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*.vtu | ||
*.pvd | ||
*.mp4 | ||
*.csv | ||
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# ParaView states | ||
*.pvsm | ||
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# FreeCAD models | ||
*.FCStd |
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[default.extend-identifiers] | ||
SPlisHSPlasH = "SPlisHSPlasH" | ||
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[default.extend-words] | ||
ba = "ba" | ||
Shepard = "Shepard" | ||
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name = "TrixiParticles" | ||
uuid = "66699cd8-9c01-4e9d-a059-b96c86d16b3a" | ||
authors = ["erik.faulhaber <[email protected]>"] | ||
version = "0.2.1-dev" | ||
version = "0.2.3-dev" | ||
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[deps] | ||
Adapt = "79e6a3ab-5dfb-504d-930d-738a2a938a0e" | ||
CSV = "336ed68f-0bac-5ca0-87d4-7b16caf5d00b" | ||
DataFrames = "a93c6f00-e57d-5684-b7b6-d8193f3e46c0" | ||
Dates = "ade2ca70-3891-5945-98fb-dc099432e06a" | ||
DelimitedFiles = "8bb1440f-4735-579b-a4ab-409b98df4dab" | ||
DiffEqCallbacks = "459566f4-90b8-5000-8ac3-15dfb0a30def" | ||
FastPow = "c0e83750-1142-43a8-81cf-6c956b72b4d1" | ||
FileIO = "5789e2e9-d7fb-5bc7-8068-2c6fae9b9549" | ||
ForwardDiff = "f6369f11-7733-5829-9624-2563aa707210" | ||
GPUArraysCore = "46192b85-c4d5-4398-a991-12ede77f4527" | ||
JSON = "682c06a0-de6a-54ab-a142-c8b1cf79cde6" | ||
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@@ -32,15 +34,17 @@ WriteVTK = "64499a7a-5c06-52f2-abe2-ccb03c286192" | |
Adapt = "3, 4" | ||
CSV = "0.10" | ||
DataFrames = "1.6" | ||
DelimitedFiles = "1" | ||
DiffEqCallbacks = "2.25, 3" | ||
FastPow = "0.1" | ||
FileIO = "1" | ||
ForwardDiff = "0.10" | ||
GPUArraysCore = "0.1" | ||
JSON = "0.21" | ||
KernelAbstractions = "0.9" | ||
MuladdMacro = "0.2" | ||
PointNeighbors = "0.4.2" | ||
Polyester = "0.7.5" | ||
Polyester = "0.7.10" | ||
RecipesBase = "1" | ||
Reexport = "1" | ||
SciMLBase = "1, 2" | ||
|
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# Sampling of Geometries | ||
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Generating the initial configuration of a simulation requires filling volumes (3D) or surfaces (2D) of complex geometries with particles. | ||
The algorithm to sample a complex geometry should be robust and fast, | ||
since for large problems (large numbers of particles) or complex geometries (many geometry faces), | ||
generating the initial configuration is not trivial and can be very expensive in terms of computational cost. | ||
We therefore use a [winding number](https://en.wikipedia.org/wiki/Winding_number) approach for an inside-outside segmentation of an object. | ||
The winding number ``w(\mathbf{p})`` is a signed integer-valued function of a point ``\mathbf{p}`` and is defined as | ||
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```math | ||
w(\mathbf{p}) = \frac{1}{2 \pi} \sum^n_{i=1} \Theta_i. | ||
``` | ||
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Here, ``\Theta_i`` is the *signed* angle between ``\mathbf{c}_i - \mathbf{p}`` and ``\mathbf{c}_{i+1} - \mathbf{p}`` where ``\mathbf{c}_i`` and ``\mathbf{c}_{i+1}`` are two consecutive vertices on a curve. | ||
In 3D, we refer to the solid angle of an *oriented* triangle with respect to ``\mathbf{p}``. | ||
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We provide the following methods to calculate ``w(\mathbf{p})``: | ||
- Horman et al. (2001) evaluate the winding number combined with an even-odd rule, but only for 2D polygons (see [WindingNumberHorman](@ref)). | ||
- Naive winding: Jacobson et al. (2013) generalized the winding number so that the algorithm can be applied for both 2D and 3D geometries (see [WindingNumberJacobson](@ref)). | ||
- Hierarchical winding: Jacobson et al. (2013) also introduced a fast hierarchical evaluation of the winding number. For further information see the description below. | ||
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## [Hierarchical Winding](@id hierarchical_winding) | ||
According to Jacobson et al. (2013) the winding number with respect to a polygon (2D) or triangle mesh (3D) is the sum of the winding numbers with respect to each edge (2D) or face (3D). | ||
We can show this with the following example in which we determine the winding number for each edge of a triangle separately and sum them up: | ||
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```julia | ||
using TrixiParticles | ||
using Plots | ||
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triangle = [125.0 375.0 250.0 125.0; | ||
