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Шарафиева #4
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Шарафиева #4
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,218 @@ | ||
let Fractal = 'newtonPool'; | ||
let Coloring = 'classic'; | ||
let Scale = 2; | ||
let Field = { | ||
left: -2, | ||
top: -2, | ||
right: 2, | ||
bottom: 2 | ||
}; | ||
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var resetScale = () => { | ||
Scale = 2; | ||
}; | ||
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function updateCoordinates(left, top, right, bottom) { | ||
Field.left = left; | ||
Field.right = right; | ||
Field.top = top; | ||
Field.bottom = bottom; | ||
} | ||
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function changeZoomLevel(canvas, e) { | ||
var mouseCoords = canvas.relMouseCoords(e); | ||
var x = mouseCoords.x * (Field.right - Field.left) / (canvas.width - 1) + Field.left; | ||
var y = mouseCoords.y * (Field.bottom - Field.top) / (canvas.height - 1) + Field.top; | ||
if (e.button === 0) { | ||
Scale /= 1.5; | ||
} | ||
if (e.button === 2) { | ||
Scale *= 1.5; | ||
} | ||
run(x, y, Fractal); | ||
} | ||
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function mousePress() { | ||
canvas.addEventListener("mousedown", | ||
function (e) { | ||
changeZoomLevel(canvas, e); | ||
}, | ||
false); | ||
} | ||
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function run(centerX, centerY, fractalType) { | ||
if (fractalType === undefined) | ||
fractalType = Fractal; | ||
Fractal = fractalType; | ||
var canvas = document.getElementById("canvas"); | ||
var context = canvas.getContext('2d'); | ||
var left = centerX - Scale; | ||
var top = centerY - Scale; | ||
var right = centerX + Scale; | ||
var bottom = centerY + Scale; | ||
var n = parseInt(document.getElementById('n').value); | ||
drawFractal(left, top, right, bottom, fractalType, n); | ||
} | ||
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function putColor(x, y, color, width, imageData) { | ||
var index = (x + y * width) * 4; | ||
imageData.data[index + 0] = color[0]; | ||
imageData.data[index + 1] = color[1]; | ||
imageData.data[index + 2] = color[2]; | ||
imageData.data[index + 3] = color[3]; | ||
} | ||
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function drawFractal(left, top, right, bottom, fractalType, n) { | ||
updateCoordinates(left, top, right, bottom); | ||
var canvas = document.getElementById("canvas"); | ||
var context = canvas.getContext('2d'); | ||
var imageData = context.getImageData(0, 0, canvas.width, canvas.height); | ||
var width = canvas.width; | ||
var height = canvas.height; | ||
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for (var x = 0; x < width; x++) { | ||
for (var y = 0; y < height; y++) { | ||
var i = x * (right - left) / (width - 1) + left; | ||
var j = y * (bottom - top) / (height - 1) + top; | ||
var pointData = choseFractal(i, j, n, fractalType); | ||
var color = choseColor(pointData, n); | ||
putColor(x, y, color, width, imageData); | ||
} | ||
} | ||
context.putImageData(imageData, 0, 0); | ||
} | ||
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function choseFractal(x, y, n, fractalType) { | ||
switch (fractalType) { | ||
case 'newtonPool': | ||
return getNewtonAttr(x, y, n, 0); | ||
case 'mandelbrotSet': | ||
return getMandelbrotAttr(x, y, n); | ||
case 'juliaSet': | ||
var re = parseFloat(document.getElementById('re').value); | ||
var im = parseFloat(document.getElementById('im').value); | ||
return getJuliaAttr(x, y, re, im, n); | ||
} | ||
} | ||
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function getNewtonAttr(x, y, n, itter) { | ||
var cos = Math.cos(Math.PI / 3); | ||
var sin = Math.sin(Math.PI / 3); | ||
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if (n === 0) | ||
return { | ||
attractor: 0, | ||
itterations: itter | ||
}; | ||
if (checkLimits(x, y, 1, 0)) | ||
return { | ||
attractor: 1, | ||
itterations: itter | ||
}; | ||
if (checkLimits(x, y, -cos, sin)) | ||
return { | ||
attractor: 2, | ||
itterations: itter | ||
}; | ||
if (checkLimits(x, y, -cos, -sin)) | ||
return { | ||
attractor: 3, | ||
