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rayshader v0.36.1: Fix raymesh conversion bugs + render_multipolygonz…
…() fixes -Fix several bugs in rgl-to-raymesh conversion -Fix multipolygonz meshing -`render_highquality()` Change argument `obj_material` to `material` -Fix NA filename bugs in `render_highquality()` -Fix docs -Fix degenerate normals when specifying zero length path segment with render_path()
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Package: rayshader | ||
Type: Package | ||
Title: Create Maps and Visualize Data in 2D and 3D | ||
Version: 0.36.0 | ||
Date: 2023-07-30 | ||
Version: 0.36.1 | ||
Date: 2023-08-01 | ||
Author: Tyler Morgan-Wall | ||
Maintainer: Tyler Morgan-Wall <[email protected]> | ||
Description: Uses a combination of raytracing and multiple hill shading methods to produce 2D and 3D data visualizations and maps. Includes water detection and layering functions, programmable color palette generation, several built-in textures for hill shading, 2D and 3D plotting options, a built-in path tracer, 'Wavefront' OBJ file export, and the ability to save 3D visualizations to a 3D printable format. | ||
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