175.0 175.0 350.0 175.0] | ||
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# Delete all edges but one | ||
edge1 = deleteat!(TrixiParticles.Polygon(triangle), [2, 3]) | ||
edge2 = deleteat!(TrixiParticles.Polygon(triangle), [1, 3]) | ||
edge3 = deleteat!(TrixiParticles.Polygon(triangle), [1, 2]) | ||
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algorithm = WindingNumberJacobson() | ||
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grid = hcat(([x, y] for x in 1:500, y in 1:500)...) | ||
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_, w1 = algorithm(edge1, grid; store_winding_number=true) | ||
_, w2 = algorithm(edge2, grid; store_winding_number=true) | ||
_, w3 = algorithm(edge3, grid; store_winding_number=true) | ||
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w = w1 + w2 + w3 | ||
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heatmap(1:500, 1:500, reshape(w1, 500, 500)', color=:coolwarm, showaxis=false, | ||
tickfontsize=12, size=(570, 500), margin=6 * Plots.mm) | ||
heatmap(1:500, 1:500, reshape(w2, 500, 500)', color=:coolwarm, showaxis=false, | ||
tickfontsize=12, size=(570, 500), margin=6 * Plots.mm) | ||
heatmap(1:500, 1:500, reshape(w3, 500, 500)', color=:coolwarm, showaxis=false, | ||
tickfontsize=12, size=(570, 500), margin=6 * Plots.mm) | ||
heatmap(1:500, 1:500, reshape(w, 500, 500)', color=:coolwarm, showaxis=false, | ||
tickfontsize=12, size=(570, 500), margin=6 * Plots.mm, clims=(-1, 1)) | ||
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``` | ||
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```@raw html | ||
<figure> | ||
<img src="https://github.com/user-attachments/assets/bf491b2d-740e-4136-8a7b-e321f26f86fd" alt="triangle"/> | ||
</figure> | ||
``` | ||
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This summation property has some interesting consequences that we can utilize for an efficient computation of the winding number. | ||
Let ``\mathcal{S}`` be an open surface and ``\bar{\mathcal{S}}`` an arbitrary closing surface, such that | ||
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```math | ||
\partial \bar{\mathcal{S}} = \partial \mathcal{S} | ||
``` | ||
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and ``\mathcal{B} = \bar{\mathcal{S}} \cup \mathcal{S}`` is some closed oriented surface. | ||
For any query point ``\mathbf{p}`` outside of ``\mathcal{B}``, we know that | ||
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```math | ||
w_{\mathcal{S}}(\mathbf{p}) + w_{\bar{\mathcal{S}}}(\mathbf{p}) = w_{\mathcal{B}}(\mathbf{p}) = 0. | ||
``` | ||
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This means | ||
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```math | ||
w_{\mathcal{S}}(\mathbf{p}) = - w_{\bar{\mathcal{S}}}(\mathbf{p}), | ||
``` | ||
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regardless of how ``\bar{\mathcal{S}}`` is constructed (as long as ``\mathbf{p}`` is outside of ``\mathcal{B}``). | ||
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We can use this property in the discrete case to efficiently compute the winding number of a query point | ||
by partitioning the polygon or mesh in a "small" part (as in consisting of a small number of edges/faces) and a "large" part. | ||
For the small part we just compute the winding number, and for the large part we construct a small closing and compute its winding number. | ||
The partitioning is based on a hierarchical construction of bounding boxes. | ||
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### Bounding volume hierarchy | ||
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To efficiently find a "small part" and a "large part" as mentioned above, we construct a hierarchy of bounding boxes by starting with the whole domain and recursively splitting it in two equally sized boxes. | ||
The resulting hierarchy is a binary tree. | ||
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The algorithm by Jacobsen et al. (Algorithm 2, p. 5) traverses this binary tree recursively until we find the leaf in which the query point is located. | ||
The recursion stops with the following criteria: | ||
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- if the bounding box ``T`` is a leaf then ``T.\mathcal{S} = \mathcal{S} \cap T``, the part of ``\mathcal{S}`` | ||
that lies inside ``T``, is the "small part" mentioned above, so evaluate the winding number naively as ``w(\mathbf{p}, T.\mathcal{S})``. | ||
- else if ``\mathbf{p}`` is outside ``T`` then ``T.\mathcal{S}`` is the "large part", so evaluate the winding number naively | ||
