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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | ||
<html> | ||
<head> | ||
<meta content="text/html;charset=ISO-8859-1" http-equiv="Content-Type"> | ||
<title>Fundamental</title> | ||
</head> | ||
<body> | ||
<div style="text-align: center;"><b>THE FUNDAMENTAL CHANGES<br> | ||
</b>The total units on the board have been roughly doubled. The cost of | ||
land units has been roughly doubled. The total income on the board has | ||
only been increased by only one third.<br> | ||
<br> | ||
</div> | ||
<div style="text-align: center;"><u><span style="font-weight: bold;">Land | ||
Units</span></u><br> | ||
<div style="text-align: left;"><u>Changes:</u> New units that can be | ||
placed each round will represent a dramatically smaller fraction of the | ||
total forces. Players will have to use starting units more | ||
intelligently as heavy losses will be difficult to replace. </div> | ||
</div> | ||
<p class="western" style="margin-bottom: 0in; text-align: left;"> </p> | ||
<div style="text-align: left;"> | ||
</div> | ||
<p class="western" style="margin-bottom: 0in;">Furthermore, if a | ||
skilled player out-maneuvers a less skilled one, it will have a greater | ||
effect. For example, if Germany masses in the Ukraine they will likely | ||
draw Russian forces to Stalingrad. Germany can then capture West | ||
Russia, and be on Moscow’s doorstep. The Soviets will send | ||
everything they can to defend their capitol but, their infantry will | ||
not make it, and they will not be able to afford many new ones to place | ||
in Moscow, leaving their high value pieces vulnerable. With high value | ||
pieces harder to replace, this could spell total disaster for the | ||
Allies.<br> | ||
</p> | ||
<p class="western" style="margin-bottom: 0in;"><u>Historical Context:</u> | ||
The game officially opens on June 1, 1942. At this point every country | ||
but the United States was fully mobilized. They continued to call up | ||
new recruits throughout the war, but these were barely enough to | ||
replace the casualties being suffered. Those casualties, in turn, | ||
represented a relatively small proportion of the forces in the field. | ||
On the rare occasion that a large force was lost, it was devastating. | ||
For example, the Wermarch never fully recovered from the loss of the | ||
Sixth Army at Stalingrad.<br> | ||
</p> | ||
<div style="text-align: center;"><u style="font-weight: bold;">Naval | ||
Units<br> | ||
</u> | ||
<div style="text-align: left;"><u>Changes:</u> A loss of a major fleet | ||
is no longer more devastating than the loss of a major army. Players | ||
can afford to be more daring and take bigger risks with them.<br> | ||
</div> | ||
<br> | ||
<div style="text-align: left;">The lower relative expense of naval | ||
units versus air units allows players to split their fleets more often. | ||
It is no longer worth sacrificing a fighter to take out an enemy's | ||
destroyer, meaning transports can be protected by a weak naval force, | ||
so long as it does not encounter an enemy fleet.<br> | ||
</div> | ||
</div> | ||
<p class="western" style="margin-bottom: 0in;"><u>Historical Context:</u> | ||
While the largest proportion of naval power remained in large task | ||
forces, convoys, usually escorted by a small number of cruisers and/or | ||
destroyers, were often formed to transfer/distribute resources as | ||
needed. </p> | ||
<p class="western" style="margin-bottom: 0in;"><br> | ||
</p> | ||
</body> | ||
</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> | ||
<html> | ||
<head> | ||
<!-- saved from url=(0054)http://www.revere-systems.com/BloodandIron/Powers.html --> | ||
<title></title> | ||
<meta http-equiv="CONTENT-TYPE" | ||
content="text/html; charset=windows-1252"> | ||
<meta content="MSHTML 6.00.6000.16608" name="GENERATOR"> | ||
<meta content="0;0" name="CREATED"> | ||
<meta content="Brett Smith" name="CHANGEDBY"> | ||
<meta content="20080704;16445865" name="CHANGED"> | ||
<style type="text/css">@page {size: 8.5in 11in; margin-right: 1.25in; margin-top: 1in; margin-bottom: 1in; } | ||
P { | ||
MARGIN-BOTTOM: 0.08in; COLOR: #000000 | ||
} | ||
P.western { | ||
FONT-SIZE: 12pt; FONT-FAMILY: "Times New Roman", serif; so-language: en-US | ||
} | ||
P.cjk { | ||
FONT-FAMILY: "Times New Roman", serif; so-language: en-US | ||
} | ||
P.ctl { | ||
FONT-SIZE: 12pt; FONT-FAMILY: "Times New Roman", serif | ||
} | ||
</style> | ||
</head> | ||
<body dir="ltr" style="border: medium none ; padding: 0in;" lang="en-US" | ||
text="#000000"> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u><span | ||
style="font-weight: bold;">Minor Axis Powers:</span><br> | ||
<img style="width: 100px; height: 100px;" alt="" | ||
src="Images/Flags/Lower_Axis_Powers_large.png"><br> | ||
</u></p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The | ||
countries that both remained autonomous within the | ||
