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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,17 @@ | ||
// Example level (level_1) | ||
// Cycle back to the start | ||
nextLevelName level_0 | ||
// Bottom collider | ||
StaticCollider, 2, 30, 30, 2 | ||
// Next level | ||
LevelTp, 50, 29 | ||
// First Level (level_1) | ||
nextLevelName, level_2 | ||
// Bottom colliders | ||
StaticCollider, 3, 25, 6, 2 | ||
StaticCollider, 9, 27, 10, 2 | ||
StaticCollider, 19, 25, 6, 2 | ||
// Vertical colliders | ||
StaticCollider, 0, 0, 2, 25 | ||
StaticCollider, 25, 0, 2, 19 | ||
// Extra blocks | ||
StaticCollider, 23, 29, 44, 19 | ||
// Spike | ||
Spike, 28, 28 | ||
// Static deadly section | ||
StaticDeadly, 33, 28, 5, 2 | ||
// Ending teleporter | ||
LevelTp, 55, 28 |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,7 @@ | ||
// Second level (level_2) | ||
// Cycle back to the start | ||
nextLevelName, level_1 | ||
// Bottom collider | ||
StaticCollider, 2, 30, 30, 2 | ||
// Next level | ||
LevelTp, 50, 29 |
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Original file line number | Diff line number | Diff line change |
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// Level Designer level (level_design) | ||
// Go back to the start | ||
nextLevelName, level_design | ||
// Bottom collider | ||
StaticCollider, 2, 30, 30, 2 | ||
// Next level | ||
LevelTp, 50, 29 |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include <string> | ||
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// The mode for level design (false) | ||
const bool LEVEL_DESIGN_MODE = false; | ||
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// REM info | ||
const std::string RECENT_VERSION = "0.1.0"; | ||
const std::string EDIT_DATE = "2024/03/31"; |
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