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Update game screenshot and README, update game layout
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unic8s committed Jan 6, 2025
1 parent a0a1de3 commit 4201de5
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Showing 5 changed files with 14 additions and 13 deletions.
5 changes: 3 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -81,8 +81,9 @@ Instructions for printing and assembling go along with STL files on...
- If you want to switch to gaming mode with less than 4 stratagems select just click the "Play" button

### In-game usage
- The 5 upper stratagems are the basic items for all operation types (reinforce, resupply, SOS, rearm eagle and hellbomb).
- The 4 lower stratagems are the ones you selected in the setup procedure.
- The 4 upper stratagems are the basic items for all operation types (reinforce, resupply, SOS, rearm eagle).
- The 4 middle stratagems are the ones you selected in the setup procedure.
- The 2 lower stratagems are typical items for most operations (S.E.A.F. artillery, hellbomb).
- Just click a strategem to activate the execution of the macro.
- The Bluetooth icon in the lower right corner indicates the connection stats.
- ![](squareline/assets/bt_dis.png) disconnected
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Binary file modified screens/game.png
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4 changes: 2 additions & 2 deletions squareline/SquareLine_Project.sll

Large diffs are not rendered by default.

10 changes: 5 additions & 5 deletions squareline/SquareLine_Project.spj
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Expand Up @@ -26459,8 +26459,8 @@
"flags": 17,
"strtype": "OBJECT/Size",
"intarray": [
72,
72
76,
76
],
"InheritedType": 7
},
Expand Down Expand Up @@ -26699,8 +26699,8 @@
"flags": 17,
"strtype": "OBJECT/Size",
"intarray": [
72,
72
76,
76
],
"InheritedType": 7
},
Expand Down Expand Up @@ -34807,7 +34807,7 @@
"uiExportFolderPath": "C:\\Users\\erikl\\Documents\\Arduino\\sketches\\hd2_macropad",
"projectExportFolderPath": "C:/Users/erikl/Documents/Arduino/sketches/hd2_macropad",
"custom_variable_prefix": "uic",
"backup_cnt": 1995,
"backup_cnt": 1999,
"autosave_cnt": 0,
"lvgl_version": "8.3.11",
"callfuncsexport": "C_FILE",
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8 changes: 4 additions & 4 deletions src/ui/screens/ui_Game.c
Original file line number Diff line number Diff line change
Expand Up @@ -240,8 +240,8 @@ void ui_Game_screen_init(void)
lv_obj_set_style_pad_column(ui_Container5, 4, LV_PART_MAIN | LV_STATE_DEFAULT);

ui_BtnSEAF = lv_btn_create(ui_Container5);
lv_obj_set_width(ui_BtnSEAF, 72);
lv_obj_set_height(ui_BtnSEAF, 72);
lv_obj_set_width(ui_BtnSEAF, 76);
lv_obj_set_height(ui_BtnSEAF, 76);
lv_obj_set_x(ui_BtnSEAF, 399);
lv_obj_set_y(ui_BtnSEAF, -11);
lv_obj_set_align(ui_BtnSEAF, LV_ALIGN_BOTTOM_LEFT);
Expand All @@ -261,8 +261,8 @@ void ui_Game_screen_init(void)
_ui_theme_alpha_colorActive);

ui_BtnHellbomb = lv_btn_create(ui_Container5);
lv_obj_set_width(ui_BtnHellbomb, 72);
lv_obj_set_height(ui_BtnHellbomb, 72);
lv_obj_set_width(ui_BtnHellbomb, 76);
lv_obj_set_height(ui_BtnHellbomb, 76);
lv_obj_set_x(ui_BtnHellbomb, 244);
lv_obj_set_y(ui_BtnHellbomb, -8);
lv_obj_set_align(ui_BtnHellbomb, LV_ALIGN_BOTTOM_LEFT);
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