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mods/squads/mods/Intercept Group/img/effects/tosx_heatlaser_start.png
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mods/squads/mods/Intercept Group/img/units/player/tosx_mech_burn1.png
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mods/squads/mods/Intercept Group/img/units/player/tosx_mech_burn1_a.png
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mods/squads/mods/Intercept Group/img/units/player/tosx_mech_burn1_broken.png
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mods/squads/mods/Intercept Group/img/units/player/tosx_mech_burn1_ns.png
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mods/squads/mods/Intercept Group/img/units/player/tosx_mech_burn1_w.png
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mods/squads/mods/Intercept Group/img/units/player/tosx_mech_burn1_w_broken.png
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mods/squads/mods/Intercept Group/img/units/player/tosx_mech_burn2.png
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mods/squads/mods/Intercept Group/img/units/player/tosx_mech_burn2_a.png
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38 changes: 38 additions & 0 deletions
38
mods/squads/mods/Intercept Group/scripts/achievementTriggers.lua
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local path = mod_loader.mods[modApi.currentMod].scriptPath | ||
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local this = {} | ||
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function this:load() | ||
modApi:addPreEnvironmentHook(function(mission) | ||
local edgecount = 0 | ||
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local edge = {0,0,0,0} --x0,x7,y0,y7 | ||
local mechs = extract_table(Board:GetPawns(TEAM_PLAYER)) | ||
for i,id in pairs(mechs) do | ||
local p = Board:GetPawn(id):GetSpace() | ||
if Board:IsValid(p) and p.x == 0 or p.x == 7 or p.y == 0 or p.y == 7 then | ||
if (p.x == 0 or p.x == 7) and (p.y == 0 or p.y == 7) then --corner; skip | ||
elseif p.x == 0 then | ||
edge[1]=1 | ||
elseif p.x == 7 then | ||
edge[2]=1 | ||
elseif p.y == 0 then | ||
edge[3]=1 | ||
elseif p.y == 7 then | ||
edge[4]=1 | ||
end | ||
end | ||
end | ||
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for i,v in pairs(edge) do | ||
edgecount = edgecount + v | ||
end | ||
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if edgecount >= 3 then | ||
tosx_interceptsquad_Chievo("tosx_intercept_wide") | ||
end | ||
end) | ||
end | ||
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return this |
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local this = {} | ||
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local path = mod_loader.mods[modApi.currentMod].resourcePath | ||
local modid = "tosx_InterceptGroup" -- Also the squad id | ||
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function tosx_interceptsquad_Chievo(id) | ||
-- exit if not our squad | ||
if GAME.additionalSquadData.squad ~= modid then return end | ||
if IsTestMechScenario() then return end | ||
-- exit if current one is unlocked | ||
if modApi.achievements:getProgress(modid,id) then return end | ||
modApi.achievements:trigger(modid,id) | ||
if id == "tosx_intercept_peak" then | ||
modApi.achievements:trigger(modid,"tosx_intercept_secret", {aa = true}) | ||
elseif id == "tosx_intercept_throttle" then | ||
modApi.achievements:trigger(modid,"tosx_intercept_secret", {bb = true}) | ||
elseif id == "tosx_intercept_wide" then | ||
modApi.achievements:trigger(modid,"tosx_intercept_secret", {cc = true}) | ||
end | ||
if modApi.achievements:isProgress(modid,"tosx_intercept_secret", {reward = true }) then return end | ||
if modApi.achievements:isProgress(modid,"tosx_intercept_secret", {aa = true, bb = true, cc = true,}) then | ||
-- Suppress the toast for the secret achievement | ||
local oldtoastadd = modApi.toasts.add | ||
modApi.toasts.add = function() end | ||
modApi.achievements:trigger(modid,"tosx_intercept_secret", {reward = true }) | ||
modApi.toasts.add = oldtoastadd | ||
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modApi.toasts:add(tosx_interceptUnlock()) | ||
end | ||
end | ||
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local imgs = { | ||
"peak", | ||
"throttle", | ||
"wide", | ||
"secret", | ||
} | ||
