Volpe (Femme Fatale)</li>
<li>Mr. Osato (Arrange Usual Reception Please)</li>
<li>Mr. Wint & Mr. Kidd (Mr. Wint & Mr. Kidd)</li>
</ul>
<p>Completing a mode awards a <span class="FeatureLink SmartMissiles" onclick="LoadFeatureToBottomSheet('SmartMissiles');">Smart Missile</span>.</p>
</body>
</html>
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<!DOCTYPE html>
<html>
<body>
<h1 class="HerMajestysSecretService">Her Majesty's Secret Service</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('HerMajestysSecretService');" />
<hr />
<p>Complete all mini-wizard modes to light this final wizard mode. Can be started by shooting the villains or henchmen ramp.</p>
</body>
</html>
8 changes: 8 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/HighStakes.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="HighStakes">High Stakes</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('HighStakes');" />
<hr />
<p>High Stakes mystery awards become lit when <span class="FeatureLink BONDLetters" onclick="LoadFeatureToBottomSheet('BONDLetters');">B-O-N-D Letters</span> are completed an even number of times. Collect at the left eject.</p>
</body>
</html>
8 changes: 8 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/Inlanes.html
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<!DOCTYPE html>
<html>
<body>
<h1>Inlanes</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('Inlanes');" />
<hr />
<p>WIP</p>
</body>
</html>
12 changes: 12 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/JetpackMultiball.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="JetpackMultiball">Jetpack Multiball</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('JetpackMultiball');" />
<hr />
<p>Left eject shots advance Jetpack Multiball. </p>
<p>Begin Jetpack Multiball by shooting the left ramp once fully lit. The amount of eject and ramp shots required increases for subsequent Jetpack Multiballs.</p>
<p>When the multiball begins, shoot the center lane to lock in a jackpot value. This value decreases over time while not locked. Smart Missiles may be used to complete this shot.</p>
<p>After enough jackpot shots are hit, shoot the left ramp for a double jackpot. Shoot the <span class="FeatureLink DragonTankTarget" onclick="LoadFeatureToBottomSheet('DragonTankTarget');">Dragon Tank Target</span> while the Bond figure passes over it, causing the ball to land on the target above, which activates the Super Jackpot and awards and Add-A-Ball.</p>
<p>Jackpots re-light and this can process can be repeated but this time with the Bond figure being controlled by the flippers.</p>
</body>
</html>
8 changes: 8 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/MI6Lanes.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="MI6Lanes">MI6 Lanes</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('MI6Lanes');" />
<hr />
<p>Complete MI6 Lanes to increase your end of ball bonus multiplier.</p>
</body>
</html>
24 changes: 24 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/Modes.html
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<!DOCTYPE html>
<html>
<body>
<h1>Modes</h1>
<hr />
<p>There are 24 different modes spread across four different groups. Completing all six in a single group qualifies a wizard mode.</p>
<ul>
<li>
<span class="FeatureLink VillainModes" onclick="LoadFeatureToBottomSheet('VillainModes');">Villain Modes</span>
</li>
<li>
<span class="FeatureLink HenchmenModes" onclick="LoadFeatureToBottomSheet('HenchmenModes');">Henchmen Modes</span>
</li>
<li>
<span class="FeatureLink QBranch" onclick="LoadFeatureToBottomSheet('QBranch');">Q Branch Modes</span>
</li>
<li>
<span class="FeatureLink SPECTRELetters" onclick="LoadFeatureToBottomSheet('SPECTRELetters');">SPECTRE Weapons Countdown Modes</span>
</li>
</ul>
<p>Completing modes awards <span class="FeatureLink SmartMissiles" onclick="LoadFeatureToBottomSheet('SmartMissiles');">Smart Missiles</span>.</p>
<p>Starting one <span class="FeatureLink VillainModes" onclick="LoadFeatureToBottomSheet('VillainModes');">Villain Mode</span>, one <span class="FeatureLink HenchmenModes" onclick="LoadFeatureToBottomSheet('HenchmenModes');">Henchmen Mode</span>, <span class="FeatureLink Bird1Multiball" onclick="LoadFeatureToBottomSheet('Bird1Multiball');">Bird 1 Multiball</span>, and <span class="FeatureLink JetpackMultiball" onclick="LoadFeatureToBottomSheet('JetpackMultiball');">Jetpack Multiball</span> lights <span class="FeatureLink BondJamesBondMultiball" onclick="LoadFeatureToBottomSheet('BondJamesBondMultiball');">Bond...James Bond Multiball</span></p>
</body>
</html>
13 changes: 13 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/Multiballs.html
