Skip to content

Commit

Permalink
Merge branch 'master' into ros-tooling-update
Browse files Browse the repository at this point in the history
  • Loading branch information
cbrxyz authored Aug 29, 2023
2 parents ee64cdf + eabe354 commit 16eb68a
Show file tree
Hide file tree
Showing 10 changed files with 328 additions and 0 deletions.
Binary file added docs/images/gazebo/Bottom_Toolbar.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added docs/images/gazebo/Interface.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added docs/images/gazebo/Labeled_Interface.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added docs/images/gazebo/Menus.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added docs/images/gazebo/Model_Editor.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added docs/images/gazebo/Mouse.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added docs/images/gazebo/TrackPad.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added docs/images/gazebo/Upper_Toolbar.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
327 changes: 327 additions & 0 deletions docs/software/gazebo_guide.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,327 @@
# Gazebo Guide

This is a guide on how to use Gazebo, including launching the sub and
viewing it inside Gazebo, how Gazebo can be controlled and manipulated, how to
use Gazebo to make world files, and where you can find more info on Gazebo.

## Brief Introduction

Gazebo is an open-source 3D dynamic simulator, that allows us to design, model,
and test robots and their behavior in a virtual world. Similar to game engines
like Unity, Gazebo takes in scripts and models and performs physics simulations
on them. While it is similar, Gazebo offers physics simulations at a higher level
of fidelity, a suite of sensors, and interfaces for both users and programs.

There are many versions of Gazebo, but this guide was written for **Gazebo
Classic 11** as this is the version of Gazebo currently being used at MIL.

### Running Gazebo

There are many ways run Gazebo.

* Click the "Show Applications" button on Ubuntu (the apps button located in
the bottom left corner). Then search for the Gazebo Icon and press that icon
to open Gazebo.

* You can press Alt + F2 (or Alt+Fn+F2) to bring up the "Run a Command" window.
Then type "gazebo" and press Enter to open Gazebo.

* You can also open a terminal and type "gazebo" and it will open Gazebo.

To launch Gazebo will all the necessary files for simulating Subjugator,
follow these steps:

1. Open a terminal window and execute the following command. This command uses
ROS to start all the relevant ROS nodes and to load the world file for
subjugator. This also starts a Gazebo Sever.

```bash
roslaunch subjugator_launch gazebo.launch --screen
```

:::{note}
`--screen` forces all ROS node output to the screen. It is used for debugging.
:::

1. Then in another terminal window run this command to start the Gazebo
graphical client, which connects to the Gazebo Sever.

```bash
gazebogui
```

1. Then in another terminal window run this command and then press Shift-C to
unkill the sub to allow movement.

```bash
amonitor kill
```

1. Execute the following command to start a specific mission, replacing
"StartGate2022" with the name of the desired mission:

```bash
mission run StartGate2022
```

## How to use Gazebo

### User Interface

When you launch Gazebo you will be greeted by its user interface.

![Gazebo Interface](/images/gazebo/Interface.png)

The Gazebo interface consists of three main sections: The **Left Panel**, the
**Scene**, and the **Right Panel**. By default the Right Panel is hidden. This
is because we do not have anything selected. To show the right panel you can
always Click and drag the bar on the right to open it.

![Gazebo Labeled Interface](/images/gazebo/Labeled_Interface.png)

#### Left Panel

The Left Panel has three tabs, each with different features. You can see
these tabs at the top of the Left Panel. You can click on them to switch
between them. The tabs are:

##### World Tab

The World Tab displays the models that are currently in the scene. Within this
tab, you can view and modify various model parameters, like their pose (their
position and rotation). Additionally, you can expand the GUI option to adjust
the camera view angle by modifying the camera pose.

##### Insert Tab

The Insert Tab allows you to add new models (objects) to the Gazebo simulation.
Here, you will find a list of file paths where your models are saved. To view
the model list, click on the arrow located on the left side of each path to
expand the folder. Select the desired model and click again in the scene to
place it.

