-
Notifications
You must be signed in to change notification settings - Fork 291
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
edited readme #6
base: main
Are you sure you want to change the base?
Conversation
Warning Rate limit exceeded@Kevinbjohn has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait 18 minutes and 55 seconds before requesting another review. ⌛ How to resolve this issue?After the wait time has elapsed, a review can be triggered using the We recommend that you space out your commits to avoid hitting the rate limit. 🚦 How do rate limits work?CodeRabbit enforces hourly rate limits for each developer per organization. Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. Please see our FAQ for further information. WalkthroughThe changes introduce a new Java file, Changes
Poem
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
CodeRabbit Configuration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 6
🧹 Outside diff range and nitpick comments (1)
FunnyCatchGame.java (1)
1-1
: Consider using a more descriptive package nameThe package name 'space' is too generic. Consider using a more descriptive name that reflects the purpose of the game, e.g.,
com.{organization}.games
or similar.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (1)
- FunnyCatchGame.java (1 hunks)
🔇 Additional comments (1)
FunnyCatchGame.java (1)
1-99
: PR title/content mismatch detectedThe PR is titled "edited readme" but introduces a new game implementation instead. This suggests a potential confusion or mismatch between the intended changes and actual changes.
public static void main(String[] args) { | ||
JFrame frame = new JFrame("Funny Catch Game"); | ||
FunnyCatchGame game = new FunnyCatchGame(); | ||
frame.add(game); | ||
frame.setSize(500, 500); | ||
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); | ||
frame.setVisible(true); | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
🛠️ Refactor suggestion
Improve window initialization
- Use constants for window dimensions
- Set minimum window size
- Center window on screen
public static void main(String[] args) {
JFrame frame = new JFrame("Funny Catch Game");
FunnyCatchGame game = new FunnyCatchGame();
frame.add(game);
- frame.setSize(500, 500);
+ frame.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
+ frame.setMinimumSize(new Dimension(WINDOW_WIDTH, WINDOW_HEIGHT));
+ frame.setLocationRelativeTo(null); // Center on screen
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
Committable suggestion was skipped due to low confidence.
public FunnyCatchGame() { | ||
timer = new Timer(20, this); | ||
items = new ArrayList<>(); | ||
setFocusable(true); | ||
addKeyListener(new KeyAdapter() { | ||
@Override | ||
public void keyPressed(KeyEvent e) { | ||
if (e.getKeyCode() == KeyEvent.VK_LEFT) { | ||
playerX -= 10; | ||
} else if (e.getKeyCode() == KeyEvent.VK_RIGHT) { | ||
playerX += 10; | ||
} | ||
playerX = Math.max(0, Math.min(playerX, 500 - playerWidth)); | ||
} | ||
}); | ||
timer.start(); | ||
spawnItems(); | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
🛠️ Refactor suggestion
Improve game constants and movement handling
- Extract timer refresh rate and movement speed as constants
- Use window dimension constants for boundary checking
- Consider adding smooth movement with key states instead of direct position changes
+ private static final int REFRESH_RATE_MS = 20;
+ private static final int PLAYER_SPEED = 10;
+
public FunnyCatchGame() {
- timer = new Timer(20, this);
+ timer = new Timer(REFRESH_RATE_MS, this);
items = new ArrayList<>();
setFocusable(true);
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
- playerX -= 10;
+ playerX -= PLAYER_SPEED;
} else if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
- playerX += 10;
+ playerX += PLAYER_SPEED;
}
- playerX = Math.max(0, Math.min(playerX, 500 - playerWidth));
+ playerX = Math.max(0, Math.min(playerX, WINDOW_WIDTH - PLAYER_WIDTH));
}
});
Committable suggestion was skipped due to low confidence.
@Override | ||
public void actionPerformed(ActionEvent e) { | ||
for (int i = 0; i < items.size(); i++) { | ||
Item item = items.get(i); | ||
item.y += 5; // Fall speed | ||
if (item.y > 500) { | ||
items.remove(i); | ||
i--; | ||
} else if (item.y >= 450 && item.x >= playerX && item.x <= playerX + playerWidth) { | ||
// Catching the item | ||
score += item.type.equals("🦆") ? 1 : 2; // Duck = 1 point, Taco = 2 points | ||
items.remove(i); | ||
i--; | ||
} | ||
} | ||
repaint(); | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Improve game loop and collision detection safety
- Use Iterator or CopyOnWriteArrayList to safely modify collection
- Extract magic numbers to constants
- Consider adding game over condition
+ private static final int FALL_SPEED = 5;
+
@Override
public void actionPerformed(ActionEvent e) {
- for (int i = 0; i < items.size(); i++) {
- Item item = items.get(i);
- item.y += 5; // Fall speed
- if (item.y > 500) {
- items.remove(i);
- i--;
- } else if (item.y >= 450 && item.x >= playerX && item.x <= playerX + playerWidth) {
+ items.removeIf(item -> {
+ item.y += FALL_SPEED;
+ if (item.y > WINDOW_HEIGHT) {
+ return true;
+ }
+ if (item.y >= WINDOW_HEIGHT - PLAYER_HEIGHT &&
+ item.x >= playerX &&
+ item.x <= playerX + PLAYER_WIDTH) {
// Catching the item
- score += item.type.equals("🦆") ? 1 : 2; // Duck = 1 point, Taco = 2 points
- items.remove(i);
- i--;
+ score += item.type.equals("🦆") ? 1 : 2;
+ return true;
}
- }
+ return false;
+ });
repaint();
}
Committable suggestion was skipped due to low confidence.
