Release 4.2.0-4.2.0
Built against Godot 4.2.0 and FMOD API 2.02.12. Should work for newer versions of Godot as well.
Changes:
- Fix 3D orientation of listeners and emitters. Sounds should be heard from the correct direction now.
- Implementing lifecycle functions in script (_ready, _update, etc…) shouldn't override the basic behavior of nodes anymore.
- An improved version of the Fmod explorer with event previews and bank reloading. Thanks to @lentsius-bark.
- Several prints converted to verbose. The plugin should be quieter now.
- Added an auto-release feature to emitter.
- Cases of crash when releasing events or using oneshots should be solved.