Raymarching shader toolkit for TouchDesigner
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Updated
Mar 27, 2025 - Python
Raymarching shader toolkit for TouchDesigner
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.
🔸 🔶 Crazy golden WebGL raymarch-thing for DEVX / Digital Design Day 2018 🔶 🔸
3D Fractals using Ray Marching. My seminar for Computer Animation course at FER-UNIZG.
Realtime ray marching made with OpenTK in C#
Developing and Evaluating Extensions to the 3D Cross Section of 4D Geometry
A real-time interactive raymarching renderer built with Rust and WGPU. Renders 3D scenes using distance fields instead of traditional polygons, featuring dynamic lighting, shadows, reflections, and materials. Demonstrates advanced GPU rendering techniques with interactive camera controls and animated objects.
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