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local achname = "tosx_intercept_" | ||
for _, img in ipairs(imgs) do | ||
modApi:appendAsset("img/achievements/".. achname..img ..".png", path .."img/achievements/".. img ..".png") | ||
end | ||
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modApi.achievements:add{ | ||
id = "tosx_intercept_peak", | ||
name = "Peak Efficiency", | ||
tip = "Shoot the Focused Beam 4 times in a single battle at exactly range 3", | ||
img = "img/achievements/tosx_intercept_peak.png", | ||
squad = "tosx_InterceptGroup", | ||
} | ||
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modApi.achievements:add{ | ||
id = "tosx_intercept_throttle", | ||
name = "Full Throttle", | ||
tip = "Kill 2 enemies with a single use of the Shockwave Engines after traveling 6 tiles", | ||
img = "img/achievements/tosx_intercept_throttle.png", | ||
squad = "tosx_InterceptGroup", | ||
} | ||
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modApi.achievements:add{ | ||
id = "tosx_intercept_wide", | ||
name = "Far and Wide", | ||
tip = "End a turn with Mechs on 3 different edges of the map (excluding corners)", | ||
img = "img/achievements/tosx_intercept_wide.png", | ||
squad = "tosx_InterceptGroup", | ||
} | ||
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modApi.achievements:add{ | ||
id = "tosx_intercept_secret", | ||
name = "Intercept Group Secret Reward", | ||
tip = "Complete all 3 Intercept Group achievements\n\nPeak Efficiency: $aa\nFull Throttle: $bb\nFar and Wide: $cc\n\nReward: $reward", | ||
img = "img/achievements/tosx_intercept_secret.png", | ||
squad = "tosx_InterceptGroup", | ||
global = "Secret Rewards", | ||
secret = true, | ||
objective = { | ||
aa = true, | ||
bb = true, | ||
cc = true, | ||
reward = "?|Secret Structure" | ||
} | ||
} | ||
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function tosx_interceptUnlock() | ||
return { | ||
unlockTitle = 'Structure Unlocked!', | ||
name = 'Garage', | ||
tip = 'Garage. This structure can now appear in future missions on R.S.T.', | ||
img = 'img/achievements/'..achname..'secret.png', | ||
} | ||
end | ||
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return this |
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-- ANIMS.tosx_liquidmetal = Animation:new{ | ||
-- Image = "effects/tosx_liquidmetal.png", | ||
-- NumFrames = 10, | ||
-- Time = 0.05, | ||
-- PosX = -33, | ||
-- PosY = -14, | ||
-- Loop = false, | ||
-- } | ||
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ANIMS.tosx_firepush_0 = ANIMS.airpush_0:new{ | ||
Image = "effects/tosx_firepush_U.png", | ||
} | ||
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ANIMS.tosx_firepush_1 = ANIMS.airpush_1:new{ | ||
Image = "effects/tosx_firepush_R.png", | ||
} | ||
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ANIMS.tosx_firepush_2 = ANIMS.airpush_2:new{ | ||
Image = "effects/tosx_firepush_D.png", | ||
} | ||
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ANIMS.tosx_firepush_3 = ANIMS.airpush_3:new{ | ||
Image = "effects/tosx_firepush_L.png", | ||
} | ||
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ANIMS.tosx_ExploRepulse3 = ANIMS.ExploRepulse3:new{ | ||
Frames = {7,6,5,4,3,2,1,0}, | ||
} |
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local descriptiontext = "These industrial Mechs use targeted shockwaves to disrupt Vek formations." | ||
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local mod = { | ||
id = "tosx_InterceptGroup", | ||
name = "Intercept Group", | ||
version = "0.01", | ||
modApiVersion = "2.8.2", | ||
icon = "img/icons/mod_icon.png", | ||
description = descriptiontext, | ||
} | ||
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-- Helper function to load mod scripts | ||
function mod:loadScript(path) | ||
return require(self.scriptPath..path) | ||
end | ||
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function mod:init() | ||
local sprites = self:loadScript("libs/sprites") | ||
sprites.addMechs( | ||
{ | ||
Name = "tosx_mech_burn1", | ||
Default = { PosX = -23, PosY = 0 }, | ||
Animated = { PosX = -23, PosY = 0, NumFrames = 4},--[ -37, -18 ] | ||
Broken = { PosX = -24, PosY = -2 }, | ||
Submerged = { PosX = -18, PosY = 12 }, | ||
SubmergedBroken = { PosX = -18, PosY = 11 }, | ||
Icon = {}, | ||
}, | ||
{ | ||
Name = "tosx_mech_burn2", | ||
