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WIP: modify calc_node_coordinates!
to allow for P4estMesh{2}
with 3D coordinates
#2046
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Did you check the performance and type stability of this?
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I hadn't thought about the fact that this would get called repeatedly when using mesh adaptation, so I initially wasn't too concerned about performance. I've now done some tests with a 2D mesh.
Existing code:
New code:
As we can see, here is some additional cost, but it seems to be a fixed overhead that doesn't depend on the mesh size, so I'm not sure if it's a significant regression in performance or not. I don't see any type instabilities from
@code_warntype
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Can you please also report benchmarks of a full call to
calc_node_coordinates!
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Ok, actually there seems to be a type instability when I call the full
calc_node_coordinates!
, and the performance is worse. See below.Benchmark using the existing code:
Benchmark with the proposed change:
Because of these performance regressions, I will mark this PR as a draft until they are resolved, since we can work around this in TrixiAtmo.jl for now. Thanks @ranocha for the suggestions!