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Added more debugging to map test (OpenDiablo2#284)
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essial authored Feb 2, 2020
1 parent 6606774 commit 935789d
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Showing 4 changed files with 157 additions and 30 deletions.
29 changes: 29 additions & 0 deletions d2common/d2fileformats/d2dt1/subtile.go
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,35 @@ type SubTileFlags struct {
Unknown3 bool
}

func (s* SubTileFlags) DebugString() string {
result := ""
if s.BlockWalk {
result += "BlockWalk "
}
if s.BlockLOS {
result += "BlockLOS "
}
if s.BlockJump {
result += "BlockJump "
}
if s.BlockPlayerWalk {
result += "BlockPlayerWalk "
}
if s.Unknown1 {
result += "Unknown1 "
}
if s.BlockLight {
result += "BlockLight "
}
if s.Unknown2 {
result += "Unknown2 "
}
if s.Unknown3 {
result += "Unknown3 "
}
return result
}

func NewSubTileFlags(data byte) SubTileFlags {
return SubTileFlags{
BlockWalk: data & 1 == 1,
Expand Down
7 changes: 7 additions & 0 deletions d2common/d2fileformats/d2dt1/tile.go
Original file line number Diff line number Diff line change
Expand Up @@ -15,3 +15,10 @@ type Tile struct {
blockHeaderSize int32
Blocks []Block
}

func (t *Tile) GetSubTileFlags(x, y int) *SubTileFlags {
if x < 0 || x > 4 || y < 0 || y > 4 {
return &SubTileFlags{}
}
return &t.SubTileFlags[x + (y * 5)]
}
53 changes: 38 additions & 15 deletions d2core/d2map/region.go
Original file line number Diff line number Diff line change
Expand Up @@ -126,6 +126,23 @@ func (mr *MapRegion) loadSpecials() {
}
}

func (mr *MapRegion) GetTile(x, y int) *d2ds1.TileRecord {
return &mr.ds1.Tiles[y][x]
}

func (mr *MapRegion) GetTileData(style int32, sequence int32, tileType d2enum.TileType) *d2dt1.Tile {
for _, tile := range mr.tiles {
if tile.Style == style && tile.Sequence == sequence && tile.Type == int32(tileType) {
return &tile
}
}
return nil
}

func (mr *MapRegion) GetTileSize() (int, int) {
return mr.tileRect.Width, mr.tileRect.Height
}

func (mr *MapRegion) loadEntities() []MapEntity {
var entities []MapEntity

Expand Down Expand Up @@ -193,7 +210,7 @@ func (mr *MapRegion) getRandomTile(tiles []d2dt1.Tile, x, y int, seed int64) byt
return 0
}

func (mr *MapRegion) getTiles(style, sequence, tileType int32, x, y int, seed int64) []d2dt1.Tile {
func (mr *MapRegion) getTiles(style, sequence, tileType int32) []d2dt1.Tile {
var tiles []d2dt1.Tile
for _, tile := range mr.tiles {
if tile.Style != style || tile.Sequence != sequence || tile.Type != tileType {
Expand Down Expand Up @@ -342,7 +359,7 @@ func (mr *MapRegion) renderWall(tile d2ds1.WallRecord, viewport *Viewport, targe
return
}

viewport.PushTranslationOrtho(-80, float64(tile.YAdjust))
viewport.PushTranslationOrtho(-80, float64(tile.YAdjust) - 16)
defer viewport.PopTranslation()

target.PushTranslation(viewport.GetTranslationScreen())
Expand Down Expand Up @@ -380,9 +397,15 @@ func (mr *MapRegion) renderDebug(debugVisLevel int, viewport *Viewport, target d
}

func (mr *MapRegion) renderTileDebug(x, y int, debugVisLevel int, viewport *Viewport, target d2render.Surface) {
ax := x - mr.tileRect.Left
ay := y - mr.tileRect.Top

if debugVisLevel > 0 {
subtileColor := color.RGBA{R: 80, G: 80, B: 255, A: 100}
tileColor := color.RGBA{R: 255, G: 255, B: 255, A: 255}
if ay < 0 || ax < 0 || ay >= len(mr.ds1.Tiles) || x >= len(mr.ds1.Tiles[ay]) {
return
}
subTileColor := color.RGBA{R: 80, G: 80, B: 255, A: 50}
tileColor := color.RGBA{R: 255, G: 255, B: 255, A: 100}

screenX1, screenY1 := viewport.WorldToScreen(float64(x), float64(y))
screenX2, screenY2 := viewport.WorldToScreen(float64(x+1), float64(y))
Expand All @@ -399,19 +422,19 @@ func (mr *MapRegion) renderTileDebug(x, y int, debugVisLevel int, viewport *View