Default = { PosX = -19, PosY = 7 }, | ||
Animated = { PosX = -19, PosY = 7, NumFrames = 4}, | ||
Broken = { PosX = -16, PosY = 11 }, | ||
Submerged = { PosX = -13, PosY = 16 }, | ||
SubmergedBroken = { PosX = -16, PosY = 16 }, | ||
Icon = {}, | ||
}, | ||
{ | ||
Name = "tosx_mech_burn3", | ||
Default = { PosX = -24, PosY = -4 }, | ||
Animated = { PosX = -24, PosY = -4, NumFrames = 4}, | ||
Broken = { PosX = -21, PosY = 1 }, | ||
Submerged = { PosX = -19, PosY = 7 }, | ||
SubmergedBroken = { PosX = -20, PosY = 10 }, | ||
Icon = {}, | ||
} | ||
) | ||
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local palette = { | ||
id = self.id, | ||
name = "Intercept Red", | ||
image = "img/units/player/tosx_mech_burn1.png", | ||
colorMap = { | ||
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lights = { 250, 192, 17 }, | ||
main_highlight = { 211, 77, 70 }, | ||
main_light = { 111, 29, 32 }, | ||
main_mid = { 55, 20, 26 }, | ||
main_dark = { 26, 12, 14 }, | ||
metal_light = { 110, 101, 118 }, | ||
metal_mid = { 54, 46, 61 }, | ||
metal_dark = { 32, 25, 38 }, | ||
}, | ||
} | ||
modApi:addPalette(palette) | ||
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modApi:appendAsset("img/weapons/tosx_weapon_focusbeam.png",self.resourcePath.."img/weapons/tosx_weapon_focusbeam.png") | ||
modApi:appendAsset("img/weapons/tosx_weapon_concussion.png",self.resourcePath.."img/weapons/tosx_weapon_concussion.png") | ||
modApi:appendAsset("img/weapons/tosx_weapon_shockwave.png",self.resourcePath.."img/weapons/tosx_weapon_shockwave.png") | ||
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modApi:appendAsset("img/effects/tosx_shotup_seeker.png",self.resourcePath.."img/effects/tosx_shotup_seeker.png") | ||
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modApi:appendAsset("img/effects/tosx_heatlaser_start.png",self.resourcePath.."img/effects/tosx_heatlaser_start.png") | ||
modApi:appendAsset("img/effects/tosx_heatlaser_U.png",self.resourcePath.."img/effects/tosx_heatlaser_U.png") | ||
modApi:appendAsset("img/effects/tosx_heatlaser_U1.png",self.resourcePath.."img/effects/tosx_heatlaser_U1.png") | ||
modApi:appendAsset("img/effects/tosx_heatlaser_U2.png",self.resourcePath.."img/effects/tosx_heatlaser_U2.png") | ||
modApi:appendAsset("img/effects/tosx_heatlaser_R.png",self.resourcePath.."img/effects/tosx_heatlaser_R.png") | ||
modApi:appendAsset("img/effects/tosx_heatlaser_R1.png",self.resourcePath.."img/effects/tosx_heatlaser_R1.png") | ||
modApi:appendAsset("img/effects/tosx_heatlaser_R2.png",self.resourcePath.."img/effects/tosx_heatlaser_R2.png") | ||
modApi:appendAsset("img/effects/tosx_heatlaser_hit.png",self.resourcePath.."img/effects/tosx_heatlaser_hit.png") | ||
local laser_loc = Point(-12,3) | ||
Location["effects/tosx_heatlaser_start.png"] = laser_loc | ||
Location["effects/tosx_heatlaser_U.png"] = laser_loc | ||
Location["effects/tosx_heatlaser_U1.png"] = laser_loc | ||
Location["effects/tosx_heatlaser_U2.png"] = laser_loc | ||
Location["effects/tosx_heatlaser_R.png"] = laser_loc | ||
Location["effects/tosx_heatlaser_R1.png"] = laser_loc | ||
Location["effects/tosx_heatlaser_R2.png"] = laser_loc | ||
Location["effects/tosx_heatlaser_hit.png"] = laser_loc | ||
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require(self.scriptPath.."pawns") | ||
require(self.scriptPath.."weapons") | ||
require(self.scriptPath.."animations") | ||
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require(self.scriptPath .."achievements") | ||
if modApi.achievements:getProgress(self.id,"tosx_intercept_secret") and --without this check, will error if no profile | ||
modApi.achievements:getProgress(self.id,"tosx_intercept_secret").reward then | ||
require(self.scriptPath .."side_objectives") | ||
end | ||
end | ||
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function mod:load(options, version) | ||
modApi:addSquad({"Intercept Group","tosx_Burn1Mech", "tosx_Burn2Mech", "tosx_Burn3Mech", id = "tosx_InterceptGroup",}, "Intercept Group", descriptiontext, self.resourcePath .. "img/icons/squad_icon.png") | ||
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require(self.scriptPath .."achievementTriggers"):load() | ||
end | ||
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return mod |
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