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fix(crosswalk_module): improve direction calculation for vehicle passage at crosswalks #1722

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Original file line number Diff line number Diff line change
Expand Up @@ -412,13 +412,16 @@ std::optional<StopFactor> CrosswalkModule::checkStopForCrosswalkUsers(
if (collision_state != CollisionState::YIELD) {
continue;
}

if (
isVehicleType(object.classification) && ego_crosswalk_passage_direction &&
collision_point.crosswalk_passage_direction) {
const double direction_diff = autoware::universe_utils::normalizeRadian(
double direction_diff = std::abs(std::fmod(
collision_point.crosswalk_passage_direction.value() -
ego_crosswalk_passage_direction.value());
if (std::fabs(direction_diff) < planner_param_.vehicle_object_cross_angle_threshold) {
ego_crosswalk_passage_direction.value(),
M_PI_2));
direction_diff = std::min(direction_diff, M_PI_2 - direction_diff);
if (direction_diff < planner_param_.vehicle_object_cross_angle_threshold) {
continue;
}
}
Expand Down Expand Up @@ -646,8 +649,8 @@ std::pair<double, double> CrosswalkModule::clampAttentionRangeByNeighborCrosswal
std::optional<double> CrosswalkModule::findEgoPassageDirectionAlongPath(
const PathWithLaneId & path) const
{
auto findIntersectPoint = [&](const lanelet::ConstLineString3d line)
-> std::optional<std::pair<size_t, geometry_msgs::msg::Point>> {
auto findIntersectPoint =
[&](const lanelet::ConstLineString3d line) -> std::optional<geometry_msgs::msg::Point> {
const auto line_start =
autoware::universe_utils::createPoint(line.front().x(), line.front().y(), line.front().z());
const auto line_end =
Expand All @@ -658,21 +661,19 @@ std::optional<double> CrosswalkModule::findEgoPassageDirectionAlongPath(
if (const auto intersect =
autoware::universe_utils::intersect(line_start, line_end, start, end);
intersect.has_value()) {
return std::make_optional(std::make_pair(i, intersect.value()));
return intersect;
}
}
return std::nullopt;
};
const auto intersect_pt1 = findIntersectPoint(crosswalk_.leftBound());
const auto intersect_pt2 = findIntersectPoint(crosswalk_.rightBound());
const auto pt1 = findIntersectPoint(crosswalk_.leftBound());
const auto pt2 = findIntersectPoint(crosswalk_.rightBound());

if (!intersect_pt1 || !intersect_pt2) {
if (!pt1 || !pt2) {
return std::nullopt;
}
const auto idx1 = intersect_pt1.value().first, idx2 = intersect_pt2.value().first;
const auto & front = idx1 > idx2 ? intersect_pt2.value().second : intersect_pt1.value().second;
const auto & back = idx1 > idx2 ? intersect_pt1.value().second : intersect_pt2.value().second;
return std::atan2(back.y - front.y, back.x - front.x);

return std::atan2(pt2->y - pt1->y, pt2->x - pt1->x);
}

std::optional<double> CrosswalkModule::findObjectPassageDirectionAlongVehicleLane(
Expand Down
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