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DanVanAtta committed Feb 2, 2016
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68 changes: 68 additions & 0 deletions map/Docs/Fundamental.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta content="text/html;charset=ISO-8859-1" http-equiv="Content-Type">
<title>Fundamental</title>
</head>
<body>
<div style="text-align: center;"><b>THE FUNDAMENTAL CHANGES<br>
</b>The total units on the board have been roughly doubled. The cost of
land units has been roughly doubled. The total income on the board has
only been increased by only one third.<br>
<br>
</div>
<div style="text-align: center;"><u><span style="font-weight: bold;">Land
Units</span></u><br>
<div style="text-align: left;"><u>Changes:</u> New units that can be
placed each round will represent a dramatically smaller fraction of the
total forces. Players will have to use starting units more
intelligently as heavy losses will be difficult to replace. </div>
</div>
<p class="western" style="margin-bottom: 0in; text-align: left;"> </p>
<div style="text-align: left;">
</div>
<p class="western" style="margin-bottom: 0in;">Furthermore, if a
skilled player out-maneuvers a less skilled one, it will have a greater
effect. For example, if Germany masses in the Ukraine they will likely
draw Russian forces to Stalingrad. Germany can then capture West
Russia, and be on Moscow&acirc;&#8364;&#8482;s doorstep. The Soviets will send
everything they can to defend their capitol but, their infantry will
not make it, and they will not be able to afford many new ones to place
in Moscow, leaving their high value pieces vulnerable. With high value
pieces harder to replace, this could spell total disaster for the
Allies.<br>
</p>
<p class="western" style="margin-bottom: 0in;"><u>Historical Context:</u>
The game officially opens on June 1, 1942. At this point every country
but the United States was fully mobilized. They continued to call up
new recruits throughout the war, but these were barely enough to
replace the casualties being suffered. Those casualties, in turn,
represented a relatively small proportion of the forces in the field.
On the rare occasion that a large force was lost, it was devastating.
For example, the Wermarch never fully recovered from the loss of the
Sixth Army at Stalingrad.<br>
</p>
<div style="text-align: center;"><u style="font-weight: bold;">Naval
Units<br>
</u>
<div style="text-align: left;"><u>Changes:</u> A loss of a major fleet
is no longer more devastating than the loss of a major army. Players
can afford to be more daring and take bigger risks with them.<br>
</div>
<br>
<div style="text-align: left;">The lower relative expense of naval
units versus air units allows players to split their fleets more often.
It is no longer worth sacrificing a fighter to take out an enemy's
destroyer, meaning transports can be protected by a weak naval force,
so long as it does not encounter an enemy fleet.<br>
</div>
</div>
<p class="western" style="margin-bottom: 0in;"><u>Historical Context:</u>
While the largest proportion of naval power remained in large task
forces, convoys, usually escorted by a small number of cruisers and/or
destroyers, were often formed to transfer/distribute resources as
needed. </p>
<p class="western" style="margin-bottom: 0in;"><br>
</p>
</body>
</html>
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137 changes: 137 additions & 0 deletions map/Docs/Powers.htm
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<!-- saved from url=(0054)http://www.revere-systems.com/BloodandIron/Powers.html -->
<title></title>
<meta http-equiv="CONTENT-TYPE"
content="text/html; charset=windows-1252">
<meta content="MSHTML 6.00.6000.16608" name="GENERATOR">
<meta content="0;0" name="CREATED">
<meta content="Brett Smith" name="CHANGEDBY">
<meta content="20080704;16445865" name="CHANGED">
<style type="text/css">@page {size: 8.5in 11in; margin-right: 1.25in; margin-top: 1in; margin-bottom: 1in; }
P {
MARGIN-BOTTOM: 0.08in; COLOR: #000000
}
P.western {
FONT-SIZE: 12pt; FONT-FAMILY: "Times New Roman", serif; so-language: en-US
}
P.cjk {
FONT-FAMILY: "Times New Roman", serif; so-language: en-US
}
P.ctl {
FONT-SIZE: 12pt; FONT-FAMILY: "Times New Roman", serif
}
</style>
</head>
<body dir="ltr" style="border: medium none ; padding: 0in;" lang="en-US"
text="#000000">
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u><span
style="font-weight: bold;">Minor Axis Powers:</span><br>
<img style="width: 100px; height: 100px;" alt=""
src="Images/Flags/Lower_Axis_Powers_large.png"><br>