if debugVisLevel > 1 {
for i := 1; i <= 4; i++ {
x := i * 16
y := i * 8
x2 := i * 16
y2 := i * 8

target.PushTranslation(-x, y)
target.DrawLine(80, 40, subtileColor)
target.PushTranslation(-x2, y2)
target.DrawLine(80, 40, subTileColor)
target.Pop()

target.PushTranslation(x, y)
target.DrawLine(-80, 40, subtileColor)
target.PushTranslation(x2, y2)
target.DrawLine(-80, 40, subTileColor)
target.Pop()
}

tile := mr.ds1.Tiles[y][x]
tile := mr.ds1.Tiles[ay][ax]
for i, floor := range tile.Floors {
target.PushTranslation(-20, 10+(i+1)*14)
target.DrawText("f: %v-%v", floor.Style, floor.Sequence)
Expand Down Expand Up @@ -458,7 +481,7 @@ func (mr *MapRegion) setImageCacheRecord(style, sequence byte, tileType d2enum.T
}

func (mr *MapRegion) generateFloorCache(tile *d2ds1.FloorShadowRecord, tileX, tileY int) {
tileOptions := mr.getTiles(int32(tile.Style), int32(tile.Sequence), 0, tileX, tileY, mr.seed)
tileOptions := mr.getTiles(int32(tile.Style), int32(tile.Sequence), 0)
var tileData []*d2dt1.Tile
var tileIndex byte

Expand Down Expand Up @@ -504,7 +527,7 @@ func (mr *MapRegion) generateFloorCache(tile *d2ds1.FloorShadowRecord, tileX, ti
}

func (mr *MapRegion) generateShadowCache(tile *d2ds1.FloorShadowRecord, tileX, tileY int) {
tileOptions := mr.getTiles(int32(tile.Style), int32(tile.Sequence), 13, tileX, tileY, mr.seed)
tileOptions := mr.getTiles(int32(tile.Style), int32(tile.Sequence), 13)
var tileIndex byte
var tileData *d2dt1.Tile
if tileOptions == nil {
Expand Down Expand Up @@ -538,7 +561,7 @@ func (mr *MapRegion) generateShadowCache(tile *d2ds1.FloorShadowRecord, tileX, t
}

func (mr *MapRegion) generateWallCache(tile *d2ds1.WallRecord, tileX, tileY int) {
tileOptions := mr.getTiles(int32(tile.Style), int32(tile.Sequence), int32(tile.Type), tileX, tileY, mr.seed)
tileOptions := mr.getTiles(int32(tile.Style), int32(tile.Sequence), int32(tile.Type))
var tileIndex byte
var tileData *d2dt1.Tile
if tileOptions == nil {
Expand All @@ -552,7 +575,7 @@ func (mr *MapRegion) generateWallCache(tile *d2ds1.WallRecord, tileX, tileY int)
var newTileData *d2dt1.Tile = nil

if tile.Type == 3 {
newTileOptions := mr.getTiles(int32(tile.Style), int32(tile.Sequence), int32(4), tileX, tileY, mr.seed)
newTileOptions := mr.getTiles(int32(tile.Style), int32(tile.Sequence), int32(4))
newTileIndex := mr.getRandomTile(newTileOptions, tileX, tileY, mr.seed)
newTileData = &newTileOptions[newTileIndex]
}
Expand Down
98 changes: 83 additions & 15 deletions d2game/d2gamescene/map_engine_testing.go
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
package d2gamescene

import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
"math"
"os"

Expand Down Expand Up @@ -136,6 +137,7 @@ func (met *MapEngineTest) LoadRegionByIndex(n int, levelPreset, fileIndex int) {
}

met.mapEngine.MoveCameraTo(met.mapEngine.WorldToOrtho(met.mapEngine.GetCenterPosition()))
met.mapEngine.SetDebugVisLevel(met.debugVisLevel)
}

func (met *MapEngineTest) Load() []func() {
Expand All @@ -159,8 +161,9 @@ func (met *MapEngineTest) Render(screen d2render.Surface) {

screenX, screenY, _ := d2render.GetCursorPos()
worldX, worldY := met.mapEngine.ScreenToWorld(screenX, screenY)
subtileX := int(math.Ceil(math.Mod(worldX*10, 10))) / 2
subtileY := int(math.Ceil(math.Mod(worldY*10, 10))) / 2
//subtileX := int(math.Ceil(math.Mod(worldX*10, 10))) / 2
//subtileY := int(math.Ceil(math.Mod(worldY*10, 10))) / 2

