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Shiptest sync nov5 #69
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## About The Pull Request Fixes a typo that broke the sprite whenever you took the hat off or flipped it ## Why It's Good For The Game Fixes good ## Changelog :cl: fix: Fixed a typo in the Frontiersman softcap that made the sprite go invisible /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request removes welding fuel tanks from the wasteplanet spawn pool <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game you will explode... less.. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Wasteplanets no longer spawn welding fuel tanks. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: Erika Fox <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request title Was meant to be apart of another big manufacturer PR, however I do those when i'm taking a break from big projects, so its a bit of a cycle. It appears im in the latter half of the cycle (overmap 5 coming december...), so might as well just PR what i have done ## Why It's Good For The Game ![image](https://github.com/user-attachments/assets/9d518d71-b8f1-487c-9070-06af2d7a6c63) ## Changelog :cl: add: Resprites the commander and Commissioner /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: rye-rice <[email protected]> Co-authored-by: retlaw34 <[email protected]> Co-authored-by: thgvr <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Gives storms some visual differentiation from the minor/moderate/major versions, adding some visual flavor and readability. ![image](https://github.com/user-attachments/assets/9d4ec565-d207-4a2b-9644-b4861788452f) ### Meteors: ![image](https://github.com/user-attachments/assets/9a10bb88-9908-4535-b9cb-b927ea4d0ab4) ### Electrical Storms: ![image](https://github.com/user-attachments/assets/0dabba78-eab6-4d86-bf01-7e59f055eda5) ### Carp Storms: ![image](https://github.com/user-attachments/assets/4f7cd59d-a934-4637-902f-f68a4ffc6a9c) ## Why It's Good For The Game A ton of people have complained about not being able to pick apart various storm severities, and this makes it pretty obvious which ones will MURDER YOU AND YOUR CREW and which ones will pleasantly tickle your hull ## Changelog :cl: fix: fallback sprite for dust storms was set to the carp sprite for some reason. imageadd: fancy new carp, meteor, and electrical storm imagedel: old carp, meteor, and electrical storm sprites /:cl: (soul: taken out back and shot) <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request A really old emote pr made by @NithaIsTired that @rye-rice asked me to pr and finish. Adds stuff like: > visible trembling emote > visible shivering > audible snapping > booping lizard snouts > other stuff i dont remember > its a lot ## Why It's Good For The Game It's cute and cool. ## Changelog :cl: NithaIsTired add: Adds a ton of audible emotes and visible emotes like snapping your fingers or twitching add: You can boop people on the nose by clicking on their mouth with help intent add: Sound variation with a few emotes like snapping and clapping add: Laying down now plays a sound if you aren't on walk intent /:cl: --------- Signed-off-by: rye-rice <[email protected]> Co-authored-by: Nitha <[email protected]> Co-authored-by: Nitha <[email protected]> Co-authored-by: rye-rice <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> You can now write on bullets with a pen to give your ~~victim~~ recipient a lovely message when they're hit. ![image](https://github.com/user-attachments/assets/859b62ac-5597-40f2-bc70-59bb6091015e) ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Adds a little personalization to your death dealing, and I think it'd be funny. ## Changelog :cl: add: Bullets can have a message written on them. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…t-ss13#3437) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reduces the size of the C-20r and Cobra-20's magazines to 24 rounds, identical to the Mongrel. This also means you get two clean reloads out of a box of .45 ammunition instead of having one mag and _almost_ a second mag. Also, fixed the "civillian" typo in the cargo listings for scarborough guns. ## Why It's Good For The Game not getting two reloads out of a box is just plain irritating and also the cobra shouldn't just be a mongrel but better ## Changelog :cl: balance: Reduced Cobra-20 magazine size to 24 rounds fix: removed a typo from Scarborough cargo catalog entries /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: FalloutFalcon <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes Xenobiology (minus slimes since they're good fluffmobs sometimes). <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game cruft. thgvr said they'd get me a therapist if I did this. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Xenobiology (minus slimes) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Erika Fox <[email protected]> Co-authored-by: Bjarl <[email protected]>
## About The Pull Request Brings up the E40 ballistic mode firerate by a fair amount to compensate for the significantly lower damage. Experimenting, mostly. Takes the .299 Caseless box out of the black market and adds it to cargo. Fixes a typo that said it held 75 rounds when it actually held 120. You're gonna need that ammo, it guzzles. ## Why It's Good For The Game E40 is a Big, Big purchase if you don't already have it and the Raleigh starts with the rifle and needs to Gamble in order to get more ammo. Should make it the legendary, expensive weapon it is And make both components Actually Usable. ## Changelog :cl: balance: E40 hybrid rifle ballistic mode now shoots faster balance: .299 Caseless taken out of the black market, added to cargo fix: .299 Caseless now correctly states it holds 120 rounds /:cl: --------- Signed-off-by: generalthrax <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request as title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game mapping tools <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: pre-weld and pre-sealed airlock helpers for maps. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: Bjarl <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Does what it says on the tin, full credits go to Spooky (AKA spookywastaken on discord) ![image](https://github.com/user-attachments/assets/8461d56e-beb5-45f0-a8cc-20a72ca94137) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game They look a lot better than what we have right now. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Spookywastaken imageadd: Handrails have been resprited! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…ss13#3588) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I somehow missed this in review! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game My bad i somehow missed that! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: examine on ammo casings now properly hint that you can write on them /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request see title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game this is emergency equipment to help fix ships which fits with what an autolathe should be able to print. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Autolathes can now print space heater boards. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request halfs the time to examine when blind <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game this trait only gives 4 points and you already can see more then a tile away its so grating to stack these on top of each other. since your blind you have to examine way more things so figure out what they are. as the like 1 person who plays someone blind it makes me want to like log off sometimes. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: blind people can examine twice as fast /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
This reverts commit de5b708.
Nice. |
Also hold off on clicking the button to merge... "it works on my machine" but I'm interested in getting the tests run against it and seeing what else I might have broken :D |
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This reverts commit 854c18a.
Whelp, the failing tests at this point are all related to code already in the codebase, so pending the one outstanding running "Checks / Integration Tests (SHIP_PLACEMENT_TEST) / run_integration_tests (pull_request) " test I'm happy to merge as-is and do a separate bugfix PR if we want to actually address those. |
About The Pull Request
Update from shiptest Oct 16 - Nov 5. Shout if there's something you don't want in there. Gets us up to shiptest mainline minus the following:
Why It's Good For The Game
People like shiptest stuff, let's add what brings us joy and leverage the community's changes