itterations: itter | ||
}; | ||
var x2 = x * x; | ||
var y2 = y * y; | ||
var x1 = 2 / 3 * x + (x2 - y2) / (3 * (x2 + y2) * (x2 + y2)); | ||
var y1 = 2 / 3 * y * (1 - x / ((x2 + y2) * (x2 + y2))); | ||
return getNewtonAttr(x1, y1, n - 1, itter + 1); | ||
} | ||
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function checkLimits(x1, y1, x2, y2) { | ||
return Math.abs(x2 - x1) <= 0.0001 && Math.abs(y2 - y1) <= 0.0001; | ||
} | ||
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function getMandelbrotAttr(x, y, n) { | ||
var x0 = 0; | ||
var y0 = 0; | ||
var x1 = 0; | ||
var y1 = 0; | ||
var k = 0; | ||
while (k < n) { | ||
x1 = x0 * x0 - y0 * y0 + x; | ||
y1 = 2 * x0 * y0 + y; | ||
if (x1 * x1 + y1 * y1 > 4) | ||
return { | ||
itterations: k | ||
}; | ||
x0 = x1; | ||
y0 = y1; | ||
k++; | ||
} | ||
return { | ||
itterations: 0 | ||
}; | ||
} | ||
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function getJuliaAttr(x, y, re, im, n) { | ||
var x0 = x; | ||
var y0 = y; | ||
var x1 = 0; | ||
var y1 = 0; | ||
var k = 0; | ||
while (k < n) { | ||
if (x0 * x0 + y0 * y0 > 4) | ||
return { | ||
itterations: k | ||
}; | ||
x1 = x0 * x0 - y0 * y0 + re; | ||
y1 = 2 * x0 * y0 + im; | ||
x0 = x1; | ||
y0 = y1; | ||
k++; | ||
} | ||
return { | ||
itterations: 0 | ||
}; | ||
} | ||
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function paintClassic(point, fractalType) { | ||
if (fractalType === "newtonPool") { | ||
switch (point.attractor) { | ||
case 0: | ||
return [0, 0, 0, 0]; | ||
case 1: | ||
return [255, 0, 0, 255]; | ||
case 2: | ||
return [0, 255, 0, 255]; | ||
case 3: | ||
return [0, 0, 255, 255]; | ||
} | ||
} else return point.itterations === 0 ? [0, 0, 0, 255] : [255, 255, 255, 255]; | ||
} | ||
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function paintLevels(n, itter) { | ||
var brightness = n > 1 ? 255 * itter * 4 / (n - 1) : 255; | ||
return [brightness, brightness, brightness, 255]; | ||
} | ||
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function paintZebra(itter) { | ||
var color; | ||
itter % 2 === 0 ? color = [0, 0, 0, 255] : color = [255, 255, 255, 255]; | ||
return color; | ||
} | ||
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function changeColor(color) { | ||
resetScale(); | ||
Coloring = color; | ||
run(0, 0, Fractal); | ||
} | ||
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function choseColor(pointData, n) { | ||
switch (Coloring) { | ||
case 'classic': | ||
return paintClassic(pointData, Fractal); | ||
case 'levels': | ||
return paintLevels(n, pointData.itterations); | ||
case 'zebra': | ||
return paintZebra(pointData.itterations); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,80 +1,63 @@ | ||
<!doctype html> | ||
<html> | ||
<head> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | ||
<meta http-equiv="Cache-Control" content="no-cache"/> | ||
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<script> | ||
HTMLCanvasElement.prototype.relMouseCoords = function (event) { | ||
var totalOffsetX = 0; | ||
var totalOffsetY = 0; | ||
var canvasX = 0; | ||
var canvasY = 0; | ||
var currentElement = this; | ||
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do { | ||
totalOffsetX += currentElement.offsetLeft; | ||
totalOffsetY += currentElement.offsetTop; | ||
} | ||
while (currentElement = currentElement.offsetParent) | ||
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canvasX = event.pageX - totalOffsetX; | ||
canvasY = event.pageY - totalOffsetY; | ||
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// Fix for variable canvas width | ||
canvasX = Math.round( canvasX * (this.width / this.offsetWidth) ); | ||
canvasY = Math.round( canvasY * (this.height / this.offsetHeight) ); | ||
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return {x:canvasX, y:canvasY} | ||
} | ||
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//пример рисования произвольного множества точек | ||
function example(canvas) { | ||
var canvasHeight = parseInt(canvas.getAttribute("height")); | ||
var canvasWidth = parseInt(canvas.getAttribute("width")); | ||
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//создаем 2d context | ||