curRegion := met.mapEngine.GetRegionAtTile(int(worldX), int(worldY))
if curRegion == nil {
return
Expand All @@ -186,19 +189,84 @@ func (met *MapEngineTest) Render(screen d2render.Surface) {
}
met.filesCount = len(levelFilesToPick)

screen.PushTranslation(5, 5)
screen.DrawText("%d, %d (Tile %d.%d, %d.%d)", screenX, screenY, int(math.Floor(worldX))-tileRect.Left, subtileX, int(math.Floor(worldY))-tileRect.Top, subtileY)
screen.PushTranslation(0, 16)
screen.DrawText("Map: " + curRegion.GetLevelType().Name)
screen.PushTranslation(0, 16)
screen.DrawText("%met: %met/%met [%met, %met]", regionPath, fileIndex+1, met.filesCount, met.currentRegion, met.levelPreset)
screen.PushTranslation(0, 16)
screen.DrawText("N - next region, P - previous region")
screen.PushTranslation(0, 16)
screen.DrawText("Shift+N - next preset, Shift+P - previous preset")
screen.PushTranslation(0, 16)
screen.DrawText("Ctrl+N - next file, Ctrl+P - previous file")
screen.PopN(6)
tileX := int(math.Floor(worldX))-tileRect.Left
tileY := int(math.Floor(worldY))-tileRect.Top
subtileX := int((worldX - float64(int(worldX))) * 5)
subtileY := 4 - int((worldY - float64(int(worldY))) * 5)

regionWidth, regionHeight := curRegion.GetTileSize()
if tileX >= 0 && tileY >= 0 && tileX < regionWidth && tileY < regionHeight {
tile := curRegion.GetTile(tileX, tileY)
screen.PushTranslation(5, 5)
screen.DrawText("%d, %d (Tile %d.%d, %d.%d)", screenX, screenY, tileX, subtileX, tileY, subtileY)
screen.PushTranslation(0, 16)
screen.DrawText("Map: " + curRegion.GetLevelType().Name)
screen.PushTranslation(0, 16)
screen.DrawText("%v: %v/%v [%v, %v]", regionPath, fileIndex+1, met.filesCount, met.currentRegion, met.levelPreset)
screen.PushTranslation(0, 16)
screen.DrawText("N - next region, P - previous region")
screen.PushTranslation(0, 16)
screen.DrawText("Shift+N - next preset, Shift+P - previous preset")
screen.PushTranslation(0, 16)
screen.DrawText("Ctrl+N - next file, Ctrl+P - previous file")
screen.PushTranslation(0, 16)
popN := 7
if len(tile.Floors) > 0 {
screen.PushTranslation(0, 16)
screen.DrawText("Floors:")
screen.PushTranslation(16, 0)
for idx, floor := range tile.Floors {
popN++
screen.PushTranslation(0, 16)
tileData := curRegion.GetTileData(int32(floor.Style), int32(floor.Sequence), d2enum.Floor)
tileSubAttrs := d2dt1.SubTileFlags{}
if tileData != nil {
tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
}
screen.DrawText("Floor %v: [ANI:%t] %s", idx, floor.Animated, tileSubAttrs.DebugString())

}
screen.PushTranslation(-16, 0)
popN += 3
}
if len(tile.Walls) > 0 {
screen.PushTranslation(0, 16)
screen.DrawText("Walls:")
screen.PushTranslation(16, 0)
for idx, wall := range tile.Walls {
popN++
screen.PushTranslation(0, 16)
tileData := curRegion.GetTileData(int32(wall.Style), int32(wall.Sequence), d2enum.Floor)
tileSubAttrs := d2dt1.SubTileFlags{}
if tileData != nil {
tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
}
screen.DrawText("Wall %v: [HID:%t] %s", idx, wall.Hidden, tileSubAttrs.DebugString())

}
screen.PushTranslation(-16, 0)
popN += 3
}
if len(tile.Walls) > 0 {
screen.PushTranslation(0, 16)
screen.DrawText("Shadows:")
screen.PushTranslation(16, 0)
for idx, shadow := range tile.Shadows {
popN++
screen.PushTranslation(0, 16)
tileData := curRegion.GetTileData(int32(shadow.Style), int32(shadow.Sequence), d2enum.Floor)
tileSubAttrs := d2dt1.SubTileFlags{}
if tileData != nil {
tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
}
screen.DrawText("Wall %v: [HID:%t] %s", idx, shadow.Hidden, tileSubAttrs.DebugString())

}
screen.PushTranslation(-16, 0)
popN += 3
}
screen.PopN(popN)
}
}

func (met *MapEngineTest) Advance(tickTime float64) {
Expand Down

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