##### Layers Tab

The Layers tab organizes and displays different visualization groups within
the simulation. Layers can contain one or more models, and enabling or disabling
a layer will show or hide all the models within it. While not mandatory, layers
can be helpful for organizing your simulation. Note that this tab may be empty
if no layers are defined.

To define a layer, you will need to edit a model's SDF file. To add an
object's visuals to a layer you will need to add a `<meta>` tag for information
and then a `<layer>` tag with the layer number under each `<visual>` tag. Below
is an example:

```xml
<visual name='visual_0'>
<meta>
<layer>0</layer>
</meta>
...
</visual>
```

#### Scene

The Scene is the main window where objects are animated, and you interact with
the environment. Two toolbars are available:

##### The Upper Toolbar

The Upper Toolbar consists of various buttons that allow you to select, move,
rotate, and scale objects. It also provides options to create simple shapes,
as well as copy and paste objects.

![Gazebo Upper Toolbar](/images/gazebo/Upper_Toolbar.png)

##### The Bottom Toolbar

The Bottom Toolbar displays information about the simulation time and its
relationship to real time. It helps you track the progress of your simulation.

![Gazebo Bottom Toolbar](/images/gazebo/Bottom_Toolbar.png)

#### Right Panel

The Right Panel is used to interact with the mobile parts (joints) of a
selected model. It provides controls and settings specific to manipulating
the joints of a model.

#### Menus (File, Edit, Camera, View, Window, Help)

Most Linux apps have menus. These menus are usually tabs (file, edit, ...) at
the top left of an application. If you don't see it move your cursor to the
top of the application window and the menus should appear. Below describes
the features of each menu that Gazebo has.
![Gazebo Menus](/images/gazebo/Menus.png)
#### Mouse
It is recommended that you use a mouse when using Gazebo. Below is a diagram
showing all the mouse controls.
![Gazebo Mouse Controls](/images/gazebo/Mouse.png)
However, if you want to use a trackpad you can. Below are the controls for
the trackpad:
![Gazebo Mouse Controls](/images/gazebo/TrackPad.png)
## How to Create Models
The structure for most models in Gazebo is that the model is a folder that
contains a .config file, .SDF file(s), and .dae or .stl file(s). The config
file contains meta information about the model. The .SDF file contains
important simulation information like model definitions, the model's
positioning, its physical properties, etc. The .dae or .stl files contain 3D
mesh information. When creating a model it's recommended that you have all
these components.
### Model Editor
You can use the **Model Editor** to create simple models all within Gazebo,
but for more complex models you will want to create/write your own SDF files
and .dae files.
To enter the **Model Editor**, click on Edit in the menu bar and select Model Editor.
The Model Editor Interface looks similar to the regular Gazebo UI with some
slight changes. The left panel and the top toolbar have been changed to
contain only buttons and features for editing and creating parts of a model.
The bottom toolbar is now hidden as the simulation is paused.
![Gazebo Model Editor](/images/gazebo/Model_Editor.png)
When entering the Model Editor all other models will turn white. This can make
it hard to see the model you are currently working on if you have a lot of
models in your scene. So it may be easier to open a blank Gazebo world and
create the model using the Model Editor there. Then when you exit the Model
Editor it will ask you to save the model. This will save the model as a folder
on your computer. Then you can go back to the original world and insert
this model, by going to the insert tab (note this is the regular insert tab,
not the one in the model editor) and adding that model folder's file path.

:::{note}
When inserting a model, make sure that the file path you pick is the path to
the parent directory. This directory contains the model folder you want to
insert. Do not put the path to the model folder. Often this parent
directory will contain all the models you want to use. The file hierarchy
might look like this: where models is the parent directory and contains the
models model1 and buoys.

```
models/
├── model_1/
│ ├── model.config
│ ├── model1.sdf
│ ├── model1.dae
│ └── ...
├── buoys/
│ ├── model.config
│ ├── green.sdf
│ ├── red.sdf
│ └── ...
```

:::

#### Insert Tab

The Insert Tab allows you to add new parts, including links and models, to
your model. You have two options for inserting shapes (links):

* Simple Shapes: Click on the desired shape in the left panel and then click
again in the scene to place it.

