-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #3 from tivect/collisionfix
Collisionfix
- Loading branch information
Showing
44 changed files
with
830 additions
and
165 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,19 +1,8 @@ | ||
// First Level (level_1) | ||
// First level (level_1) | ||
// Go to the next level at the end | ||
// For debugging, change this to any level; by default, should be level_2 | ||
nextLevelName, level_2 | ||
// Bottom colliders | ||
StaticCollider, 3, 25, 6, 2 | ||
//StaticCollider, 9, 27, 10, 2 | ||
StaticCollider, 19, 25, 6, 2 | ||
// Vertical colliders | ||
StaticCollider, 0, 0, 2, 25 | ||
StaticCollider, 25, 0, 2, 19 | ||
// Extra blocks | ||
StaticCollider, 23, 29, 44, 19 | ||
// Spike | ||
Spike, 28, 28 | ||
// Static deadly section | ||
StaticDeadly, 33, 28, 5, 2 | ||
// Ending teleporter | ||
LevelTp, 55, 28 | ||
// Moving Platform | ||
MovingCollider, 8, 32, 5, 2, 300, 20, 32 | ||
// Bottom grass | ||
StaticCollider, 2, 16, 40, 4 | ||
// Next level | ||
LevelTp, 38, 15 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,8 @@ | ||
// Second level (level_2) | ||
// Cycle back to the start | ||
nextLevelName, level_1 | ||
// Bottom collider | ||
StaticCollider, 2, 30, 30, 2 | ||
// Platforms (level_2) | ||
nextLevelName, level_3 | ||
// Grass has a hole in it | ||
StaticCollider, 2, 16, 40, 4 | ||
MovingCollider, 42, 16, 8, 2, 300, 74, 16 | ||
StaticCollider, 82, 16, 40, 4 | ||
// Next level | ||
LevelTp, 50, 29 | ||
LevelTp, 100, 15 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
// Enemies (level_3) | ||
nextLevelName, level_4 | ||
// Uphill | ||
StaticCollider, 2, 16, 28, 4 | ||
StaticCollider, 30, 12, 30, 8 | ||
StaticCollider, 60, 8, 40, 8 | ||
// Enemies | ||
Animal, fipa, 55, 6 | ||
// Next level | ||
LevelTp, 80, 7 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
// Insane Level (level_4) | ||
nextLevelName, level_1 | ||
// Bottom colliders | ||
StaticCollider, 3, 25, 6, 2 | ||
//StaticCollider, 9, 27, 10, 2 | ||
StaticCollider, 19, 25, 6, 2 | ||
// Vertical colliders | ||
StaticCollider, 0, 0, 2, 25 | ||
StaticCollider, 25, 0, 2, 19 | ||
// Main large bottom block | ||
StaticCollider, 23, 29, 80, 19 | ||
// Rightmost barrier | ||
StaticCollider, 103, 26, 2, 3 | ||
// Ending teleporter | ||
LevelTp, 100, 28 | ||
// Spike | ||
Spike, 28, 28 | ||
// Static deadly section | ||
StaticDeadly, 33, 28, 5, 2 | ||
// Moving Platforms | ||
MovingCollider, 8, 32, 5, 2, 300, 20, 32 | ||
MovingCollider, 40, 24, 5, 2, 300, 40, 15 | ||
MovingCollider, 47, 15, 5, 2, 300, 45, 15 | ||
// Animals | ||
Animal, bird, 50, 15 | ||
Animal, fipa, 55, 15 | ||
Animal, replicator, 58, 15 |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.