as ``-w(\mathbf{p}, T.\bar{\mathcal{S}})``, where ``T.\bar{\mathcal{S}}`` is the closing surface of ``T.\mathcal{S}``. | ||
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#### Continuous example | ||
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Now consider the following continuous (not discretized to a polygon) 2D example. | ||
We compute the winding number of the point ``\mathbf{p}`` with respect to ``\mathcal{S}`` using the depicted hierarchy of bounding boxes. | ||
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```@raw html | ||
<figure> | ||
<img src="https://github.com/user-attachments/assets/0ca2f475-6dd5-43f9-8b0c-87a0612ecdf4" alt="continuous closing"/> | ||
</figure> | ||
``` | ||
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(1): | ||
- Recurse left: ``w_{\text{left}} = \text{\texttt{hierarchical\_winding}} (\mathbf{p}, T.\text{left})`` | ||
- Recurse right: ``w_{\text{right}} = \text{\texttt{hierarchical\_winding}} (\mathbf{p},T.\text{right})`` | ||
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(2): | ||
- Query point ``\mathbf{p}`` is outside bounding box ``T``, so don't recurse deeper. | ||
- Compute ``w_{\mathcal{S}}(\mathbf{p}) = - w_{\bar{\mathcal{S}}}(\mathbf{p})`` with the closure ``T.\bar{\mathcal{S}}``, which is generally much smaller (fewer edges in the discrete version) than ``T.\mathcal{S}``: | ||
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```math | ||
w_{\text{left}} = -\text{\texttt{naive\_winding}} (\mathbf{p}, T.\bar{\mathcal{S}}) | ||
``` | ||
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(3): | ||
- Bounding box ``T`` is a leaf. Use open surface ``T.\mathcal{S}``: | ||
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```math | ||
w_{\text{right}} = \text{\texttt{naive\_winding}} (\mathbf{p}, T.\mathcal{S}) | ||
``` | ||
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The reconstructed surface will then look as in the following image. | ||
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```@raw html | ||
<figure> | ||
<img src="https://github.com/user-attachments/assets/920bb4f1-1336-4e77-b06d-d5b46ca0d8d5" alt="reconstructed surface"/> | ||
</figure> | ||
``` | ||
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We finally sum up the winding numbers | ||
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```math | ||
w = w_{\text{left}} + w_{\text{right} } = -w_{T_{\text{left}}.\bar{\mathcal{S}}} + w_{T_{\text{right}}.\mathcal{S}} | ||
``` | ||
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#### Discrete example | ||
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We will now go through the discrete version of the example above. | ||
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```@raw html | ||
<figure> | ||
<img src="https://github.com/user-attachments/assets/a9b59cc3-5421-40af-b0b0-f4c18a5a7078" alt="discrete geometry"/> | ||
</figure> | ||
``` | ||
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To construct the hierarchy for the discrete piecewise-linear example in (1), we have to do the following. | ||
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(2): | ||
Each edge is distributed to the child whose box contains the edge's barycenter (red dots in (2)). | ||
Splitting stops when the number of a box's edges slips below a | ||
threshold (usually ``\approx 100`` faces in 3D, here: 6 edges). | ||
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(3): | ||
For the closure, Jacobson et al. (2013) define *exterior vertices* (*exterior edges* in 3D) | ||
as boundary vertices of such a segmentation (red dots in (3)). | ||
To find them, we traverse around each edge (face in 3D) in order, and | ||
increment or decrement for each vertex (edge) a specific counter. | ||
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```julia | ||
v1 = edge_vertices_ids[edge][1] | ||
v2 = edge_vertices_ids[edge][2] | ||
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vertex_count[v1] += 1 | ||
vertex_count[v2] -= 1 | ||
``` | ||
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In 2D, a vertex is declared as exterior if `vertex_count(vertex) != 0`, so there is not the same amount of edges in this box going into versus out of the vertex. | ||
To construct the closing surface, the exterior vertices are then connected to one arbitrary | ||
exterior vertex using appropriately oriented line segments: | ||
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```julia | ||
edge = vertex_count[v] > 0 ? (closing_vertex, v) : (v, closing_vertex) | ||
``` | ||