framework of the Axis Powers, and maintained independent armed forces | ||
which they committed to the conflict. As the most powerful of these | ||
countries, Italy has been set as the capitol.</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">Having | ||
drawn IPCs from Germany, the Lower Axis will have to strike a balance | ||
between supporting the German effort on the Eastern Front and staying | ||
powerful in the Mediterranean.</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u | ||
style="font-weight: bold;">Soviet_Union:</u><span | ||
style="font-weight: bold;"> </span><br> | ||
<img style="width: 100px; height: 100px;" alt="" | ||
src="Images/Flags/Soviet_Union_large.png"><br> | ||
</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The | ||
Soviet Union has been strengthened economically. The Revised Edition | ||
makes this country far weaker than its historical counterpart. By 1945 | ||
the Red Army was the largest in the world. Though Soviet contributions | ||
to the war tend to be downplayed by Western powers, they made | ||
the greatest contribution to Germany’s defeat.</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">With | ||
the preponderance of Soviet wealth now West of Moscow, merely holding | ||
on until the Western Allies come to the rescue is no longer a viable | ||
option. However, if the Allies can tie down enough German Resources, a | ||
skilled Russian player may be able to win the war for the allies.</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u><span | ||
style="font-weight: bold;">Germany:</span><br> | ||
<img style="width: 100px; height: 100px;" alt="" | ||
src="Images/Flags/Germany_large.png"><br> | ||
</u></p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The | ||
independent Lower Axis player has robbed Germany of a great deal of | ||
wealth, but Germany has benefited more from initial units than any | ||
other country. </p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">Tight | ||
coordination with the Lower Axis player will be necessary for success.</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u | ||
style="font-weight: bold;">United Kingdom:</u> <br> | ||
<img style="width: 100px; height: 100px;" alt="" | ||
src="Images/Flags/United_Kingdom_large.png"><br> | ||
</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The | ||
UK was an empire in decline. By 1942 the British were stretched | ||
incredibly thin attempting to defend their territories around the | ||
world. They were masters of a world class system of infrastructure, but | ||
no longer had the resources to leverage it. To simulate this, the UK's | ||
IPCs have been reduced, but they posses more industrial complexes than | ||
any other nation. (Four) </p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The | ||
British can be powerful in any theatre they chose, but can not afford | ||
to be powerful in all at once, making their industrial complexes as | ||
much a liability as they are a blessing.</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u | ||
style="font-weight: bold;">Japan:</u> <br> | ||
<img style="width: 100px; height: 100px;" alt="" | ||
src="Images/Flags/Japan_large.png"><br> | ||
</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">Japan's | ||
IPC have seen a slight shift into the pacific islands. This encourages | ||
the Japanese to emphasize naval and air power. Faced with two allied | ||
complexes in Asia and reduced value of mainland territories, it will be | ||
more difficult for Japan to dominate the Asian mainland while warding | ||
off the American Navy.</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">Japan | ||
can likely capture either China or India while effectively protecting | ||
the Pacific Islands. To attempt all three could stretch them too thin, | ||
and like the British complexes, the high value of the pacific islands | ||
could be a curse in disguise.</p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in; text-align: center;"><u | ||
style="font-weight: bold;">United States:<br> | ||
<img style="width: 100px; height: 100px;" alt="" | ||
src="Images/Flags/United_States_large.png"><br> | ||
</u></p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The | ||
United States player has a much stronger presence in the Pacific. The | ||
increased value of the Pacific Islands, the elimination of the | ||
Northeast Canada->Algeria shortcut, and an economically stronger | ||
Soviet Union all combine to make the Pacific worth fighting for. </p> | ||
<p class="western" | ||
style="margin-top: 0.07in; margin-bottom: 0.07in; line-height: 0.2in;">The | ||
US is the economic powerhouse, but is furthest from the crucial | ||
sectors. In a game designed to create difficult choices for all | ||
players, striking the right balance of resources between the Atlantic | ||
and Pacific may be the most challenging and rewarding.</p> | ||
</body> | ||
