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fetchAllMembers now respects gateway rate limits (~120 guilds per minute)
when fetchAllMembers is set to true, the client will now correctly wait for all guilds to fetch their members before firing the ready event. This can take a very long time for large shards (~10 minutes with ~1000 guilds per shard)
buffer response for "rest" event is now opt-in (restEventIncludeBuffer:true in the client options)