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<!DOCTYPE html>
<html>
<body>
<h1>Multiballs</h1>
<hr />
<ul>
<li><span class="FeatureLink Bird1Multiball" onclick="LoadFeatureToBottomSheet('Bird1Multiball');">Bird 1 Multiball</span></li>
<li><span class="FeatureLink JetpackMultiball" onclick="LoadFeatureToBottomSheet('JetpackMultiball');">Jetpack Multiball</span></li>
<li><span class="FeatureLink BondJamesBondMultiball" onclick="LoadFeatureToBottomSheet('BondJamesBondMultiball');">Bond...James Bond Multiball</span></li>
</ul>
<p>Both of these multiballs can run during modes.</p>
</body>
</html>
9 changes: 9 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/PopBumpers.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="PopBumpers">Pop Bumpers</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('PopBumpers');" />
<hr />
<p>Pop Bumper hits change the lit <span class="FeatureLink VillainModes" onclick="LoadFeatureToBottomSheet('VillainModes');">Villain mode</span></p>
<p>Shoot the Pop Bumpers multiple times to qualify its <span class="FeatureLink QBranch" onclick="LoadFeatureToBottomSheet('QBranch');">Q Branch mode</span> (Radioactive Reconnaissance).</p>
</body>
</html>
18 changes: 18 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/QBranch.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="QBranch">Q Branch</h1>
<hr />
<p>Qualify Q Branch modes by shooting the following repeatedly:</p> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('QBranch');" />
<ul>
<li>Pop Bumpers (Radioactive Reconnaissance)</li>
<li>Right Orbit (Attache Case)</li>
<li>DB5 Eject (DB5)</li>
<li>Left Eject (Power Pack)</li>
<li>Rocket (Little Nellie)</li>
<li>Spinner (Q’s Ring)</li>
</ul>
<p>Begin Q Branch by shooting the DB5 eject.</p>
<p>Completing a mode awards a <span class="FeatureLink SmartMissiles" onclick="LoadFeatureToBottomSheet('SmartMissiles');">Smart Missile</span>.</p>
</body>
</html>
8 changes: 8 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/RightOrbit.html
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<!DOCTYPE html>
<html>
<body>
<h1>Right Orbit</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('RightOrbit');" />
<hr />
<p>Shoot the Right Orbit multiple times to qualify its <span class="FeatureLink QBranch" onclick="LoadFeatureToBottomSheet('QBranch');">Q Branch mode</span> (Attache Case).</p>
</body>
</html>
8 changes: 8 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/Rocket.html
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<!DOCTYPE html>
<html>
<body>
<h1>Rocket</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('Rocket');" />
<hr />
<p>Shoot the Rocket multiple times to qualify its <span class="FeatureLink QBranch" onclick="LoadFeatureToBottomSheet('QBranch');">Q Branch mode</span> (Little Nellie).</p>
</body>
</html>
8 changes: 8 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/RocketLane.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="RocketLane">Rocket Lane</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('RocketLane');" />
<hr />
<p>WIP</p>
</body>
</html>
9 changes: 9 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/SPECTRELetters.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="SPECTRELetters">S-P-E-C-T-R-E Letters</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('SPECTRELetters');" />
<hr />
<p>WIP</p>
<p>Completing a mode awards a <span class="FeatureLink SmartMissiles" onclick="LoadFeatureToBottomSheet('SmartMissiles');">Smart Missile</span>.</p>
</body>
</html>
23 changes: 23 additions & 0 deletions Tables/JamesBond007Premium/FeatureContent/SkillShots.html
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<!DOCTYPE html>
<html>
<body>
<h1 class="SkillShots">Skill Shots</h1> <img src="../../global/magnifying-glass-solid.svg" onclick="HighlightFeature('SkillShots');" />
<hr />
<p>Plunge the ball in the following locations to be awarded a skill shot:</p>
<ul>
<li>The flashing <span class="FeatureLink MI6Lanes" onclick="LoadFeatureToBottomSheet('MI6Lanes');">MI6 Lane</span>.</li>
<li>The flashing <span class="FeatureLink MI6Lanes" onclick="LoadFeatureToBottomSheet('MI6Lanes');">MI6 Lane</span> after changing lanes with flippers.</li>
</ul>
<p>Hold the left flipper and full plunge to attempt a super skill shot on any of the following unique flashing purple shots:</p>
<ul>
<li>Undercover</li>
<li>Double "O"</li>
<li>Classified</li>
<li>Licensed To Kill</li>
<li>Eyes Only</li>
<li>Top Secret</li>
<li>Commander Bond</li>
</ul>
<p>These will award a Smart Missile.</p>
</body>
</html>
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