</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> | ||
<html> | ||
<head> | ||
<meta http-equiv="CONTENT-TYPE" | ||
content="text/html; charset=windows-1252"> | ||
<title>BLOOD AND IRON</title> | ||
<meta name="GENERATOR" content="OpenOffice.org 2.4 (Win32)"> | ||
<meta name="AUTHOR" content="QVC"> | ||
<meta name="CREATED" content="20080703;16170000"> | ||
<meta name="CHANGEDBY" content="QVC"> | ||
<meta name="CHANGED" content="20080703;16450000"> | ||
<style type="text/css"> | ||
<!-- | ||
@page { size: 8.5in 11in; margin-right: 1.25in; margin-top: 1in; margin-bottom: 1in } | ||
P { margin-bottom: 0.08in; direction: ltr; color: #000000; text-align: left; widows: 2; orphans: 2 } | ||
P.western { font-family: "Times New Roman", serif; font-size: 12pt; so-language: en-US } | ||
P.cjk { font-family: "Times New Roman", serif; font-size: 12pt; so-language: zxx } | ||
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</style> | ||
</head> | ||
<body dir="ltr" lang="en-US" text="#000000"> | ||
<div style="text-align: center;"><span | ||
style="font-family: "Times New Roman",serif;"><span | ||
style="font-weight: bold;"><img style="width: 700px; height: 142px;" | ||
alt="LOGO" src="Docs/Images/Logo.gif"></span></span></div> | ||
<p class="western" style="margin-bottom: 0in;" align="center">Blood and | ||
Iron is new | ||
scenario for <a href="http://triplea.sourceforge.net/mywiki">Triple A.</a> | ||
It is | ||
designed to be more historically accurate, more difficult, and more | ||
engrossing than the standard Revised Edition included with Triple A.</p> | ||
<p class="western" style="margin-bottom: 0in;"> It is the sincere hope | ||
of the designers that game will be less repetitive than previous | ||
versions. The elements that contribute to this hope are a larger map | ||
with more possible strategies, and a deliberate emphasis on creating | ||
difficult choices for all players. </p> | ||
<p class="western" style="margin-bottom: 0in;"> Experienced players | ||
are the target audience for this scenario. Players that find the | ||
original editions too complicated are not likely to enjoy this | ||
version.</p> | ||
<p class="western" style="margin-bottom: 0in;">Below is a list of the | ||
major changes from the Revised Edition:</p> | ||
<ul> | ||
<li>Radically adjusted Industrial Production Certificates (IPC) to | ||
unit cost ratio</li> | ||
<li>New Map</li> | ||
<li> New Player (Lower Axis Powers)</li> | ||
<li> Relationship between land/air units and naval units | ||
fundamentally changed.</li> | ||
<li>Three new | ||
units introduced, three existing units altered.</li> | ||
</ul> | ||
<p class="western" style="margin-bottom: 0in;">The following are | ||
links to detailed documents describing the changes and the rationale | ||
behind them.</p> | ||
<p class="western" style="margin-bottom: 0in;"><a | ||
href="Docs/Fundamental.html">Fundamental | ||
Changes</a> <a href="Docs/map.htm">The Map</a> | ||
<a href="Docs/Units.htm">The | ||
Units</a> <a href="Docs/Powers.htm">The | ||
Major Powers </a><br> | ||
</p> | ||
<p class="western" style="margin-bottom: 0in;"> Players accustomed to | ||
playing new scenarios will likely be able to hit the ground running | ||
without reading the documents, but we still recommend reading through | ||
them as they will increase appreciation for the game and deliver a | ||
firm understanding of why each change was made.<br> | ||
</p> | ||
<p class="western" style="margin-bottom: 0in;"><a | ||
href="http://www.revere-systems.com/BloodandIron/install.html"><img | ||
alt="Download" src="Docs/Images/Download.gif" | ||
style="border: 0px solid ; width: 205px; height: 26px;"></a><br> | ||
</p> | ||
<p class="western" style="margin-bottom: 0in;" align="center"><b>Blood | ||
and Iron is | ||
currently in Beta Form. You are free to download it, but please | ||
report errors to</b><font color="#0000ff"> </font><a | ||
href="mailto:[email protected]">[email protected]</a> | ||
<br> | ||
</p> | ||
<p class="western" style="margin-bottom: 0in;" align="center">We also | ||
welcome | ||
comments and suggestions on balancing issues. (I.E. Lower Axis should | ||
begin with one extra infantry unit in Libya because . . . or bombers | ||
should cost one less IPC because . . .)<br> | ||
</p> | ||
<p class="western" style="margin-bottom: 0in;" align="center"><b>Current | ||
Version is 1.03</b></p> | ||
<p class="western" style="margin-bottom: 0in;"><b>Road Map schedule to | ||
the general release<br> | ||
</b></p> | ||
<ol> | ||
<li>Alpha (Fathers Day 2008, June 15)</li> | ||
<li>Beta (Independence Day 2008, July 4)</li> | ||
<li>Beta update one (Tish B'Av 2008, August 10)</li> | ||
<li>Beta update two (Labor Day 2008, September 1)</li> | ||
<li>Beta update three (Columbus Day 2008, October 13)</li> | ||
<li>General Release (Veterans Day November, 11)</li> | ||
</ol> | ||
</body> | ||
</html> |
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