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The resulting closed surface ``T.S \cup T.\bar{S}`` then has the same number of edges going into and out of each vertex. | ||
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#### Incorrect evaluation | ||
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If we follow the algorithm, we know that recursion stops if | ||
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- the bounding box ``T`` is a leaf or | ||
- the query point ``\mathbf{p}`` is outside the box. | ||
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```@raw html | ||
<figure> | ||
<img src="https://github.com/user-attachments/assets/7bae164a-8d5b-4761-9d54-9abf99fca94a" alt="incorrect evaluation"/> | ||
</figure> | ||
``` | ||
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(1): The query point ``\mathbf{p}`` is outside the box, so we calculate the winding number with the (red) closure of the box. | ||
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(2): The query point ``\mathbf{p}`` is inside the box, so we use the (blue) edges distributed to the box. | ||
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(3): In this case, it leads to an incorrect evaluation of the winding number. | ||
The query point is clearly inside the box, but not inside the reconstructed surface. | ||
This is because the property ``w_{\mathcal{S}}(\mathbf{p}) = - w_{\bar{\mathcal{S}}}(\mathbf{p})`` | ||
only holds when ``\mathbf{p}`` is outside of ``\mathcal{B}``, which is not the case here. | ||
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#### Correct evaluation | ||
Jacobson et al. (2013) don't mention this problem or provide a solution to it. | ||
We contacted the authors and found that they know about this problem and solve it | ||
by resizing the bounding box to fully include the closing surface | ||
of the neighboring box, since it doesn't matter if the boxes overlap. | ||
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```@raw html | ||
<figure> | ||
<img src="https://github.com/user-attachments/assets/097f01f4-1f37-48e4-968a-4c0970548b24" alt="correct evaluation resizing"/> | ||
</figure> | ||
``` | ||
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To avoid resizing, we take a different approach and calculate the closure of the bounding box differently: | ||
- Exclude intersecting edges in the calculation of the exterior vertices. | ||
- This way, all exterior vertices are inside the bounding box, and so will be the closing surface. | ||
- The intersecting edges are later added with flipped orientation, | ||
so that the closing is actually a closing of the exterior plus intersecting edges. | ||
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```@raw html | ||
<figure> | ||
<img src="https://github.com/user-attachments/assets/a8ff9a7e-e6d6-44d1-9a29-7debddf2803d" alt="correct evaluation intersecting" width=60%/> | ||
</figure> | ||
``` | ||
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The evaluation then looks as follows. | ||
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```@raw html | ||
<figure> | ||
<img src="https://github.com/user-attachments/assets/9bb2d2ad-14e8-4bd0-a9bd-3c824932affd" alt="correct evaluation intersecting 2"/> | ||
</figure> | ||
``` | ||
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```@autodocs | ||
Modules = [TrixiParticles] | ||
Pages = [joinpath("preprocessing", "point_in_poly", "winding_number_horman.jl")] | ||
``` | ||
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```@autodocs | ||
Modules = [TrixiParticles] | ||
Pages = [joinpath("preprocessing", "point_in_poly", "winding_number_jacobson.jl")] | ||
``` | ||
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```@autodocs | ||
Modules = [TrixiParticles] | ||
Pages = [joinpath("preprocessing", "geometries", "io.jl")] | ||
``` | ||
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### [References](@id references_complex_shape) | ||
- Alec Jacobson, Ladislav Kavan, and Olga Sorkine-Hornung "Robust inside-outside segmentation using generalized winding numbers". | ||
In: ACM Transactions on Graphics, 32.4 (2013), pages 1--12. | ||
[doi: 10.1145/2461912.2461916](https://igl.ethz.ch/projects/winding-number/robust-inside-outside-segmentation-using-generalized-winding-numbers-siggraph-2013-jacobson-et-al.pdf) | ||
- Kai Horman, Alexander Agathos "The point in polygon problem for arbitrary polygons". | ||
In: Computational Geometry, 20.3 (2001), pages 131--144. | ||
[doi: 10.1016/s0925-7721(01)00012-8](https://doi.org/10.1016/S0925-7721(01)00012-8) |
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