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Кузнецов В #8
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Кузнецов В #8
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let canvas = document.getElementById("canvas"); | ||
let context = canvas.getContext('2d'); | ||
let image = context.createImageData(canvas.width, canvas.height); | ||
let N, complexNumber,previousType; | ||
let scaleFactor = {left: -2, top: -2, right: 2, bottom: 2, scale: 2}; | ||
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let colors = { | ||
red: 0, | ||
green: 0, | ||
blue: 0, | ||
opacity: 255, | ||
st: function (i, j) { | ||
image.data[4 * (i + canvas.width * j) + 0] = this.red; | ||
image.data[4 * (i + canvas.width * j) + 1] = this.green; | ||
image.data[4 * (i + canvas.width * j) + 2] = this.blue; | ||
image.data[4 * (i + canvas.width * j) + 3] = this.opacity; | ||
}, | ||
classical: function (atractor, i, j) { | ||
let color = atractor == 0 ? 0 : 255; | ||
this.red = this.green = this.blue = color; | ||
this.st(i, j); | ||
}, | ||
levels: function (atractor, i, j) { | ||
let brightness = N > 1 ? 255 * Math.log(1 + atractor) / Math.log(N) : 0; | ||
this.red = this.green = this.blue = brightness; | ||
this.st(i, j); | ||
}, | ||
zebra: function (atractor, i, j) { | ||
let color = atractor % 2 == 0 ? 0 : 255; | ||
this.red = this.green = this.blue = color; | ||
this.st(i, j); | ||
}, | ||
classicalNewton: function (atractor, i, j) { | ||
this.red = this.green = this.blue = 0; | ||
if (atractor == 1) this.red = 255; | ||
if (atractor == 2) this.green = 255; | ||
if (atractor == 3) this.blue = 255; | ||
this.st(i, j); | ||
}, | ||
hybridNewton: function (atractor, k, i, j) { | ||
this.red = this.green = this.blue = 0; | ||
if (atractor == 1) this.red = N > 1 ? 255 * k / (N - 1) : 255; | ||
if (atractor == 2) this.green = N > 1 ? 255 * k / (N - 1) : 255; | ||
if (atractor == 3) this.blue = N > 1 ? 255 * k / (N - 1) : 255; | ||
this.st(i, j); | ||
} | ||
} | ||
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let fractalTypes = { | ||
cos: Math.cos(Math.PI / 3), | ||
sin: Math.sin(Math.PI / 3), | ||
epsilon: 0.0001, | ||
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Mandelbrot: function (c) { | ||
let x = 0; | ||
let y = 0; | ||
let newX = 0; | ||
let newY = 0; | ||
for (let i = 0; i < N; i++) { | ||
newX = x * x - y * y + c.Re; | ||
newY = 2 * x * y + c.Im; | ||
if (newX * newX + newY * newY > 4) | ||
return i; | ||
x = newX; | ||
y = newY; | ||
} | ||
return 0; | ||
}, | ||
Newton: function (complex) { | ||
return this.NewtonR(complex, 0, N); | ||
}, | ||
NewtonR: function (c, iter, n) { | ||
if (n == 0) return {atractor: 0, iterNumber: iter}; | ||
if (Math.abs(c.Re - 1) <= this.epsilon && c.Im <= this.epsilon) return {atractor: 1, iterNumber: iter}; | ||
if (Math.abs(c.Re + this.cos) <= this.epsilon && Math.abs(c.Im - this.sin) <= this.epsilon) return { | ||
atractor: 2, | ||
iterNumber: iter | ||
}; | ||
if (Math.abs(c.Re + this.cos) <= this.epsilon && Math.abs(c.Im + this.sin) <= this.epsilon) return { | ||
atractor: 3, | ||
iterNumber: iter | ||
}; | ||
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let a = c.Re * c.Re; | ||
let b = c.Im * c.Im; | ||
let nX = 2 * c.Re / 3 + (a - b) / (3 * Math.pow((a + b), 2)); | ||
let nY = 2 * c.Im * (1 - c.Re / Math.pow((a + b), 2)) / 3; | ||
return this.NewtonR({Re: nX, Im: nY}, iter + 1, n - 1); | ||
}, | ||
Julian: function (c) { | ||
let x = c.Re; | ||
let y = c.Im; | ||
let newX = 0; | ||
let newY = 0; | ||
for (let i = 0; i < N; i++) { | ||
if (x * x + y * y > 4) | ||
return i; | ||
newX = x * x - y * y + complexNumber.Re; | ||
newY = 2 * x * y + complexNumber.Im; | ||
x = newX; | ||
y = newY; | ||
} | ||
return 0; | ||
} | ||
} | ||
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function creatFractal(type, color) { | ||
let atractor, atr; | ||
for (let x = 0; x < canvas.width; ++x) { | ||
for (let y = 0; y < canvas.height; ++y) { | ||
let point = getComplexPoint(x, y); | ||
switch (type) { | ||
case "N": | ||
let a = fractalTypes.Newton(point); | ||
atractor = a.iterNumber; | ||
atr = a.atractor; | ||
break; | ||
case "M": | ||
atractor = fractalTypes.Mandelbrot(point); | ||
break; | ||
case "J": | ||
atractor = fractalTypes.Julian(point); | ||
break; | ||
} | ||
switch (color) { | ||
case "CN": | ||
colors.classicalNewton(atr, x, y); | ||
break; | ||
case "C": | ||
colors.classical(atractor, x, y); | ||
break; | ||
case "L": | ||
colors.levels(atractor, x, y); | ||
break; | ||
case "Z": | ||
colors.zebra(atractor, x, y); | ||
break; | ||
case "HN": | ||
colors.hybridNewton(atr, atractor, x, y); | ||
break; | ||
} | ||
} | ||
} | ||