var context = canvas.getContext('2d'); | ||
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//создаем "буфер" imageData, в который будем класть новую информацию о цветах | ||
var imageData = context.createImageData(canvasWidth, canvasHeight); | ||
for (var i = 0; i < canvasWidth; i++) { | ||
for (var j = 0; j < canvasHeight; j++) { | ||
var red = 0; | ||
var green = 0; | ||
var blue = (i + j) % 255; | ||
if (i % 20 == 0) | ||
red = 150; | ||
if (j % 20 == 0) | ||
green = 150; | ||
var opacity = 255; | ||
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imageData.data[4*(i + canvasWidth*j) + 0] = red; | ||
imageData.data[4*(i + canvasWidth*j) + 1] = green; | ||
imageData.data[4*(i + canvasWidth*j) + 2] = blue; | ||
imageData.data[4*(i + canvasWidth*j) + 3] = opacity; | ||
} | ||
} | ||
//заполненный "буфер" imageData передаем в context для вывода на экран | ||
context.putImageData(imageData, 0, 0); | ||
} | ||
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function mouseDownHandler(canvas, e) { | ||
var coords = canvas.relMouseCoords(e); | ||
alert("x=" + coords.x + " " + "y=" + coords.y); | ||
} | ||
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//вызывается после загрузки body | ||
function run () { | ||
var canvas = document.getElementById("canvas"); | ||
canvas.addEventListener("mousedown", | ||
function(e) { mouseDownHandler(canvas, e); }, | ||
false); | ||
example(canvas); | ||
} | ||
</script> | ||
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<body onload="run()"> | ||
<canvas height='200' width='200' id='canvas'></canvas> | ||
</body> | ||
<!doctype html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<script src="Fractal.js" type="text/javascript" charset="utf-8"></script> | ||
<script> | ||
HTMLCanvasElement.prototype.relMouseCoords = function (event) { | ||
var moveX = 0; | ||
var moveY = 0; | ||
var canvasX = 0; | ||
var canvasY = 0; | ||
var currentElement = this; | ||
do { | ||
moveX += currentElement.offsetLeft; | ||
moveY += currentElement.offsetTop; | ||
} | ||
while (currentElement = currentElement.offsetParent) | ||
canvasX = event.pageX - moveX; | ||
canvasY = event.pageY - moveY; | ||
canvasX = Math.round(canvasX * (this.width / this.offsetWidth)); | ||
canvasY = Math.round(canvasY * (this.height / this.offsetHeight)); | ||
return { | ||
x: canvasX, | ||
y: canvasY | ||
} | ||
} | ||
</script> | ||
</head> | ||
<body onload="mousePress(); run(0, 0, 'newtonPool');"> | ||
<canvas oncontextmenu="return false;" height='500' width='500' id='canvas'></canvas> | ||
<table> | ||
<tr> | ||
<td colspan = "3">Тип фрактала:</td> | ||
</tr> | ||
<tr> | ||
<td><button type="button" id = 'newtonPool' onclick="resetScale(); run(0, 0, 'newtonPool')">Бассейн Ньютона</button></td> | ||
<td><button type="button" id = 'mandelbrotSet' onclick="resetScale(); resetScale(); run(0, 0, 'mandelbrotSet')">Множество Мандельброта</button></td> | ||
<td><button type="button" id = 'juliaSet' onclick="resetScale(); run(0, 0, 'juliaSet')">Множество Жюлиа</button></td> | ||
</tr> | ||
<tr> | ||
<td colspan = "3">Тип расскраски:</td> | ||
</tr> | ||
<tr> | ||
<td><button type="button" id = 'classicPaint' onclick="changeColor('classic')">Классический</button></td> | ||
<td><button type="button" id = 'levelPaint' onclick="changeColor('levels')">Уровни</button></td> | ||
<td><button type="button" id = 'zebraPaint' onclick="changeColor('zebra')">Зебра</button></td> | ||
</tr> | ||
<tr> | ||
<td colspan = "3">Характеристики множества Жюлиа:</td> | ||
</tr> | ||
<tr> | ||
<td>Re: <input type ="number" id = "re" name = "re" value = "-0.12"></td> | ||
<td>Im: <input type ="number" id = "im" name = "im" value = "0.74"></td> | ||
</tr> | ||
<tr> | ||
<td colspan = "2">Максимальная итерация <input type ="number" id = "n" name = "n" value = "200"></td> | ||
</tr> | ||
<tr> | ||
<td><button type="button" onclick="resetScale(); run(0, 0)">Нарисовать</button></td> | ||
</tr> | ||
</table> | ||
</body> | ||
</html> |
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Переменные и функции в JS называются маленькой буквы (camelCase). Исключение функции-конструкторы.