Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
-
Updated
Nov 24, 2024 - C
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
point light shadow mapping implemented in openGL, C++
A native (no external libraries) golang 3D ray tracing renderer, that implements Ray intersection via the Phong-Reflection Model, Recursive Shape grouping with AABB optimizations and Constructive Solid Geometry, augmented with recursively defined Patterns, Perlin/Simplex noise algorihthms, and an efficient convex-hull/half-edge Delaunay Triangul…
A Construct 3 effect. Control colored point lights that interact with a 2D normal map texture. The result is a simulated 3D lighting effect.
Add a description, image, and links to the pointlight topic page so that developers can more easily learn about it.
To associate your repository with the pointlight topic, visit your repo's landing page and select "manage topics."