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Add panel to contain hero stats (OpenDiablo2#299)
Left framing with stats panel, bound to 'C' key.
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Original file line number | Diff line number | Diff line change |
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package d2player | ||
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import ( | ||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" | ||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" | ||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" | ||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui" | ||
) | ||
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type HeroStats struct { | ||
frame *d2ui.Sprite | ||
panel *d2ui.Sprite | ||
originX int | ||
originY int | ||
isOpen bool | ||
} | ||
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func NewHeroStats() *HeroStats { | ||
originX := 0 | ||
originY := 0 | ||
return &HeroStats{ | ||
originX: originX, | ||
originY: originY, | ||
} | ||
} | ||
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func (s *HeroStats) Load() { | ||
animation, _ := d2asset.LoadAnimation(d2resource.Frame, d2resource.PaletteSky) | ||
s.frame, _ = d2ui.LoadSprite(animation) | ||
animation, _ = d2asset.LoadAnimation(d2resource.InventoryCharacterPanel, d2resource.PaletteSky) | ||
s.panel, _ = d2ui.LoadSprite(animation) | ||
} | ||
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func (s *HeroStats) IsOpen() bool { | ||
return s.isOpen | ||
} | ||
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func (s *HeroStats) Toggle() { | ||
s.isOpen = !s.isOpen | ||
} | ||
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func (s *HeroStats) Open() { | ||
s.isOpen = true | ||
} | ||
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func (s *HeroStats) Close() { | ||
s.isOpen = false | ||
} | ||
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func (s *HeroStats) Render(target d2render.Surface) { | ||
if !s.isOpen { | ||
return | ||
} | ||
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x, y := s.originX, s.originY | ||
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// Frame | ||
// Top left | ||
s.frame.SetCurrentFrame(0) | ||
w, h := s.frame.GetCurrentFrameSize() | ||
s.frame.SetPosition(x, y+h) | ||
s.frame.Render(target) | ||
x += w | ||
y += h | ||
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// Top right | ||
s.frame.SetCurrentFrame(1) | ||
w, h = s.frame.GetCurrentFrameSize() | ||
s.frame.SetPosition(x, s.originY+h) | ||
s.frame.Render(target) | ||
x = s.originX | ||
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// Right | ||
s.frame.SetCurrentFrame(2) | ||
w, h = s.frame.GetCurrentFrameSize() | ||
s.frame.SetPosition(x, y+h) | ||
s.frame.Render(target) | ||
y += h | ||
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// Bottom left | ||
s.frame.SetCurrentFrame(3) | ||
w, h = s.frame.GetCurrentFrameSize() | ||
s.frame.SetPosition(x, y+h) | ||
s.frame.Render(target) | ||
x += w | ||
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// Bottom right | ||
s.frame.SetCurrentFrame(4) | ||
w, h = s.frame.GetCurrentFrameSize() | ||
s.frame.SetPosition(x, y+h) | ||
s.frame.Render(target) | ||
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x, y = s.originX, s.originY | ||
y += 64 | ||
x += 80 | ||
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// Panel | ||
// Top left | ||
s.panel.SetCurrentFrame(0) | ||
w, h = s.panel.GetCurrentFrameSize() | ||
s.panel.SetPosition(x, y+h) | ||
s.panel.Render(target) | ||
x += w | ||
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// Top right | ||
s.panel.SetCurrentFrame(1) | ||
w, h = s.panel.GetCurrentFrameSize() | ||
s.panel.SetPosition(x, y+h) | ||
s.panel.Render(target) | ||
y += h | ||
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// Bottom right | ||
s.panel.SetCurrentFrame(3) | ||
w, h = s.panel.GetCurrentFrameSize() | ||
s.panel.SetPosition(x, y+h) | ||
s.panel.Render(target) | ||
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// Bottom left | ||
s.panel.SetCurrentFrame(2) | ||
w, h = s.panel.GetCurrentFrameSize() | ||
s.panel.SetPosition(x-w, y+h) | ||
s.panel.Render(target) | ||
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} |