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Version: Godot 3.2.2
OS/device including version: OSX 10.15.5
Issue description: Link error is encountered for OSX x64.
"_godot_color_set_r", referenced from: _godot_gdnative_godot_color_set_r_wrapper3 in libgodot-library-cinterop-gdnative-cache.a(result.o) (maybe you meant: knifunptr_godot_gdnative3_godot_color_set_r, _godot_gdnative_godot_color_set_r_wrapper3 ) "_godot_string_to_int64", referenced from: _godot_gdnative_godot_string_to_int64_wrapper691 in libgodot-library-cinterop-gdnative-cache.a(result.o) (maybe you meant: knifunptr_godot_gdnative691_godot_string_to_int64, _godot_gdnative_godot_string_to_int64_wrapper691 ) "_godot_string_char_uppercase", referenced from: _godot_gdnative_godot_string_char_uppercase_wrapper708 in libgodot-library-cinterop-gdnative-cache.a(result.o) (maybe you meant: knifunptr_godot_gdnative708_godot_string_char_uppercase, _godot_gdnative_godot_string_char_uppercase_wrapper708 ) "_godot_pool_string_array_invert", referenced from: _godot_gdnative_godot_pool_string_array_invert_wrapper232 in libgodot-library-cinterop-gdnative-cache.a(result.o) (maybe you meant: knifunptr_godot_gdnative232_godot_pool_string_array_invert, _godot_gdnative_godot_pool_string_array_invert_wrapper232 ) "_godot_quat_new_with_euler", referenced from: _godot_gdnative_godot_quat_new_with_euler_wrapper73 in libgodot-library-cinterop-gdnative-cache.a(result.o) (maybe you meant: knifunptr_godot_gdnative73_godot_quat_new_with_euler, _godot_gdnative_godot_quat_new_with_euler_wrapper73 ) ld: symbol(s) not found for architecture x86_64
This error does not happen on the linux link, even on macbook.
Steps to reproduce: Build bindings locally from master-merge. Try to build sample project. On my side it fails on OSX link.
master-merge
Minimal reproduction project: Sample project.
The text was updated successfully, but these errors were encountered:
@piiertho Is this still relevant? If i read the discussions on discord correctly, with a fix in a PR from @raniejade it's working now?
Sorry, something went wrong.
@chippmann probably, I'll try building on my mac tomorrow.
I just tested it out, apparently this a problem KN's adding kotlin.native.cacheKind=none to the sample's gradle.properties file.
kotlin.native.cacheKind=none
gradle.properties
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Version:
Godot 3.2.2
OS/device including version:
OSX 10.15.5
Issue description:
Link error is encountered for OSX x64.
This error does not happen on the linux link, even on macbook.
Steps to reproduce:
Build bindings locally from
master-merge
.Try to build sample project. On my side it fails on OSX link.
Minimal reproduction project:
Sample project.
The text was updated successfully, but these errors were encountered: