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Update carrierCost description when set to 0
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"if set to 0 then air units can even land on sea zones without a carrier being present (think sea planes)"
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ron-murhammer authored May 23, 2017
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2 changes: 1 addition & 1 deletion map/games/pact_of_steel_2.xml
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bombingBonus values: is a number added to the die rolled, to give the total cost [displayed as a new die rolled], for strategic bombing and rockets only. this property is optional (default is zero) and is only used when you have "Use Bombing Max Dice Sides And Bonus" turned on. this property is no longer affected by "Low Luck for Bombing and Territory Damage".
example: if you want a unit to throw a 12 sided die, then add 4 onto the result, you would do: <option name="bombingMaxDieSides" value="12"/> and <option name="bombingBonus" value="4"/>
bombingTargets values: is a list of units that this unit may strategic bomb or rocket attack. if not present, then all units that can be damaged are legal targets. example: <option name="bombingTargets" value="factory:bunker:airfield:harbour"/>
carrierCost values: the space this unit takes up when sitting on a carrier
carrierCost values: the space this unit takes up when sitting on a carrier. if set to 0 then air units can even land on sea zones without a carrier being present (think sea planes)
carrierCapacity values: the amount of space or air unit this unit can carry.
canBombard values: allows a sea unit to bombard the enemy during an amphibious assault
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