</u></p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The
countries that both remained autonomous within the
framework of the Axis Powers, and maintained independent armed forces
which they committed to the conflict. As the most powerful of these
countries, Italy has been set as the capitol.</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">Having
drawn IPCs from Germany, the Lower Axis will have to strike a balance
between supporting the German effort on the Eastern Front and staying
powerful in the Mediterranean.</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u
style="font-weight: bold;">Soviet_Union:</u><span
style="font-weight: bold;"> </span><br>
<img style="width: 100px; height: 100px;" alt=""
src="Images/Flags/Soviet_Union_large.png"><br>
</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The
Soviet Union has been strengthened economically. The Revised Edition
makes this country far weaker than its historical counterpart. By 1945
the Red Army was the largest in the world. Though Soviet contributions
to the war tend to be downplayed by Western powers, they made
the greatest contribution to Germany’s defeat.</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">With
the preponderance of Soviet wealth now West of Moscow, merely holding
on until the Western Allies come to the rescue is no longer a viable
option. However, if the Allies can tie down enough German Resources, a
skilled Russian player may be able to win the war for the allies.</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u><span
style="font-weight: bold;">Germany:</span><br>
<img style="width: 100px; height: 100px;" alt=""
src="Images/Flags/Germany_large.png"><br>
</u></p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The
independent Lower Axis player has robbed Germany of a great deal of
wealth, but Germany has benefited more from initial units than any
other country. </p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">Tight
coordination with the Lower Axis player will be necessary for success.</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u
style="font-weight: bold;">United Kingdom:</u> <br>
<img style="width: 100px; height: 100px;" alt=""
src="Images/Flags/United_Kingdom_large.png"><br>
</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The
UK was an empire in decline. By 1942 the British were stretched
incredibly thin attempting to defend their territories around the
world. They were masters of a world class system of infrastructure, but
no longer had the resources to leverage it. To simulate this, the UK's
IPCs have been reduced, but they posses more industrial complexes than
any other nation. (Four) </p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The
British can be powerful in any theatre they chose, but can not afford
to be powerful in all at once, making their industrial complexes as
much a liability as they are a blessing.</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u
style="font-weight: bold;">Japan:</u> <br>
<img style="width: 100px; height: 100px;" alt=""
src="Images/Flags/Japan_large.png"><br>
</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">Japan's
IPC have seen a slight shift into the pacific islands. This encourages
the Japanese to emphasize naval and air power. Faced with two allied
complexes in Asia and reduced value of mainland territories, it will be
more difficult for Japan to dominate the Asian mainland while warding
off the American Navy.</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">Japan
can likely capture either China or India while effectively protecting
the Pacific Islands. To attempt all three could stretch them too thin,
and like the British complexes, the high value of the pacific islands
could be a curse in disguise.</p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u
style="font-weight: bold;">United States:<br>
<img style="width: 100px; height: 100px;" alt=""
src="Images/Flags/United_States_large.png"><br>
</u></p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The
United States player has a much stronger presence in the Pacific. The
increased value of the Pacific Islands, the elimination of the
Northeast Canada-&gt;Algeria shortcut, and an economically stronger
Soviet Union all combine to make the Pacific worth fighting for. </p>
<p class="western"
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The
US is the economic powerhouse, but is furthest from the crucial
sectors. In a game designed to create difficult choices for all
players, striking the right balance of resources between the Atlantic
and Pacific may be the most challenging and rewarding.</p>
</body>
</html>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<meta http-equiv="CONTENT-TYPE"
content="text/html; charset=windows-1252">
<title>BLOOD AND IRON</title>
<meta name="GENERATOR" content="OpenOffice.org 2.4 (Win32)">
<meta name="AUTHOR" content="QVC">
<meta name="CREATED" content="20080703;16170000">
<meta name="CHANGEDBY" content="QVC">
<meta name="CHANGED" content="20080703;16450000">
<style type="text/css">
<!--
@page { size: 8.5in 11in; margin-right: 1.25in; margin-top: 1in; margin-bottom: 1in }
P { margin-bottom: 0.08in; direction: ltr; color: #000000; text-align: left; widows: 2; orphans: 2 }
P.western { font-family: "Times New Roman", serif; font-size: 12pt; so-language: en-US }
P.cjk { font-family: "Times New Roman", serif; font-size: 12pt; so-language: zxx }
P.ctl { font-family: "Times New Roman", serif; font-size: 12pt; so-language: ar-SA }
-->
</style>
</head>
<body dir="ltr" lang="en-US" text="#000000">
<div style="text-align: center;"><span
style="font-family: &quot;Times New Roman&quot;,serif;"><span
style="font-weight: bold;"><img style="width: 700px; height: 142px;"
alt="LOGO" src="Docs/Images/Logo.gif"></span></span></div>
<p class="western" style="margin-bottom: 0in;" align="center">Blood and
Iron is new
scenario for <a href="http://triplea.sourceforge.net/mywiki">Triple A.</a>
It is
designed to be more historically accurate, more difficult, and more
engrossing than the standard Revised Edition included with Triple A.</p>
<p class="western" style="margin-bottom: 0in;"> It is the sincere hope
of the designers that game will be less repetitive than previous
versions. The elements that contribute to this hope are a larger map
with more possible strategies, and a deliberate emphasis on creating
difficult choices for all players. </p>
<p class="western" style="margin-bottom: 0in;"> Experienced players
are the target audience for this scenario. Players that find the
original editions too complicated are not likely to enjoy this
version.</p>
<p class="western" style="margin-bottom: 0in;">Below is a list of the
major changes from the Revised Edition:</p>
<ul>
<li>Radically adjusted Industrial Production Certificates (IPC) to
unit cost ratio</li>
<li>New Map</li>
<li> New Player (Lower Axis Powers)</li>
<li> Relationship between land/air units and naval units
fundamentally changed.</li>
<li>Three new
units introduced, three existing units altered.</li>
</ul>
<p class="western" style="margin-bottom: 0in;">The following are
links to detailed documents describing the changes and the rationale
behind them.</p>
<p class="western" style="margin-bottom: 0in;"><a
href="Docs/Fundamental.html">Fundamental
Changes</a> <a href="Docs/map.htm">The Map</a>
<a href="Docs/Units.htm">The
Units</a> <a href="Docs/Powers.htm">The
Major Powers </a><br>
</p>
<p class="western" style="margin-bottom: 0in;"> Players accustomed to
playing new scenarios will likely be able to hit the ground running
without reading the documents, but we still recommend reading through
them as they will increase appreciation for the game and deliver a
firm understanding of why each change was made.<br>
</p>
<p class="western" style="margin-bottom: 0in;"><a
href="http://www.revere-systems.com/BloodandIron/install.html"><img
alt="Download" src="Docs/Images/Download.gif"
style="border: 0px solid ; width: 205px; height: 26px;"></a><br>
</p>
<p class="western" style="margin-bottom: 0in;" align="center"><b>Blood
and Iron is
currently in Beta Form. You are free to download it, but please
report errors to</b><font color="#0000ff"> </font><a
href="mailto:[email protected]">[email protected]</a>
<br>
</p>
<p class="western" style="margin-bottom: 0in;" align="center">We also
welcome
comments and suggestions on balancing issues. (I.E. Lower Axis should
begin with one extra infantry unit in Libya because . . . or bombers
should cost one less IPC because . . .)<br>
</p>
<p class="western" style="margin-bottom: 0in;" align="center"><b>Current
Version is 1.03</b></p>
<p class="western" style="margin-bottom: 0in;"><b>Road Map schedule to
the general release<br>
</b></p>
<ol>
<li>Alpha (Fathers Day 2008, June 15)</li>
<li>Beta (Independence Day 2008, July 4)</li>
<li>Beta update one (Tish B'Av 2008, August 10)</li>
<li>Beta update two (Labor Day 2008, September 1)</li>
<li>Beta update three (Columbus Day 2008, October 13)</li>
<li>General Release (Veterans Day November, 11)</li>
</ol>
</body>
</html>
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