public class FunnyCatchGame extends JPanel implements ActionListener { | ||
private Timer timer; | ||
private ArrayList<Item> items; | ||
private int playerX = 250; | ||
private final int playerWidth = 70; | ||
private final int playerHeight = 20; | ||
private int score = 0; | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Improve field encapsulation and constant declarations
- Fields should be marked as private for better encapsulation
- Magic numbers should be converted to named constants
- Consider adding window dimension constants
Apply these improvements:
public class FunnyCatchGame extends JPanel implements ActionListener {
- private Timer timer;
- private ArrayList<Item> items;
- private int playerX = 250;
- private final int playerWidth = 70;
- private final int playerHeight = 20;
- private int score = 0;
+ private static final int WINDOW_WIDTH = 500;
+ private static final int WINDOW_HEIGHT = 500;
+ private static final int PLAYER_WIDTH = 70;
+ private static final int PLAYER_HEIGHT = 20;
+ private static final int INITIAL_PLAYER_X = WINDOW_WIDTH / 2;
+
+ private final Timer timer;
+ private final ArrayList<Item> items;
+ private int playerX = INITIAL_PLAYER_X;
+ private int score = 0;
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
public class FunnyCatchGame extends JPanel implements ActionListener { | |
private Timer timer; | |
private ArrayList<Item> items; | |
private int playerX = 250; | |
private final int playerWidth = 70; | |
private final int playerHeight = 20; | |
private int score = 0; | |
public class FunnyCatchGame extends JPanel implements ActionListener { | |
private static final int WINDOW_WIDTH = 500; | |
private static final int WINDOW_HEIGHT = 500; | |
private static final int PLAYER_WIDTH = 70; | |
private static final int PLAYER_HEIGHT = 20; | |
private static final int INITIAL_PLAYER_X = WINDOW_WIDTH / 2; | |
private final Timer timer; | |
private final ArrayList<Item> items; | |
private int playerX = INITIAL_PLAYER_X; | |
private int score = 0; | |
class Item { | ||
int x, y; | ||
String type; | ||
|
||
Item(int x, int y, String type) { | ||
this.x = x; | ||
this.y = y; | ||
this.type = type; | ||
} | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
🛠️ Refactor suggestion
Improve Item class encapsulation and documentation
The Item class needs better encapsulation and documentation.
- class Item {
- int x, y;
- String type;
+ /**
+ * Represents a falling item in the game.
+ */
+ private static class Item {
+ private int x, y;
+ private final String type;
Item(int x, int y, String type) {
this.x = x;
this.y = y;
+ if (type == null || (!type.equals("🦆") && !type.equals("🌮"))) {
+ throw new IllegalArgumentException("Invalid item type");
+ }
this.type = type;
}
+
+ public int getX() { return x; }
+ public int getY() { return y; }
+ public String getType() { return type; }
}
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
class Item { | |
int x, y; | |
String type; | |
Item(int x, int y, String type) { | |
this.x = x; | |
this.y = y; | |
this.type = type; | |
} | |
} | |
/** | |
* Represents a falling item in the game. | |
*/ | |
private static class Item { | |
private int x, y; | |
private final String type; | |
Item(int x, int y, String type) { | |
this.x = x; | |
this.y = y; | |
if (type == null || (!type.equals("🦆") && !type.equals("🌮"))) { | |
throw new IllegalArgumentException("Invalid item type"); | |
} | |
this.type = type; | |
} | |
public int getX() { return x; } | |
public int getY() { return y; } | |
public String getType() { return type; } | |
} |
private void spawnItems() { | ||
Timer itemTimer = new Timer(1000, e -> { | ||
Random rand = new Random(); | ||
int x = rand.nextInt(850); | ||
String itemType = rand.nextBoolean() ? "🦆" : "🌮"; | ||
items.add(new Item(x, 0, itemType)); | ||
}); | ||
itemTimer.start(); | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Fix spawn mechanics and add resource management
- Spawn position uses incorrect width (850 vs window width 500)
- itemTimer should be cleaned up when game ends
- Spawn frequency should be configurable
+ private static final int SPAWN_INTERVAL_MS = 1000;
+ private Timer itemTimer;
+
private void spawnItems() {
- Timer itemTimer = new Timer(1000, e -> {
+ itemTimer = new Timer(SPAWN_INTERVAL_MS, e -> {
Random rand = new Random();
- int x = rand.nextInt(850);
+ int x = rand.nextInt(WINDOW_WIDTH - 20); // Subtract emoji width
String itemType = rand.nextBoolean() ? "🦆" : "🌮";
items.add(new Item(x, 0, itemType));
});
itemTimer.start();
}
+
+ public void stopGame() {
+ timer.stop();
+ itemTimer.stop();
+ }
Committable suggestion was skipped due to low confidence.
Summary by CodeRabbit