context.putImageData(image, 0, 0); | ||
} | ||
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function getComplexPoint(x, y) { | ||
return { | ||
Re: (x * (scaleFactor.right - scaleFactor.left) / (canvas.width - 1)) + scaleFactor.left, | ||
Im: (y * (scaleFactor.bottom - scaleFactor.top) / (canvas.height - 1)) + scaleFactor.top | ||
} | ||
} | ||
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function run() { | ||
complexNumber = { | ||
Re: parseFloat(document.getElementById("Re").value), | ||
Im: parseFloat(document.getElementById("Im").value) | ||
}; | ||
N = parseInt(document.getElementById("N").value); | ||
creatFractal(Form.type.options[Form.type.selectedIndex].value, Form.color.options[Form.color.selectedIndex].value); | ||
} | ||
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function configure() { | ||
let CN = document.getElementById("CN"); | ||
let C = document.getElementById("C"); | ||
let H = document.getElementById("HN"); | ||
let R = document.getElementById("Re"); | ||
let I = document.getElementById("Im"); | ||
let type = Form.type.options[Form.type.selectedIndex].value; | ||
if (type.localeCompare(previousType) != 0) { | ||
switch (type) { | ||
case "N" : | ||
if (Form.color.value === "C") | ||
Form.color.value = "CN"; | ||
R.disabled = true; | ||
I.disabled = true; | ||
C.disabled = true; | ||
CN.disabled = false; | ||
H.disabled = false; | ||
break; | ||
case "M": | ||
if (Form.color.value === "CN" || Form.color.value === "HN") | ||
Form.color.value = "C"; | ||
R.disabled = true; | ||
I.disabled = true; | ||
C.disabled = false; | ||
CN.disabled = true; | ||
H.disabled = true; | ||
break; | ||
case "J": | ||
if (Form.color.value === "CN" || Form.color.value === "HN") | ||
Form.color.value = "C"; | ||
R.disabled = false; | ||
I.disabled = false; | ||
C.disabled = false; | ||
CN.disabled = true; | ||
H.disabled = true; | ||
break; | ||
} | ||
restoreScale(); | ||
previousType = type; | ||
} | ||
run(); | ||
} | ||
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function getMousePos(canvas, evt) { | ||
let rect = canvas.getBoundingClientRect(); | ||
let mouseCoords = {x: evt.clientX - rect.left, y: evt.clientY - rect.top}; | ||
let x = mouseCoords.x * (scaleFactor.right - scaleFactor.left) / (canvas.width - 1) + scaleFactor.left; | ||
let y = mouseCoords.y * (scaleFactor.bottom - scaleFactor.top) / (canvas.height - 1) + scaleFactor.top; | ||
return {x: x, y: y}; | ||
} | ||
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function restoreScale() { | ||
scaleFactor = {left: -2, top: -2, right: 2, bottom: 2, scale: 2}; | ||
run(); | ||
} | ||
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canvas.addEventListener("mousedown", function (evt) { | ||
let mousePos = getMousePos(canvas, evt); | ||
if (evt.button === 0) scaleFactor.scale /= 1.5; | ||
if (evt.button === 2) scaleFactor.scale *= 1.5; | ||
scaleFactor.left = mousePos.x - scaleFactor.scale; | ||
scaleFactor.top = mousePos.y - scaleFactor.scale; | ||
scaleFactor.right = mousePos.x + scaleFactor.scale; | ||
scaleFactor.bottom = mousePos.y + scaleFactor.scale; | ||
run(); | ||
}) | ||
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addEventListener("change", configure); | ||
addEventListener("load", configure); |
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<!docktype HTML> | ||
<meta charset="UTF-8"> | ||
<meta http-equiv="Cache-Control" content="no-cache"/> | ||
<html> | ||
</head> | ||
<body> | ||
Re <input id="Re" type="number" value="-0.2" step="0.01"> | ||
Im <input id="Im" type="number" value="0.7" step="0.01"> | ||
N <input id="N" type="number" value="50" min=1> </br> | ||
<form name="Form"> | ||
Type <select name="type"> | ||
<option value="N">Newton</option> | ||
<option value="M">Mandelbrot</option> | ||
<option value="J">Julia</option> | ||
</select> </br> | ||
Color <select name="color"> | ||
<option id="CN" value="CN">Classic Newton</option> | ||
<option id="C" value="C">Classic</option> | ||
<option value="L">Levels</option> | ||
<option value="Z">Zebra</option> | ||
<option id="HN" value="HN">Hybrid Newton</option> | ||
</select> | ||
</br> Left Click to zoom in / Right Click to zoom out | ||
<button onclick="restoreScale();run(); return false;"> Reset Scale</button> | ||
</form> | ||
<canvas width="600" height="600" id='canvas' oncontextmenu="return false"></canvas> | ||
<script src="AlgebFractal.js"></script> | ||
</body> | ||
</html> |
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type и color не меняются от итерации к итерации. Значит "выбор функции фрактала" и "выбор функции цвета" можно вынести за пределы циклов. Лучше всего в отдельные функции, т.к. это две отдельные ответственности.