* Custom Shapes: You can add COLLADA (.dae), 3D Systems (.stl), Wavefront
(.obj), and W3C SVG (.svg) files as custom shapes. Create these shapes
using 3D modeling software like Blender.

You can also insert other models into your model as nested models. These
models can be obtained from the Gazebo Model Database
(http://gazebosim.org/models/), which should be listed as one of your file
paths under Model Databases. For example, if you need a depth sensor, you can
add a depth sensor model from the database to your model.

#### Model Tab

The Model Tab displays the settings for the model you are creating. Here, you
can change the model's name and modify its basic parameters. Additionally, you
can add plugins to give your model functionality here as well.
#### Placing Shapes
Once you insert a shape, you can use the toolbar to move, rotate, and scale
it. For finer control, you can double-click the shape or right-click and
select "Open Link Inspector" to access the link inspector. In the link
inspector, you can modify the shape's position, rotation, and scale to
achieve the desired configuration. Make sure to adjust the scale in both the
Visual and Collision tabs.

#### Adding Joints

To constrain the motion between shapes, you can add joints. Follow these steps:

* Click on the joint icon in the toolbar (a line connecting two points).

* In the Joint Creation Window, select the parent and child links (shapes)
of the joint.

* Select the type of joint you need in the Joint Types section near the top
of the window.

* Select the joint axis. Some joints do not have an axis.

* Align the link (shape). Use the align links section to align the parent
and the child with each other.

#### Adding a Plugin

To control your model, you need to create a plugin. You can do this in the
Model Tab by specifying the necessary details for the plugin.

You can find more information on how to create your own custom plugins [here](https://classic.gazebosim.org/tutorials?tut=ros_gzplugins).

#### Model Creation Workflow Example

To illustrate the model creation process, let's consider creating a car model
using Blender:
* Create .dae files for the wheels, chassis, and other parts in Blender.
* Insert these shapes into the Model Editor.
* Use the toolbar and link inspector to position each shape precisely.
* Add joints between the shapes to enable motion constraints.
* Finally, create a plugin to control the model's behavior.

### World File

A World in Gazebo is used to describe the collection of robots and objects,
and global parameters like the sky, ambient light, and physics properties.
A World is the entire virtual environment that you have been
working in. The World stores important information like where all the models
are, their properties, and important global properties.

You can save the World file by selecting File and Save World As.

:::{note}
When using roslaunch to start Gazebo, it is crucial to update the World file
if you make any changes to the simulation environment. At MIL, there is a
dedicated `worlds` folder where Gazebo World files are saved. When you update
a World file, ensure that you replace the old file in this folder. Failing
to do so will result in the continued use of the old World file when
launching Gazebo using roslaunch.
:::

## More Info

If you ever need more information on how any aspect of Gazebo works or how to
use ROS with Gazebo you can check out the official Gazebo Documentation [here](https://classic.gazebosim.org/tutorials).
Some of the images used in this guide are sourced from here and we are grateful
to the creators for their exceptional work, which has been instrumental in
writing this guide.
1 change: 1 addition & 0 deletions docs/software/index.rst
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ Various documentation related to practices followed by the MIL Software team.
Bash Style Guide <bash_style.md>
C++ Style Guide <cpp_style.md>
Python Style Guide <python_style.md>
Gazebo Guide <gazebo_guide.md>
Migrating to ROS Noetic <noetic_migration.md>
Installing NVIDIA Drivers for RTX 2080 <rtx_2080_drivers.md>
Installing Ubuntu 18.04 on an M-series Apple computer <apple_mseries_ubuntu_setup.md>
Expand Down

0 comments on commit 16eb68a

Please sign in to comment.